Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
Canuck12 (AXIS) vs SUPER GARGANTUA (Allies) Spring 1942
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Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 factory and 3 infantry; 0 PUs remainingCombat Move - Japanese
1 armour moved from Italian East Africa to Union of South Africa
Japanese take Kenya from British
Japanese take Union of South Africa from British
1 infantry moved from Italian East Africa to Belgian Congo
Japanese take Belgian Congo from British
1 infantry moved from Italian East Africa to Anglo Egypt
Japanese take Anglo Egypt from British
1 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
1 armour moved from Australia to 38 Sea Zone
1 artillery moved from Australia to 38 Sea Zone
1 armour, 1 artillery and 2 transports moved from 38 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to New Zealand
1 artillery moved from 41 Sea Zone to New Zealand
1 infantry moved from French Indochina to 36 Sea Zone
1 armour moved from French Indochina to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 armour moved from 34 Sea Zone to Anglo Egypt
1 armour moved from 34 Sea Zone to Anglo EgyptCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 1 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in New Zealand
Japanese attack with 1 armour and 1 artillery
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in New Zealand, round 1 : 1/2 hits
British roll dice for 1 infantry in New Zealand, round 1 : 0/1 hits
1 infantry owned by the British lost in New Zealand
Japanese win, taking New Zealand from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Madagascar to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 bomber and 2 fighters moved from Caucasus to Western Europe
1 infantry moved from Persia to Kazakh S.S.R.
1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 transport moved from 34 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Sinkiang
1 artillery and 1 infantry placed in French Indochina
1 artillery and 1 infantry placed in East Indies
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 37 Sea Zone
1 factory placed in IndiaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, 1 armour
Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, Belgian Congo : 1 flag, 1 infantry
India : 1 flag, 1 factory
Soviet Far East : 1 flag, Novosibirsk : 1 flag, Italian East Africa : 1 flag, Borneo : 1 infantry
French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, East Indies : 1 artillery, 1 factory and 1 infantry
French Indochina : 1 artillery, 1 factory and 2 infantry
Kazakh S.S.R. : 1 infantry
Trans-Jordan : 1 flag, Western Europe : 1 bomber and 3 fighters
New Zealand : 1 flag, 1 armour and 1 artillery
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 artillery, 1 factory and 1 infantry
Wake Island : 1 infantry
Evenki National Okrug : 1 flag, 1 armour and 2 infantry
Buryatia S.S.R. : 1 flag, Anglo Egypt : 1 flag, 2 armour and 4 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, Japan : 1 aaGun, 1 factory and 1 infantry
Caroline Islands : 1 infantry
41 Sea Zone : 2 transports
34 Sea Zone : 2 battleships, 1 carrier, 1 cruiser and 2 transports
37 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 carrier and 2 fightersProduction/PUs Summary :
Russians : 12 / 17
Germans : 41 / 43
British : 17 / 24
Japanese : 56 / 56
Americans : 40 / 40 -
Yeah, its looking pretty grim. Though I think I’m about to take a beating in Western Europe. 3 for 3 on the bombards there man. Not bad.
You’ll love the flic. My favorite scene is when they track down this drug lord in a favela and pin him down with the 9mm to his face and hes saying “Not in the face please, for the funeral, please”
And all the cop says is: “Pass me the 12 guage.” BLAM!
Haha! Must be how the Russians feel.
Of course, in our other game its a different story…
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Of course, in our other game its a different story…
What are you saying? You think you’ve got that one in the bag too? :P Or the heat’s coming your way? :P
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As for the 3 for 3 bombards, yea that’s cool. But I scored 1 for 8 on ground units…
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Don’t worry too much about the shootn’ there Tex. You’re still going to bag a couple of planes with the Yanks.
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I need an OOL for France…
When do you want to lose the bombers?
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OOL is
Infantry
Japbomber
Japfighters
Gerbombers
Gerfighterslet 'er rip!
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in deep thought
I’ve got to look at this closely…
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It’s gonna be tight.
Wish we could do the dice for real!
Somehow watching them appear on screen doesn’t have the same feeling as rolling 4 AAs and getting 2 hits! HaHa!
Whenever you’re ready bro.
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The AA is what I’m mostly worried about lol.
hmm… And how best to trick you into making a mistake! :P
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In MID turn, but at work. Will follow up soon.
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haha, glad we’re both chomping at the bit…
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Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber and 3 infantry; 0 PUs remainingCombat Move - Americans
1 infantry moved from French Equatorial Africa to Belgian Congo
1 bomber moved from Libya to Belgian Congo
1 battleship moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Western Europe
1 fighter moved from 6 Sea Zone to Russia
1 carrier moved from 6 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in Belgian Congo
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Belgian Congo from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Europe
Americans attack with 1 infantry
Japanese defend with 1 bomber and 3 fighters; Germans defend with 1 aaGun, 2 bombers, 6 fighters and 7 infantry
Germans win with 3 bombers, 9 fighters and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery moved from Eastern Canada to 9 Sea Zone
1 artillery moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from 2 Sea Zone to 7 Sea Zone
1 fighter moved from 2 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 artillery moved from 7 Sea Zone to United Kingdom
1 artillery moved from 7 Sea Zone to United Kingdom
1 armour moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 armour moved from Brazil to 18 Sea Zone
1 armour moved from Brazil to 18 Sea Zone
1 infantry moved from Brazil to 18 Sea Zone
1 armour and 1 transport moved from 18 Sea Zone to 12 Sea Zone
1 infantry moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to United Kingdom
1 armour moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 infantry moved from 7 Sea Zone to United Kingdom
1 bomber moved from Belgian Congo to Algeria
1 aaGun moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 infantry moved from Libya to Algeria
1 fighter moved from Eastern United States to 2 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 20 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: HumanPlace Units - Americans
1 bomber placed in Western United States
3 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 1.
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; 0 PUs remainingCombat Move - Russians
1 artillery moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 bomber moved from Russia to West Russia
1 infantry moved from Russia to Evenki National Okrug
1 artillery moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug
1 submarine moved from 28 Sea Zone to 29 Sea ZoneCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Evenki National Okrug, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 2 infantry in Evenki National Okrug, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Evenki National Okrug, round 4 : 1/4 hits
Japanese roll dice for 1 armour in Evenki National Okrug, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in West Russia, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from West Russia to Russia
1 fighter moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 artillery and 2 infantry
West Russia : 1 flag, 1 artillery and 2 infantry
Russia : 2 aaGuns, 1 armour, 1 bomber, 1 factory, 1 fighter and 15 infantry
29 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 15 / 15
Germans : 39 / 43
British : 18 / 24
Japanese : 54 / 56
Americans : 40 / 40 -
Game History
Round :6
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; 0 PUs remainingCombat Move - Germans
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
5 fighters moved from Western Europe to Karelia S.S.R.
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Germany to Karelia S.S.R.
2 bombers moved from Western Europe to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West RussiaCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West Russia
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 3 infantry in West Russia, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in West Russia, round 1 : 0/3 hits
2 infantry owned by the Russians lost in West Russia
Germans roll dice for 2 bombers and 3 infantry in West Russia, round 2 : 1/5 hits
Russians roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 6 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Karelia S.S.R., round 1 : 5/8 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Germany
2 bombers moved from West Russia to Western Europe
7 infantry moved from Germany to Western Europe
1 fighter moved from 6 Sea Zone to Western Europe
2 fighters moved from Karelia S.S.R. to Western Europe
2 armour moved from Ukraine S.S.R. to Germany
2 armour moved from Belorussia to Germany
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western EuropePlace Units - Germans
10 infantry placed in Germany
1 artillery and 3 infantry placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novosibirsk: 2 infantry
EDIT: Adding units owned by Germans to Yakut S.S.R.: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 4 fighters and 11 infantry
Southern Europe : 1 factory
Karelia S.S.R. : 1 flag, 2 infantry
Yakut S.S.R. : 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 2 bombers, 3 fighters and 15 infantry
Caucasus : 1 flag, 1 aaGun, 8 armour, 2 artilleries, 1 factory and 6 infantry
West Russia : 3 infantryProduction/PUs Summary :
Russians : 11 / 15
Germans : 43 / 43
British : 18 / 24
Japanese : 54 / 56
Americans : 40 / 40 -
Oh, I’m afraid the deflector shield will be quite operational when your friends arrive….
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LOL.
I love how in this game, my units just get washed off the board no defense. lol. But when I look conversely it’s the opposite!
Come on man! Share some of that love! :P
ANd you just HAD to use that quote…
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Yeah, yeah yeah. I think I had about 15 dice at 2 miss in the great war.
And of course I used that quote! It’s one of your favorites! And how appropriate!
“everything that has unfolded so far has done so according to my design…” okay that might be a bit of a stretch… But I must say I am much happier with the state of this game than the other.
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Yeah, yeah yeah. I think I had about 15 dice at 2 miss in the great war.
Made me LOLOLOL so hard…
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And hey, let me know when you’re coming home - so I can try to line up a job for ya!