manual save on files and send
Varn H (allies) vs Alsch91 (axis): Spring 1942
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Wru
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
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Wru R2
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Wru R3
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
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Stupid plane let’s go already.
Wru R4
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
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:x
Wru hwol
Seu
AA gun - 4 Fig, 1 Strat
Rolls: 4@1 1@1; Total Hits: 14@1: (1, 2, 3, 2)1@1: (2)
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Seu
Attack (11 Inf, 3 Fig, 1 Strat)
Rolls: 11@1 3@3 1@4; Total Hits: 311@1: (3, 3, 5, 6, 2, 5, 2, 3, 4, 5, 1)3@3: (6, 4, 1)1@4: (2)
Defense (6 Inf, 3 Arm)
Rolls: 6@2 3@3; Total Hits: 46@2: (6, 6, 2, 5, 1, 5)3@3: (2, 6, 1)
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Seu R2
Attack (7 Inf, 3 Fig, 1 Strat)
Rolls: 7@1 3@3 1@4; Total Hits: 27@1: (5, 6, 5, 5, 2, 2, 4)3@3: (5, 2, 5)1@4: (2)
Defense (3 Inf, 3 Arm)
Rolls: 3@2 3@3; Total Hits: 33@2: (1, 4, 2)3@3: (5, 5, 1)
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Seu R3
Attack (4 Inf, 3 Fig, 1 Strat)
Rolls: 4@1 3@3 1@4; Total Hits: 24@1: (3, 3, 5, 2)3@3: (5, 6, 2)1@4: (3)
Defense (1 Inf, 3 Arm)
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (4, 4, 3)
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Seu R4
Attack (3 Inf, 3 Fig, 1 Strat)
Rolls: 3@1 3@3 1@4; Total Hits: 43@1: (1, 5, 3)3@3: (3, 3, 4)1@4: (3)
Defense (2 Arm)
Rolls: 2@3; Total Hits: 02@3: (6, 6)
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Seu lwlo 8 Inf, 1 Fig
Non-coms
1 Arm Bel to Ger
4 Inf, 1 Art Ukr to Cau
2 Inf, 1 Art Kaz to Cau
6 Inf Eeu to Kar
1 Inf Eeu to Ukr
1 SS SZ 15 to SZ 16
1 Fig Wru to Ger
2 Inf Eeu to Ger
3 Fig, 1 Strat Seu to WeuPlace
9 Inf, 1 Art Ger
2 Inf, 1 AA gun CauCollect
41 IPCs
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Mistake in non-coms -
1 Inf, 1 Arm Bel to Kar
2 Inf, 1 Art Ukr to Cau
1 Inf Ukr to Bel
7 Inf Eeu to Kar
2 Inf Eeu to Ger
2 Fig Seu to Ger
2 Fig Seu to WeuEverything else should be the same.
New map -
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Round 9, UK
Purchase: $26 on hand
–-Sub x2, Infantry x3, Tank x1 (-$26, 0 remaining)Combat Movement:
—Strat Bomber Russia to Sinkiang Factory
—SZ 6 Fleet load UK Infantry x5, proceed to SZ 5, invade Eastern Europe w/ Infantry x1 -
Round 9, UK; continued
SINKIANG: Strategic Bombing Raid
Rolls: 1@6; Total Hits: 11@6: (3)
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Round 9, UK; continued
SINKIANG factory takes $3 in damage!
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Round 9, UK; continued
Non-Combat Movement:
–-SZ 5 Fleet unload Infantry x4 in Norway
—Sinkiang Bomber return to Russia
—South Africa Infantry x2 to Rhodesia
—Egypt Infantry x1 to Trans-Jordan
—Congo Infantry x1, Tank x1 to Egypt
—South Africa Tank x1 to CongoMobilize:
—Infantry x3, Tank x1 to Great Britain
—Sub x2 to SZ 28Collect Income: collect $28, total $28 in hand
Summary:
—Norway: Infantry x8
—UK: Infantry x3, Tank x2
—SZ 5: Cruiser x1, Destroyer x3, Carrier x2, Fighter x4, Transport x3
—Egypt: Infantry x1, Tank x4, Fighter x2
—Trans-Jordan: Infantry x3
—Congo: Tank x1
—Rhodesia: Infantry x2
—SZ 28: Sub x2
—Eastern Europe: Infantry x1
—Russia: Bomber x1 -
Japan’s Turn!
Next time I play Allies, I don’t think I’ll be building any Sinkiang factories. I had read it was a dumb move, but I didn’t believe it and wanted to try it for myself. Now here I am, turn 9, bombing the factory that I myself built. it might have slowed Japan down some, but at what cost? It delayed the full force of USA being thrown against Germany, where it mattered. I only learn by losing, it seems.
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J9
48 IPCs
Repair 3 IC damage in Sik
10 Inf (30)
3 Arm (15)save 0
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Combat
None
Non-coms
1 Inf Sik to Kaz
6 Inf Bry to Yak
1 Inf, 2 Arm, 1 AA gun Chi to Sik
4 Fig Kar to Weu
1 Inf Fic to Ind
3 Arm Fic to Sik
1 TT SZ 36 to SZ 50
2 Arm Bry to Chi
1 SS SZ 28 to SZ 23
1 TT SZ 60 to SZ 36, take
1 Inf, 1 Arm Jap to Fic
3 TT SZ 60 take
4 Inf, 2 Arm Jap to BryPlace
2 Inf Sik
3 Inf Fic
5 Inf, 3 Arm JapCollect
48 IPCs
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I’d agree with your analysis; unless you’re going for a full KJF, investing in Pacific-side assets tends only to dilute what affect UK and US can have on the Axis.
The mainland US IC, in the face of Japan’s significant land forces, needed Russian help to remain in Allied hands.
This worked for a while, but also let Germany advance a lot quicklier than normal. I don’t know if that’s worth slowing down Japan. -
Round 9, USA
Purchase: $47 on hand
–-Fighter x2, Carrier x1, Transport x1, Infantry x2 (-$47, save 0)Combat Movement:
—SZ 14 Transport x3 proceed to SZ 15, load Egypt Tank x3, load Trans-Jordan Infantry x3, proceed to SZ 14 invade Southern Europe
—SZ 14 Destroyer x1, Fighter x5 to SZ 16