@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTinydictator: First Blood (Axis)
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NCM:
Rus: 1 fig, 2 tac (land E.Po); 1 tan (Smo)
Bry: 1 inf (S.Uk); 13 inf, 8 art (Smo); 5 inf (Rus)
Volo: 1 inf (Rus)
Sam: 3 mec, 2 tan (Bry); 1 mec (Smo)
Cau: 2 inf (Ros)
N.Pe: 1 art (Cau); 1 mec (E.Pe)
C.Pe: 2 inf, 1 art (N.Pe); 1 fig, 1 tac (land Irq)
Kor: 2 AA (Amu)
Bur: 2 inf (Amu)Convoy raid
Kor:
Rolls: 2@3; Total Hits: 12@3: (6, 3)
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you get raided in sz80 as well - say hello to the Italian navy!
Rolls: 3@3; Total Hits: 23@3: (3, 1, 4)
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Damn…
Also move 1 tan from Cau to Sam.
Build:
Rus: repair 1, 1 inf, 2 fig
Vol: 1 inf
C.Pe: repair 4, 3 infCollect:
36 - 7 + 3 (32)
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SBR indeed.
JAPAN 7:
Buy (57):
4 Inf (12)
1 Mech (4)
1 Tank (6)
1 Ftr (20)
1 DD (8 )
1 Trn (7)Combat move:
to sz37: 1 Trn (sz35) load 1 Inf, 1 Art (Jav)
to Mal: 1 Inf, 1 Art (sz37)
to Anh: 1 Inf (Sha)
to Hun: 1 Inf, 1 Art (Ksi); 1 Tank (Sha)
to Kwa: 2 Inf, 1 Art (Hon)Kwa: 2 Inf, 1 Art vs 1 Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
Not exactly much action for a combat move, but it is indeed rather empty on the Pacific map…
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Non-combat move:
1 Ftr (Man) -> Jap
1 Tac (Man) -> Hon
1 Trn (sz19), 1 Trn (sz20) load 2 Inf, 1 Art, 1 Tank (Jap) -> sz19, unload to Sha
1 Inf (Man) -> Jeh
1 sub (sz37) -> sz39
1 DD, 1 AC, 1 Ftr, 1 Tac (sz39) -> sz37
2 Bmb (Sum), 1 Tac (Jap) -> Car
1 Crs (sz35) -> sz33
1 sub (sz62) -> sz63
1 Inf, 1 Art (Ksu) -> KsiBuild:
Man: 3 Inf
Hon: 1 Inf, 1 Mech, 1 Tank
Jap: 2 Ftr, 1 DD, 1 TrnCollect: 50 + 10 = 60 IPC
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Does it take that long to admit defeat?
btw, in order to speed things a bit up, I would suggest that you do ANZAC and France before I move with Italy/Germany.
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Yes, you’re right, this is taking too long. I should have positioned my US buy better, I can’t take Hawaii this turn, then another turn positioning the fleet to invade Europe, then slogging to the VCs… The USSR will survive for another 3/4 turns, but I don’t have the pacience to play it out for the final rolls. Hawaii has been the problem the whole game, I should have defended it better and freed the US for Europe… I think I would have pulled it off, you’re nowhere near of taking Russia so I’d have the time. You did play very well in the Pacific though, particularly the economic warfare… I thought with the US coming in sooner you wouldn’t keep up, but you did. Oh well, lots to think about. But let’s not start another game now, this killed my productivity last week!
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Ok then, victory for the axis! I think I would have wrapped it up the latest in G10.
I think your first and biggest mistake was your UK Europe opening - from scrambling your fighters to not building Infantery in UK1. I hadn’t really planned on sea lion, but you were offering it on a silver plate (and as I hadn’t planned for it, I also had the ressources to prevent Russia from invading Germany in R3, which makes a big difference). Actually at one point I thought that you actually wanted me to invade England and had some crazy plan attacking with Russia while my forces where in the UK.
Your US1 move wasn’t particularly helpful either, but mostly your problem with the US was that you were so undecided, always shifting to and fro. You could have given Japan the final blow twice by just pushing on one more round, but everytime you pulled out and allowed them to bounce back.
And I totally agree, let’s wait for the next game until we both have some things off of our to-do lists!
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But also, to be fair, the G1 attack on the US is a huge gamble. In this game it was a resounding success, and my subs really kicked some yankee asses (doing almost 50 IPC damage to the US if I remember). If the Crs manages to sink my sub in G1, the game takes an entirely different course.
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You’re right, I did want you to go for Sea Lion! We never played it out and I thought it would be a good occasion with the US in the game earlier. The plan was to hold the centre (Russia, UK Pacific and ANZAC), do max damage with the UK to slow Euro-Axis down, and wait for the cavalry. The first part went according to plan, the second didn’t, and my US play was poor.
Your opening was quite risky, but it’s a gamble and, as we said, the Axis must take a gamble at some point. If it doesn’t go well things go pretty downhill but hey, that’s why I’m counting the Japan re-roll as a win :wink: