Tinydictator: First Blood (Axis)


  • NCM:

    Rus: 1 fig, 2 tac (land E.Po); 1 tan (Smo)
    Bry: 1 inf (S.Uk); 13 inf, 8 art (Smo); 5 inf (Rus)
    Volo: 1 inf (Rus)
    Sam: 3 mec, 2 tan (Bry); 1 mec (Smo)
    Cau: 2 inf (Ros)
    N.Pe: 1 art (Cau); 1 mec (E.Pe)
    C.Pe: 2 inf, 1 art (N.Pe); 1 fig, 1 tac (land Irq)
    Kor: 2 AA (Amu)
    Bur: 2 inf (Amu)

    Convoy raid

    Kor:
    DiceRolls: 2@3; Total Hits: 12@3: (6, 3)


  • you get raided in sz80 as well - say hello to the Italian navy!

    DiceRolls: 3@3; Total Hits: 23@3: (3, 1, 4)


  • Damn…

    Also move 1 tan from Cau to Sam.

    Build:

    Rus: repair 1, 1 inf, 2 fig
    Vol: 1 inf
    C.Pe: repair 4, 3 inf

    Collect:

    36 - 7 + 3 (32)

    First Blood (USSR7).AAM


  • SBR indeed.

    JAPAN 7:

    Buy (57):

    4 Inf (12)
    1 Mech (4)
    1 Tank (6)
    1 Ftr (20)
    1 DD (8 )
    1 Trn (7)

    Combat move:

    to sz37: 1 Trn (sz35) load 1 Inf, 1 Art (Jav)
    to Mal: 1 Inf, 1 Art (sz37)
    to Anh: 1 Inf (Sha)
    to Hun: 1 Inf, 1 Art (Ksi); 1 Tank (Sha)
    to Kwa: 2 Inf, 1 Art (Hon)

    Kwa: 2 Inf, 1 Art vs 1 Inf
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Not exactly much action for a combat move, but it is indeed rather empty on the Pacific map…


  • Non-combat move:

    1 Ftr (Man) -> Jap
    1 Tac (Man) -> Hon
    1 Trn (sz19), 1 Trn (sz20) load 2 Inf, 1 Art, 1 Tank (Jap) -> sz19, unload to Sha
    1 Inf (Man) -> Jeh
    1 sub (sz37) -> sz39
    1 DD, 1 AC, 1 Ftr, 1 Tac (sz39) -> sz37
    2 Bmb (Sum), 1 Tac (Jap) -> Car
    1 Crs (sz35) -> sz33
    1 sub (sz62) -> sz63
    1 Inf, 1 Art (Ksu) -> Ksi

    Build:
    Man: 3 Inf
    Hon: 1 Inf, 1 Mech, 1 Tank
    Jap: 2 Ftr, 1 DD, 1 Trn

    Collect: 50 + 10 = 60 IPC

    First Blood (Japan7).AAM


  • Does it take that long to admit defeat?

    btw, in order to speed things a bit up, I would suggest that you do ANZAC and France before I move with Italy/Germany.


  • Yes, you’re right, this is taking too long. I should have positioned my US buy better, I can’t take Hawaii this turn, then another turn positioning the fleet to invade Europe, then slogging to the VCs… The USSR will survive for another 3/4 turns, but I don’t have the pacience to play it out for the final rolls. Hawaii has been the problem the whole game, I should have defended it better and freed the US for Europe… I think I would have pulled it off, you’re nowhere near of taking Russia so I’d have the time. You did play very well in the Pacific though, particularly the economic warfare… I thought with the US coming in sooner you wouldn’t keep up, but you did. Oh well, lots to think about. But let’s not start another game now, this killed my productivity last week!


  • Ok then, victory for the axis! I think I would have wrapped it up the latest in G10.

    I think your first and biggest mistake was your UK Europe opening - from scrambling your fighters to not building Infantery in UK1. I hadn’t really planned on sea lion, but you were offering it on a silver plate (and as I hadn’t planned for it, I also had the ressources to prevent Russia from invading Germany in R3, which makes a big difference). Actually at one point I thought that you actually wanted me to invade England and had some crazy plan attacking with Russia while my forces where in the UK.

    Your US1 move wasn’t particularly helpful either, but mostly your problem with the US was that you were so undecided, always shifting to and fro. You could have given Japan the final blow twice by just pushing on one more round, but everytime you pulled out and allowed them to bounce back.

    And I totally agree, let’s wait for the next game until we both have some things off of our to-do lists!


  • But also, to be fair, the G1 attack on the US is a huge gamble. In this game it was a resounding success, and my subs really kicked some yankee asses (doing almost 50 IPC damage to the US if I remember). If the Crs manages to sink my sub in G1, the game takes an entirely different course.


  • You’re right, I did want you to go for Sea Lion! We never played it out and I thought it would be a good occasion with the US in the game earlier. The plan was to hold the centre (Russia, UK Pacific and ANZAC), do max damage with the UK to slow Euro-Axis down, and wait for the cavalry. The first part went according to plan, the second didn’t, and my US play was poor.

    Your opening was quite risky, but it’s a gamble and, as we said, the Axis must take a gamble at some point. If it doesn’t go well things go pretty downhill but hey, that’s why I’m counting the Japan re-roll as a win  :wink:

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