Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
UK15 - with 26 buys 4 rpr, 7 inf, save 1
CM
ger (aa) - sbr with bom (nwe)
alg (arm) - inf (z23), bom (nwe), bombard with bat
combat:
ger aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
IF miss, dmg
Rolls: 1@6; Total Hits: 11@6: (3)
alg - inf, bom, bat vs. arm
Rolls: 1@1 2@4; Total Hits: 11@1: (4)2@4: (5, 1)
Rolls: 1@3; Total Hits: 11@3: (1)
alg cwlo inf
3 more measly dmg to ger
NC
nwe - bom (alg), bom (ger), 5 inf (gbr), inf (kar), 3 ftr (z6)
z12 - des (z6), 2 acc (z23)
z5 - 8 trn, 2 des, 3 acc, bat (z6)
place 7 inf (gbr)
collect 20, has 21 :|
@Ol’:
the story of this one is really your near perfect J1 followed by incredible defense in the pacific all game which never allowed me to make any headway. then taking sum today with no fighter casualties really rubbed salt in the wounds.Â
we will have to rematch this one in a league game, i suppose.  :evil:
I am up for that 8-)…if I recall correctly, you took me 2 out of 3 last year
don’t count on dice this good again… :wink:
Ita15-Buy: 4 inf, 2 arm…save 0
CM
None
NCM
4inf arm Ita => Fra
10inf Fra => Ger
Mobilize
4inf 2arm in Ita
Collect: 28
USA15 - with 40 buys 5 inf, 5 art, arm
CM
ger (aa) - sbr with 2 bom (nwe)
alg () - inf (z23)
combat:
ger aa fire
Rolls: 2@1; Total Hits: 12@1: (4, 1)
yet another bomber shot down… didn’t make it to my 10 straight sbrs with no damage… no surprise there.
ger sbr
Rolls: 1@6; Total Hits: 11@6: (6)
6 dmg ger, total of 11
NC
z12 - 6 trn (z10), 12 inf (eca), 6 acc (z23), 2 ftr (wus) to UK acc
z18 - sub (z20)
nwe - bom (ger), 3 ftr (z23)
z5 - 6 ftr (nwe)
wus - aa (cus), 6 arm (eus)
place 5 inf, 5 art (wus)
place arm (eus)
collect 41, has 41
soooooooooo frustrating.
Ger16-Buy: 11 repairs, 7 inf, art, arm, dd…save 0
CM
1. inf Arc => Kar
2. 2bmr Fra => UK IC
UK IC
aa gun
Rolls: 2@1; Total Hits: 12@1: (1, 4)
damage
Rolling 2d6:
(1, 3)
:cry:
UK IC damaged 3 for a total of 4
NCM
16inf 2art 17arm Bel => Kar
arm Rus => Kar
inf Bst => Kar
bmr UK => Fra
10 inf Ger => Fra
Mobilize
7inf art arm in Ger
dd in sz5….I remember this lesson well from you last year 8-)
Collect: 51
an aa finally hit you :?
so what are you thinking the German destroyer does to me?
Well, it prevents the loading of transports since the sea zone is hostile at the beginning of the turn.
you would be right if it were the uk’s turn, i would not be able to make any noncombat move with the transports because they would either have to leave the zone in combat phase or be involved in the battle with the destroyer, thus preventing their ability to be involved in noncombat. however, since it is russias turn, i believe should be able to clear the zone and then board the transports in noncombat since the british transports were not involved in combat. the way i read the rule, boarding a transport in prohibited in a hostile sea zone, but not after the zone is not hostile (ie, in noncombat after the destroyer is cleared). IF this were all true, the ability of the russians to actually clear the zone is another question entirely. :lol:
i have asked for clarification in the FAQ, we’ll see what is said.
http://www.axisandallies.org/forums/index.php?topic=12601.0;topicseen
yes, it is as i thought. russians coming up…
R16 - with nothing buys nothing
CM
z5 (des) - sub (z7), ftr, bom (nwe)
combat:
z5 - sub, ftr, bom vs. des
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
bro! :-o your destroyers have LITERALLY hit about 75 percent this game. :lol: i will check when it’s over, but i think that has to be pretty darn close. and that’s over a lot of chances, not just 3 out of 4! OUCH.
NC
nwe - bom (z5)
z12 - sub (z23)
z5 - 8 inf, 3 art, 5 arm (fin)
nwy - 16 inf, art, 2 aa (fin)
z12 - ftr (z5)
hang on let me think about this a little bit more… might change that
do this instead:
NC
nwe - ftr, bom (z5)
z12 - sub (z23)
z5 - 8 inf, 3 art, 5 arm (fin)
nwy - 16 inf, art, 2 aa (fin)
Jap16-Buy: 3 inf, 6 arm, 3 bmr…save 1
CM
1. 5arm Egy => Alg inf
2. arm Cng => Saf
3. 2inf Ala/4ftr sz53 => Wca inf
4. arm Bel => Fin
Alg
A-5arm
Rolls: 5@3; Total Hits: 35@3: (2, 5, 5, 1, 2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Alg lwol
Wca
A-2inf 4ftr
Rolls: 2@1 4@3; Total Hits: 42@1: (1, 4)4@3: (1, 2, 3, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
Wca twol
NCM
bmr Ger => Fra
bmr Sum => Ita
inf Egy/arm Eaf => Ita
arm Mad => Egy
sub sz27 => sz17
sub sz9 => sz8
4sub sz15 => sz14
4dd 4cv cru 8ftr 2bb sz34 => sz14
inf arm ftr Sum => Egy
inf Bel => Bst
3arm Bel => Pol
inf Arc => Kar
5trn sz64 => sz62
5inf 4arm Jap/arm Man => Ala
2dd 2cv sz53 => sz64
4ftr Wca => Ala
Mobilize
2arm in Ala
3arm in Man
3inf arm 3bmr in Jap
Collect: 80