LG40 Karl7(Axis) v. Spoox(Allies)(0 Bid)


  • Rom twlo 1 INF

    z115 round 2 (i lose SS, 1 Fig, 1 TacB, you damage & destroy CV, DD, CA)
    A:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (4)
    D:
    DiceRolls: 2@4; Total Hits: 22@4: (3, 4)

    Nor round 2
    A:
    DiceRolls: 2@1 4@2; Total Hits: 12@1: (5, 4)4@2: (3, 2, 3, 3)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z115 twlo 1 SS, 2 TacB, 2 Fig
    I guess you lose your TT’s as well?

    Nor twlo 2 INF

    –>NCM

    Nukr: 1 INF --> Bes
    Bel: 4 INF --> Bry
    Sukr: 2 ARM --> Bry
    Nukr: 2 Mech, 4 AA, 16 INF, 3 ART, 3 ARM --> Bry
    Nov: 6 INF, 1 ARM --> Arch
    Nov: 1 INF --> Bel
    Kar: 1 INF --> Fin
    Rus: 5 INF --> Bry
    Fin: 1 INF --> Nor
    Kan: 1 INF --> She
    Tim: 5 INF --> Novo

    –>Placement

    Rus: 1 Fig, 2 ARM, 6 INF

    –>Income

    territories: 39
    no’s: 9
    saved: 2
    damage z125
    DiceRolling 2d6:
    (1, 6)


  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Japan

    buy
    miIC
    cv
    dd
    2arm, mech
    inf
    save 1

    cm

    cha(inf)
    5inf, art from hop

    bur (inf)
    2inf, 4 tacb from yun

    mal – inf walks in from shn

    sum – trn from bor lands inf

    sz42(2cc, damages cv)
    2bomb from kwa
    2tacb, 2ftr from 35
    ss from 37
    2ss from 35

    sz25(dd)
    ss from 6
    ftr 2ftr from japan

    cc

    cha
    A
    DiceRolls: 3@1 4@2; Total Hits: 23@1: (6, 6, 3)4@2: (6, 2, 3, 2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    bur
    A
    DiceRolls: 2@1 4@3; Total Hits: 32@1: (6, 1)4@3: (1, 1, 4, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    sz42
    A
    DiceRolls: 3@2 2@3 4@4; Total Hits: 43@2: (3, 1, 4)2@3: (3, 5)4@4: (1, 5, 6, 4)
    D
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (2, 4)

    (if any ss hits, your units are auto killed)

    sz25
    A
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    lost ss in 25
    inf in cha
    ss in 42

    ncm
    dd from 6 to 16
    ftrs in 25 back to 6
    trn in 6 to kwa land 2inf
    trn in 36 back to 6
    2inf in kwa to yun
    units in hon to kwa, excpet arm to yun
    inf in cmo to cha
    inf in bury to yak
    air in 42 back to phi, w/ftrs on cv
    cc, dd to 36
    trn in 44 to 36
    2trn in 35 to 6
    dd in 6 to 17
    dd in 22 to 18
    dd in 44 to 35
    ftrs in ksi to phi
    tacb in ksi to japan
    inf in fic to yun
    air in bur, to kwa

    place 2arm, mech in ksu
    rent in/around Japan
    miIC in fic

    collect 69
    ftr in yun to phi

    LGOKarl7(Axis)vSpoox(Allies)5cJapan.AAM

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    not sure this is going the Axis’s way. I have to admit that sealion does slow things up for the Axis…

    If you can eliminate the Japanese fleet of the Philippines, I think it will be all down hill for the Allies… but if my kamikazes are lucky…  :wink:


  • That can be true indeed, I think the problem for the axis in Europe was that you left a lot of your precious valuable units in the UK, giving Russia a real good chance to make a stand. And now you’re out of transports to bring them over to the Eastern Front, sure you can rebuild them, but that would only spell doom for Germany. The result is that Russia is on the same level of production as Germany now, whilst the Japanese are not coming through in the Far East and the Italians were smashed too badly to be of any significance.
    But I do think that even if the fight for the Phillipines sea zone goes bad for the allies, it will still be near impossible to force a Pacific win for the Axis, India is far from being taken and the Anzac can properly defend itself untill the USA comes with a new fleet, which it can produce easily since Germany lacks the income to defend the Atlantic territories and take out Russia at the same time.


  • but anyways, that being said, the game isn’t over yet. I’d call it 55% for the Allies now…but in the end we all have to rely on the dice gods.

    USA turn 5

    –>Purchase & repair

    purchase: 2 DD (16) + 3 TT (21) + 3 INF (9) + 3 ART (12) + 1 CV (16) = 74
    save 1 ipc

    –>Combat movement

    z33: 5 Fig, 1 TacB, 2 BB, 2 CA, 4 DD --> z35
    Car: 1 bomber --> z33 (land Que)
    z46: 1 SS --> z35
    z33: 3 CV --> z35

    need scramble + kamikaze orders for this fight (remember that you have to assign each Kamikaze you want to use to a ship before the fight starts)

    Gib: 1 INF, 1 ART –> Sfr (walk in)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    allot 1 to both cruisers and 1 to each dd

    I have this sinking felling they will all miss

    my air in phi will scramble… without looking at map I think I’ve got 3 ftrs there?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, I think I mishandled Germany, largely due to my failure to understand the scramble rule correctly.  They made a clarification to the rule in the Rules Clarification that I never read or failed to take in….

    Live and learn. 8-)


  • you have 3 Fighters in Phillipines indeed

    Kamikaze
    Cruisers
    DiceInput ErrorThere was an error in your dice throw: “2d6” is not correct syntax.
    Destroyers
    DiceInput ErrorThere was an error in your dice throw: “4d6” is not correct syntax.


  • sigh
    Cruisers
    DiceRolling 2d6:
    (3, 6)

    Destroyers
    DiceRolling 4d6:
    (1, 2, 3, 3)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    well, at least average…


  • 2 DD destroyed, no Kamikazes left

    z35 round 1
    A:
    DiceRolls: 3@2 7@3 3@4; Total Hits: 23@2: (1, 4, 4)7@3: (5, 6, 4, 5, 5, 4, 4)3@4: (4, 6, 5)
    D:
    DiceRolls: 1@1 4@2 2@3 6@4; Total Hits: 41@1: (5)4@2: (3, 3, 3, 6)2@3: (2, 4)6@4: (6, 2, 2, 5, 1, 5)


  • adding the bomber, forgot to roll for it
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • hmmm, mediocre rolls at best

    hard decision but…

    z35 round 2 (USA damage 2 BB, destroy 1 CV) ( Japan damage all capital ships I guess?)

    A:
    DiceRolls: 3@2 7@3 4@4; Total Hits: 83@2: (5, 1, 5)7@3: (3, 4, 5, 6, 2, 2, 1)4@4: (1, 6, 2, 3)
    D:
    DiceRolls: 1@1 4@2 2@3 6@4; Total Hits: 61@1: (3)4@2: (2, 3, 6, 4)2@3: (4, 1)6@4: (4, 5, 5, 2, 1, 2)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Take out all hot points first


  • this will only end in mutual destruction

    USA losses: 2 CV, 2 DD (6 hits)
    Japan losses: do you want to sacrifice your Phillipines planes before your BB? IF yes, the fight goes on, if not, the battle for the sea zone is over.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Grim choice…
    What do you have left?


  • right now USA has left:

    2 damaged BB
    2 CA
    5 Fig
    1 TacB
    1 bomber

    This is with casualties from round already taken care off (so all Carriers and DD’s are destroyed currently)

    you have in the sea zone itself
    1 damaged BB (from round 1)
    2 damaged CV (from round 1)
    1 SS
    2 DD
    2 Fig
    2 TacB
    (1 TT)
    3 Fig scrambling from Phillipines

    you need to assign 8 hits to these now

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