Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsLG40 Karl7(Axis) v. Spoox(Allies)(0 Bid)
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Rom twlo 1 INF
z115 round 2 (i lose SS, 1 Fig, 1 TacB, you damage & destroy CV, DD, CA)
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (4)
D:
Rolls: 2@4; Total Hits: 22@4: (3, 4)
Nor round 2
A:
Rolls: 2@1 4@2; Total Hits: 12@1: (5, 4)4@2: (3, 2, 3, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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z115 twlo 1 SS, 2 TacB, 2 Fig
I guess you lose your TT’s as well?Nor twlo 2 INF
–>NCM
Nukr: 1 INF --> Bes
Bel: 4 INF --> Bry
Sukr: 2 ARM --> Bry
Nukr: 2 Mech, 4 AA, 16 INF, 3 ART, 3 ARM --> Bry
Nov: 6 INF, 1 ARM --> Arch
Nov: 1 INF --> Bel
Kar: 1 INF --> Fin
Rus: 5 INF --> Bry
Fin: 1 INF --> Nor
Kan: 1 INF --> She
Tim: 5 INF --> Novo–>Placement
Rus: 1 Fig, 2 ARM, 6 INF
–>Income
territories: 39
no’s: 9
saved: 2
damage z125
Rolling 2d6:
(1, 6) -
39 + 9 + 2 - 1 = 49
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Japan
buy
miIC
cv
dd
2arm, mech
inf
save 1cm
cha(inf)
5inf, art from hopbur (inf)
2inf, 4 tacb from yunmal – inf walks in from shn
sum – trn from bor lands inf
sz42(2cc, damages cv)
2bomb from kwa
2tacb, 2ftr from 35
ss from 37
2ss from 35sz25(dd)
ss from 6
ftr 2ftr from japancc
cha
A
Rolls: 3@1 4@2; Total Hits: 23@1: (6, 6, 3)4@2: (6, 2, 3, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
bur
A
Rolls: 2@1 4@3; Total Hits: 32@1: (6, 1)4@3: (1, 1, 4, 5)
D
Rolls: 1@2; Total Hits: 01@2: (6)
sz42
A
Rolls: 3@2 2@3 4@4; Total Hits: 43@2: (3, 1, 4)2@3: (3, 5)4@4: (1, 5, 6, 4)
D
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (2, 4)
(if any ss hits, your units are auto killed)
sz25
A
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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lost ss in 25
inf in cha
ss in 42ncm
dd from 6 to 16
ftrs in 25 back to 6
trn in 6 to kwa land 2inf
trn in 36 back to 6
2inf in kwa to yun
units in hon to kwa, excpet arm to yun
inf in cmo to cha
inf in bury to yak
air in 42 back to phi, w/ftrs on cv
cc, dd to 36
trn in 44 to 36
2trn in 35 to 6
dd in 6 to 17
dd in 22 to 18
dd in 44 to 35
ftrs in ksi to phi
tacb in ksi to japan
inf in fic to yun
air in bur, to kwaplace 2arm, mech in ksu
rent in/around Japan
miIC in ficcollect 69
ftr in yun to phi -
not sure this is going the Axis’s way. I have to admit that sealion does slow things up for the Axis…
If you can eliminate the Japanese fleet of the Philippines, I think it will be all down hill for the Allies… but if my kamikazes are lucky… :wink:
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That can be true indeed, I think the problem for the axis in Europe was that you left a lot of your precious valuable units in the UK, giving Russia a real good chance to make a stand. And now you’re out of transports to bring them over to the Eastern Front, sure you can rebuild them, but that would only spell doom for Germany. The result is that Russia is on the same level of production as Germany now, whilst the Japanese are not coming through in the Far East and the Italians were smashed too badly to be of any significance.
But I do think that even if the fight for the Phillipines sea zone goes bad for the allies, it will still be near impossible to force a Pacific win for the Axis, India is far from being taken and the Anzac can properly defend itself untill the USA comes with a new fleet, which it can produce easily since Germany lacks the income to defend the Atlantic territories and take out Russia at the same time. -
but anyways, that being said, the game isn’t over yet. I’d call it 55% for the Allies now…but in the end we all have to rely on the dice gods.
USA turn 5
–>Purchase & repair
purchase: 2 DD (16) + 3 TT (21) + 3 INF (9) + 3 ART (12) + 1 CV (16) = 74
save 1 ipc–>Combat movement
z33: 5 Fig, 1 TacB, 2 BB, 2 CA, 4 DD --> z35
Car: 1 bomber --> z33 (land Que)
z46: 1 SS --> z35
z33: 3 CV --> z35need scramble + kamikaze orders for this fight (remember that you have to assign each Kamikaze you want to use to a ship before the fight starts)
Gib: 1 INF, 1 ART –> Sfr (walk in)
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allot 1 to both cruisers and 1 to each dd
I have this sinking felling they will all miss
my air in phi will scramble… without looking at map I think I’ve got 3 ftrs there?
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Yeah, I think I mishandled Germany, largely due to my failure to understand the scramble rule correctly. They made a clarification to the rule in the Rules Clarification that I never read or failed to take in….
Live and learn. 8-)
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you have 3 Fighters in Phillipines indeed
Kamikaze
Cruisers
Input ErrorThere was an error in your dice throw: “2d6” is not correct syntax.
Destroyers
Input ErrorThere was an error in your dice throw: “4d6” is not correct syntax.
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sigh
Cruisers
Rolling 2d6:
(3, 6)Destroyers
Rolling 4d6:
(1, 2, 3, 3) -
well, at least average…
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2 DD destroyed, no Kamikazes left
z35 round 1
A:
Rolls: 3@2 7@3 3@4; Total Hits: 23@2: (1, 4, 4)7@3: (5, 6, 4, 5, 5, 4, 4)3@4: (4, 6, 5)
D:
Rolls: 1@1 4@2 2@3 6@4; Total Hits: 41@1: (5)4@2: (3, 3, 3, 6)2@3: (2, 4)6@4: (6, 2, 2, 5, 1, 5)
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adding the bomber, forgot to roll for it
Rolls: 1@4; Total Hits: 11@4: (4)
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hmmm, mediocre rolls at best
hard decision but…
z35 round 2 (USA damage 2 BB, destroy 1 CV) ( Japan damage all capital ships I guess?)
A:
Rolls: 3@2 7@3 4@4; Total Hits: 83@2: (5, 1, 5)7@3: (3, 4, 5, 6, 2, 2, 1)4@4: (1, 6, 2, 3)
D:
Rolls: 1@1 4@2 2@3 6@4; Total Hits: 61@1: (3)4@2: (2, 3, 6, 4)2@3: (4, 1)6@4: (4, 5, 5, 2, 1, 2)
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Take out all hot points first
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this will only end in mutual destruction
USA losses: 2 CV, 2 DD (6 hits)
Japan losses: do you want to sacrifice your Phillipines planes before your BB? IF yes, the fight goes on, if not, the battle for the sea zone is over. -
Grim choice…
What do you have left? -
right now USA has left:
2 damaged BB
2 CA
5 Fig
1 TacB
1 bomberThis is with casualties from round already taken care off (so all Carriers and DD’s are destroyed currently)
you have in the sea zone itself
1 damaged BB (from round 1)
2 damaged CV (from round 1)
1 SS
2 DD
2 Fig
2 TacB
(1 TT)
3 Fig scrambling from Phillipinesyou need to assign 8 hits to these now