Varn H (allies) vs Alsch91 (axis): Spring 1942


  • Round 9, UK; continued

    SINKIANG: Strategic Bombing Raid
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • Round 9, UK; continued

    SINKIANG factory takes $3 in damage!


  • Round 9, UK; continued

    Non-Combat Movement:
    –-SZ 5 Fleet unload Infantry x4 in Norway
    —Sinkiang Bomber return to Russia
    —South Africa Infantry x2 to Rhodesia
    —Egypt Infantry x1 to Trans-Jordan
    —Congo Infantry x1, Tank x1 to Egypt
    —South Africa Tank x1 to Congo

    Mobilize:
    —Infantry x3, Tank x1 to Great Britain
    —Sub x2 to SZ 28

    Collect Income: collect $28, total $28 in hand

    Summary:
    —Norway: Infantry x8
    —UK: Infantry x3, Tank x2
    —SZ 5: Cruiser x1, Destroyer x3, Carrier x2, Fighter x4, Transport x3
    —Egypt: Infantry x1, Tank x4, Fighter x2
    —Trans-Jordan: Infantry x3
    —Congo: Tank x1
    —Rhodesia: Infantry x2
    —SZ 28: Sub x2
    —Eastern Europe: Infantry x1
    —Russia: Bomber x1

    VarnH(allies)vsAlsch91(axis)__UK09.AAM


  • Japan’s Turn!

    Next time I play Allies, I don’t think I’ll be building any Sinkiang factories. I had read it was a dumb move, but I didn’t believe it and wanted to try it for myself. Now here I am, turn 9, bombing the factory that I myself built. it might have slowed Japan down some, but at what cost? It delayed the full force of USA being thrown against Germany, where it mattered. I only learn by losing, it seems.


  • J9

    48 IPCs

    Repair 3 IC damage in Sik
    10 Inf (30)
    3 Arm (15)

    save 0


  • Combat

    None

    Non-coms

    1 Inf Sik to Kaz
    6 Inf Bry to Yak
    1 Inf, 2 Arm, 1 AA gun Chi to Sik
    4 Fig Kar to Weu
    1 Inf Fic to Ind
    3 Arm Fic to Sik
    1 TT SZ 36 to SZ 50
    2 Arm Bry to Chi
    1 SS SZ 28 to SZ 23
    1 TT SZ 60 to SZ 36, take
    1 Inf, 1 Arm Jap to Fic
    3 TT SZ 60 take
    4 Inf, 2 Arm Jap to Bry

    Place

    2 Inf Sik
    3 Inf Fic
    5 Inf, 3 Arm Jap

    Collect

    48 IPCs

    VarnH(allies)vsAlsch91(axis)__J09.AAM


  • I’d agree with your analysis; unless you’re going for a full KJF, investing in Pacific-side assets tends only to dilute what affect UK and US can have on the Axis.
    The mainland US IC, in the face of Japan’s significant land forces, needed Russian help to remain in Allied hands.
    This worked for a while, but also let Germany advance a lot quicklier than normal.  I don’t know if that’s worth slowing down Japan.


  • Round 9, USA

    Purchase: $47 on hand
    –-Fighter x2, Carrier x1, Transport x1, Infantry x2 (-$47, save 0)

    Combat Movement:
    —SZ 14 Transport x3 proceed to SZ 15, load Egypt Tank x3, load Trans-Jordan Infantry x3, proceed to SZ 14 invade Southern Europe
    —SZ 14 Destroyer x1, Fighter x5 to SZ 16


  • Round 9, USA; continued

    Combat SZ 16, Attacker, Round 1: Fighter x5, Destroyer x1
    DiceRolls: 1@2 5@3; Total Hits: 21@2: (1)5@3: (4, 3, 6, 5, 4)

    Combat SZ 16, Defender, Round 1: Sub x1
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • Round 9, USA; continued

    SZ 16 cleared without losses!


  • Round 9, USA; continued

    Combat Southern Europe, Attacker, Round 1: Infantry x3, Tank x3, Bombardment BB x1, Bombardment Cruiser x1
    DiceRolls: 3@1 4@3 1@4; Total Hits: 33@1: (2, 2, 5)4@3: (3, 1, 6, 3)1@4: (6)

    Combat Southern Europe, Defender, Round 1: Infantry x3
    DiceRolls: 3@2; Total Hits: 13@2: (4, 3, 1)


  • Round 9, USA; continued

    Southern Europe captured with loss of Infantry x1!


  • Round 9, USA; continued

    Non Combat Movement:
    –-SZ 16 Fighter x3 return to SZ 14
    —SZ 16 Fighter x2 to SZ 12
    —SZ 14 Destroyer x1, Carrier x1, Transport x2 to SZ 12
    —Eastern USA Infantry x3 to Eastern Canada
    —Western USA Tank x3 to Eastern Canada
    —SZ 10 Carrier x1, Fighter x2 to SZ 12

    Mobilize:
    —Fighter x2, Carrier x1, Transport x1 to SZ 10
    —Infantry x2 to Eastern USA

    Collect Income: collect $46, total $46 in hand

    Summary:
    —Eastern USA: Infantry x2
    —Western Canada: Infantry x1
    —Eastern Canada: Infantry x3, Tank x3
    —SZ 10: Fighter x2, Carrier x1, Transport x1
    —Southern Europe: Infantry x2, Tank x3
    —SZ 14: BB x1, Cruiser x1, Destroyer x1, Carrier x2, Transport x3, Fighter x3
    —SZ 12: Carrier x2, Fighter x4, Destroyer x1, Transport x2
    —SZ 10: Carrier x1, Fighter x2, Transport x1
    —Egypt: Tank x3
    —Trans-Jordan: Infantry x5, Artillery x1

    VarnH(allies)vsAlsch91(axis)__USA09.AAM


  • Round 10, Russia

    Purchase: $12 on hand
    –-Infantry x4 (-$12, save 0)

    Combat Movement:
    —none

    Non Combat Movement:
    —none

    Mobilize:
    —Infantry x4 to Russia

    Collect Income: collect $12, total $12 in hand

    Summary:
    —Russia: Infantry x31, Tank x11, Fighter x2
    —Archangel: Infantry x1
    —West Russia: Infantry x1

    VarnH(allies)vsAlsch91(axis)__R10.AAM


  • Germany’s Turn!

    Moscow falls no later than J11 at this point (possibly G10 if you rolled well, lol). Things are looking grim for the land of Hammer and Sickle.


  • Happy Easter, by the way!


  • Same to you!

    G10

    41 IPCs

    11 Inf (33)
    2 Art (8)

    save 0


  • Combat

    8 Inf, 1 Art Ger to Seu

    6 Inf Kar to Nor
    2 Fig, 1 Strat Weu to Nor
    1 Fig Ger to Nor

    2 Inf Kar to Eeu
    1 Fig Ger to Eeu

    1 Inf Bel to Wru
    1 Inf Kar to Wru
    1 Art Cau to Wru


  • Nor

    Attack (6 Inf, 3 Fig, 1 Strat)
    DiceRolls: 6@1 3@3 1@4; Total Hits: 56@1: (3, 2, 1, 6, 2, 3)3@3: (3, 2, 1)1@4: (4)

    Defense (8 Inf)
    DiceRolls: 8@2; Total Hits: 28@2: (6, 4, 2, 3, 6, 2, 6, 4)

    Eeu

    Attack (2 Inf, 1 Fig)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Wru

    Attack (2 Inf, 1 Art)
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (1, 2)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Seu

    Attack (8 Inf, 1 Art)
    DiceRolls: 7@1 2@2; Total Hits: 17@1: (5, 2, 3, 1, 4, 5, 3)2@2: (5, 5)

    Defense (2 Inf, 3 Arm)
    DiceRolls: 2@2 3@3; Total Hits: 32@2: (4, 1)3@3: (2, 6, 1)


  • Eeu lwol
    Wru lwol

    Nor R2

    Attack (4 Inf, 3 Fig, 1 Strat)
    DiceRolls: 4@1 3@3 1@4; Total Hits: 34@1: (3, 4, 2, 6)3@3: (2, 5, 1)1@4: (2)

    Defense (3 Inf)
    DiceRolls: 3@2; Total Hits: 13@2: (3, 6, 1)

    Seu R2

    Attack (5 Inf, 1 Art)
    DiceRolls: 4@1 2@2; Total Hits: 34@1: (2, 3, 1, 1)2@2: (1, 4)

    Defense (1 Inf, 3 Arm)
    DiceRolls: 1@2 3@3; Total Hits: 01@2: (5)3@3: (4, 6, 5)

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