Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsLG40 Karl7(Axis) v. Spoox(Allies)(0 Bid)
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hmmm, mediocre rolls at best
hard decision but…
z35 round 2 (USA damage 2 BB, destroy 1 CV) ( Japan damage all capital ships I guess?)
A:
Rolls: 3@2 7@3 4@4; Total Hits: 83@2: (5, 1, 5)7@3: (3, 4, 5, 6, 2, 2, 1)4@4: (1, 6, 2, 3)
D:
Rolls: 1@1 4@2 2@3 6@4; Total Hits: 61@1: (3)4@2: (2, 3, 6, 4)2@3: (4, 1)6@4: (4, 5, 5, 2, 1, 2)
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Take out all hot points first
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this will only end in mutual destruction
USA losses: 2 CV, 2 DD (6 hits)
Japan losses: do you want to sacrifice your Phillipines planes before your BB? IF yes, the fight goes on, if not, the battle for the sea zone is over. -
Grim choice…
What do you have left? -
right now USA has left:
2 damaged BB
2 CA
5 Fig
1 TacB
1 bomberThis is with casualties from round already taken care off (so all Carriers and DD’s are destroyed currently)
you have in the sea zone itself
1 damaged BB (from round 1)
2 damaged CV (from round 1)
1 SS
2 DD
2 Fig
2 TacB
(1 TT)
3 Fig scrambling from Phillipinesyou need to assign 8 hits to these now
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What other combats for us this round?
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just to be entirely correct, I have also 1 SS left
no other real combats, just a swim in into Southern France
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ok, sorry about delay, was in between computers… let me look at a map quick :wink:
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here it is
the USA ships in z34 are already destroyed, they will be removed in the final map
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there is a small error on the map. There should only be 1 trn in 41. The other one should be in 36. I think I simply forgot to move. If you could move it for me? :|
ok, as for the battle, bb will stay with 4 ftrs – this is a risk I know, but I figure you’ll just retreat to 45 and build and airbase with Anzac meaning the whole battle will be for naught and you’ll be in command of the seas…
goodbye Kido Butai!
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allright, TT’s are moved
retreating to z45 was indeed the plan.
I will finish the fight and the rest of turn as soon as I can, have some visitors atm. -
ok let’s see how this goes
z35 round 3
A:
Rolls: 1@2 7@3 4@4; Total Hits: 81@2: (6)7@3: (5, 1, 2, 6, 2, 1, 5)4@4: (1, 1, 2, 3)
D:
Rolls: 5@4; Total Hits: 35@4: (2, 5, 3, 4, 5)
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z35 twlo losses mentioned in previous posts + SS, 2 CA
planes land in Dgu, bomber to Que–>NCM
Car: 1 INF, 1 ART --> Dgu
z26: 1 TT --> z10
z26: 4 SS --> z54
z91: 1 CV, 2 Fig, 1 DD, 1 CA --> z93
z91: 1 DD --> z94
z91: 1 TT --> z101
Bra: 2 INF --> TT --> Gib
Eus: 3 INF, 3 ART --> Gib
z101: 1 CV, 2 Fig --> z91–>Placement
z101: 3 TT, 1 DD
Eus: 3 INF, 3 ART
z101: 1 CV, 1 DD–>Income
territories: 57
no’s: 20
saved: 1
total: 78 -
UK is for tomorrow, sorry
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China turn 5
–>Purchase & repair
purchase: 2 INF (6) = 6
save 1 ipc–>Combat movement
Sui: 1 INF --> Hop (walk in)
–>NCM
Kan: 4 INF, 3 ART, 1 Fig --> Sui
–>Placement
Sui: 2 INF
–>Income
territories: 5
saved: 1
total: 6rest later
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UK turn 5
–>Purchase & repair
UKp: 2 ART (8 + 1 INF (3) = 11
save 0 ipc–>Combat movement
Ind: 1 Fig --> z41 (defenseless TT)(land Ind)
z39: 1 DD --> z42
Ind: 1 Fig --> z42 (land Dgu)
Mal: 1 bomber --> z112 (defenseless TT)(land Nor)z91: 1 DD --> z95
Mal: 2 Fig, 2 TacB --> z95
need scramble orders for this fight -
adding a fight (no dice rolled yet so shouldn’t be a problem)
z33: 1 BB –> z36
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no scramble
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–>Combat
z42
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)
D:
Rolls: 2@1; Total Hits: 12@1: (1, 2)
z95
A:
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (1, 5)2@4: (1, 4)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
z36
A:
Rolls: 1@4; Total Hits: 11@4: (3)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
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z42 retreat, SS and Fig can’t hit eachother
z95 twol (planes land Sfr)z36 round 2
A:
Rolls: 1@4; Total Hits: 01@4: (5)
D:
Rolls: 1@3; Total Hits: 01@3: (5)