R01-Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+8)

  • '12

    alg cwlo inf

    3 more measly dmg to ger

    NC

    nwe - bom (alg), bom (ger), 5 inf (gbr), inf (kar), 3 ftr (z6)
    z12 - des (z6), 2 acc (z23)
    z5 - 8 trn, 2 des, 3 acc, bat (z6)

    place 7 inf (gbr)

    collect 20, has 21  :|

    OBG_vs_Bold_R01_15dUK.AAM

  • '12

    @Ol’:

    @Boldfresh:

    the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway.  then taking sum today with no fighter casualties really rubbed salt in the wounds.Â

    we will have to rematch this one in a league game, i suppose.   :evil:

    I am up for that  8-)…if I recall correctly, you took me 2 out of 3 last year

    don’t count on dice this good again…  :wink:


  • Ita15-Buy: 4 inf, 2 arm…save 0

    CM
    None

    NCM
    4inf arm Ita => Fra
    10inf Fra => Ger

    Mobilize
    4inf 2arm in Ita

    Collect: 28

    OBG_vs_Bold_R01_15eI.AAM

  • '12

    USA15 - with 40 buys 5 inf, 5 art, arm

    CM

    ger (aa) - sbr with 2 bom (nwe)
    alg () - inf (z23)

    combat:

    ger aa fire
    DiceRolls: 2@1; Total Hits: 12@1: (4, 1)

  • '12

    yet another bomber shot down… didn’t make it to my 10 straight sbrs with no damage… no surprise there.

    ger sbr
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • '12

    6 dmg ger, total of 11

    NC

    z12 - 6 trn (z10), 12 inf (eca), 6 acc (z23), 2 ftr (wus) to UK acc
    z18 - sub (z20)
    nwe - bom (ger), 3 ftr (z23)
    z5 - 6 ftr (nwe)
    wus - aa (cus), 6 arm (eus)

    place 5 inf, 5 art (wus)
    place arm (eus)

    collect 41, has 41

    soooooooooo frustrating.

    OBG_vs_Bold_R01_15fUSA.AAM


  • Ger16-Buy: 11 repairs, 7 inf, art, arm, dd…save 0

    CM
    1. inf Arc => Kar
    2. 2bmr Fra => UK IC

    UK IC
    aa gun
    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)
    damage
    DiceRolling 2d6:
    (1, 3)


  • :cry:

    UK IC damaged 3 for a total of 4

    NCM
    16inf 2art 17arm Bel => Kar
    arm Rus => Kar
    inf Bst => Kar
    bmr UK => Fra
    10 inf Ger => Fra

    Mobilize
    7inf art arm in Ger
    dd in sz5….I remember this lesson well from you last year  8-)

    Collect: 51

    OBG_vs_Bold_R01_16aG.AAM

  • '12

    an aa  finally hit you  :?

    so what are you thinking the German destroyer does to me?


  • Well, it prevents the loading of transports since the sea zone is hostile at the beginning of the turn.

  • '12

    you would be right if it were the uk’s turn, i would not be able to make any noncombat move with the transports because they would either have to leave the zone in combat phase or be involved in the battle with the destroyer, thus preventing their ability to be involved in noncombat.  however, since it is russias turn, i believe should be able to clear the zone and then board the transports in noncombat since the british transports were not involved in combat.  the way i read the rule, boarding a transport in prohibited in a hostile sea zone, but not after the zone is not hostile (ie, in noncombat after the destroyer is cleared).  IF this were all true, the ability of the russians to actually clear the zone is another question entirely.  :lol:

    i have asked for clarification in the FAQ, we’ll see what is said.

  • '12

    http://www.axisandallies.org/forums/index.php?topic=12601.0;topicseen

    yes, it is as i thought.  russians coming up…

  • '12

    R16 - with nothing buys nothing

    CM

    z5 (des) - sub (z7), ftr, bom (nwe)

    combat:

    z5 - sub, ftr, bom vs. des
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (4)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    bro!  :-o your destroyers have LITERALLY hit about 75 percent this game.  :lol:  i will check when it’s over, but i think that has to be pretty darn close.  and that’s over a lot of chances, not just 3 out of 4!  OUCH.

    NC

    nwe - bom (z5)
    z12 - sub (z23)
    z5 - 8 inf, 3 art, 5 arm (fin)
    nwy - 16 inf, art, 2 aa (fin)
    z12 - ftr (z5)

    OBG_vs_Bold_R01_16bR.AAM

  • '12

    hang on let me think about this a little bit more…  might change that

  • '12

    do this instead:

    NC

    nwe - ftr, bom (z5)
    z12 - sub (z23)
    z5 - 8 inf, 3 art, 5 arm (fin)
    nwy - 16 inf, art, 2 aa (fin)

    OBG_vs_Bold_R01_16bR.AAM


  • Jap16-Buy: 3 inf, 6 arm, 3 bmr…save 1

    CM
    1. 5arm Egy => Alg inf
    2. arm Cng => Saf
    3. 2inf Ala/4ftr sz53 => Wca inf
    4. arm Bel => Fin

    Alg
    A-5arm
    DiceRolls: 5@3; Total Hits: 35@3: (2, 5, 5, 1, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Alg lwol

    Wca
    A-2inf 4ftr
    DiceRolls: 2@1 4@3; Total Hits: 42@1: (1, 4)4@3: (1, 2, 3, 6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Wca twol

    NCM
    bmr Ger => Fra
    bmr Sum => Ita
    inf Egy/arm Eaf => Ita
    arm Mad => Egy
    sub sz27 => sz17
    sub sz9 => sz8
    4sub sz15 => sz14
    4dd 4cv cru 8ftr 2bb sz34 => sz14
    inf arm ftr Sum => Egy
    inf Bel => Bst
    3arm Bel => Pol
    inf Arc => Kar
    5trn sz64 => sz62
    5inf 4arm Jap/arm Man => Ala
    2dd 2cv sz53 => sz64
    4ftr Wca => Ala

    Mobilize
    2arm in Ala
    3arm in Man
    3inf arm 3bmr in Jap

    Collect: 80

    OBG_vs_Bold_R01_16cJ.AAM

  • '12

    if i’d known if was 14 VC’s i would have attacked kar or continued to hold kar.  whatever, the dice have had it in for me all game.

    UK16 - with 21 buys 2 rpr, 6 inf, save 1

    CM

    fra (27 inf, 4 art, 10 arm, 7 ftr, 4 bom) - 23 inf, art, 12 ftr, 2 bom (nwe), inf (gbr), bombard with 2 bat

    combat:

    fra aa fire

    DiceRolls: 12@1; Total Hits: 212@1: (6, 2, 3, 6, 3, 1, 4, 3, 3, 1, 5, 2)
    DiceRolls: 2@1; Total Hits: 12@1: (2, 1)

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