Island hopping is great, but its not critical. Sometimes just having a presense in the region will do just great. This is how I build my fleets…… My flagships are my carriers. They are great for defense and their fighters can support amphibious assaults. I will have no less than 2. I then will support my fleet with destroyers. I try to build 2 for every carrier. If you build destroyers and in order to get more bang for your buck, get combined bombardment. This will increase your amphibious firepower drastically. Basically you’ll be able to do the job of a battleship at half the cost and twice the firepower. Then build the rest of your force out of transports and a couple of submarines. If you use this fleet right, you will have everyship being productive on every aspect, offense, defense, and logistics. Your maximizing your money and strength. Lets take a fleet of 2 AC’s, 6 destoyers, 2 subs, 4 troopships with 2 tanks, 2 artillary, and 4 infantry. You attack the phillipines with an amphibious assault. the 6 destroyers should pretty much wipe out all opposition. But if not, you have 4 fighters and all the ground units to clean up. Battle should be over without losing anything. Your fighters land for fleet defense. Basically you have a fleet that can hit hard on land and sea. Your enemy will think twice before hitting you.
3 Players: 1 Axis and 2 Allies possible?
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Hello,
I just bought the game, read through the instructions, and am
looking forward to my first game :-)Probably we’ll only be three players, and the instructions say
that in this case one should play all the Allies, one Germany and
one Japan.Is it also possible to do it the other way round, so that Axis
are played by one player and the other two divide up the
Allies?I don’t see that it would make any difference, but I find it
strange that the manual does not state this option. Are there
any balancing issues which I don’t see yet as I haven’t played?Thanks for input,
sponge -
A single Allied player allows for better Allied coordination and allows for a more balanced game.
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To create the true intent of the war. Id have the two allies one as UK /USA and the other as the Soviets not allowed to speak to each other. If the axis play something like " I’m attacking India but not saying how many forces your going in with" would be more historical.
Their was no coordination in this war except UK and USA. in every other respect they had to spend a dime and read the papers like everybody else.
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I wouldn’t recommend splitting 2 Allies and 1 Axis. Give your strongest player the Allies. The Allies must be very coordinated while the Axis don’t require that quite as much. It is also a bit more fun that way as it keeps the pace up a bit.
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When we only have three, we give one the Axis, one America, and one Russia/UK
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Thanks for the info. It seems that Axis has some advantage, so that the Allies need
more coordination than the Axis to win. -
There’s a factor no-one considered though. When 3 people play, we usually set it up with 1 axis vs. 2 allies, with each allied player picking a country, and sharing the third. That way coordination is forced, and most importantly: everyone gets 2 turns a round, instead of one player getting three and the other two getting one each.





