TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 3 Research Technology - GermansCombat Hit Differential Summary :
Jav twlo inf
Sik
1 inf 1 mec 1 art 1 arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 3)1@3: (3)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
Sik twlo inf
Combat results
Man twlo 10 inf 1 ftr 1 tac
Sik twlo inf
shn twol (mt)
z55 twol
z43 cwlo tac
z42 cwol (autokill)
Jav twlo inf
NCM
1 cv z41 to z42
1 cv z44 to z42
1 cv z37 to z35
1 dd z20 to z46
1 tac Car to Phi
1 tac Yun to Phi
1 ftr z43 to Phi
2 bom z43 to Phi
1 aa Jeh to Man
1 ftr 1 tac Jav to z42
1 ftr 1 tac z55 to z42
1 ftr 1 tac z55 to z35
3 ftrs 1 tac Man to Jeh
2 ftrs Man to z6
1 dd z37 to z42
2 ss z6 to z35
1 dd z37 to z35
1 inf 1 art Cel to Phi v trn
1 inf FiC to Yun
Placement
1 minor ic Mal
4 dd 1 cv z6
3 inf Jap
Collect 62
Whats a japan turn without a little bit of a mixup…
Forgot to roll my cruiser shots in Man
I think the standard thing to do is delete the last die for whatever inf wouldnt have been in the next rounds. Of course, in this case that will delete some hits for you and give me some inf back so i guess its on you what you want to do about it. Japan turn takes forever and I still screw it up… Maybe the cruisers will miss anyway.
2 ca
Rolls: 2@3; Total Hits: 02@3: (5, 5)
easy enough.
well shoot, collossal screw up now. Posted in the wrong post :(
Mojo, UK 4 is at the bottom of page 9. Sorry for all of the extra stuff
all good
ITA RD 5
12 buck, 4 inf
COMBAT
2 inf ita> ukr
1 bb + 1 cr 16>ukr
2 inf + 1 fig ita> balk
DICEY
balk
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 12@1: (6, 4)1@3: (3)
1 arm
Rolls: 1@3 ; Total Hits: 11@3: (2)
balk taken 1 inf lost
ukr
2 inf + 1 cr +1 bb
Rolls: 2@1 1@3 1@4 ; Total Hits: 12@1: (3, 3)1@3: (6)1@4: (4)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
ukr taken 0 loss
NCM
1 fig> ita
2 inf fra> ita
MOBILIZE
4 inf ita
COLLECT 13
map
US 5
Purchases 43
1 cv 1 ftr 1 dd 1 trn save 4
Combat movement
z15 ( 2 ca 1 bb 1 trn)
3 bom Alg
1 ftr Alg
2 ftrs EPl
Combat
z15
3 ftrs 3 bom
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 6, 4)3@4: (5, 6, 4)
2 ca 1 bb
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (2)
z15 rnd 2
2 ftrs 3 bom
Rolls: 2@3 3@4; Total Hits: 32@3: (6, 2)3@4: (4, 6, 3)
2 ca 1 bb (hit)
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)
z15 cwlo 2 ftrs
NCM
1 ftr 3 bom z15 to Lib
3 inf 2 art 3 arm Alg to Lib
3 inf 3 art ECa to Alg v 3 trn z12
4 inf 2 art 1 arm FUS to ECa
2 arm WUs to WCa
1 ftr z12 to z56
1 dd 1 bb z6 to z12
placement
1 dd 1 cv 1 ftr 1 trn z56
Collect 43+4 = 47
GERMNAY RD 6
31 buck, pay 7 daamage, 8 inf
COMBAT
2 inf + 1 fig + 1 bom germ> nwe
2 fig fra> nwe
1 arm germ blitz>bulg MT
1 inf germ> pol MT
DICEY
nwe
2 inf + 3 fig + 1 bom
Rolls: 2@1 3@3 1@4 ; Total Hits: 22@1: (5, 4)3@3: (4, 4, 2)1@4: (2)
1 inf
Rolls: 1@2 ; Total Hits: 11@2: (1)
nwe taken 1 inf lost
NCM
2 fig> fra
1 fig + 1 bom germ
4 inf germ>czech
MOBILIZE
8 inf germ
COLLECT 30
map
Russia 6
Purchases 50
7 inf 1 art 3 arm 1 ftr
Combat
Per (3 inf 3 arm)
3 inf 2 art Cau
1 inf Kaz
2 arm Rus
Nov (1 inf)
2 inf Eve
1 art Rus
Ukr (2 inf)
1 arm Rus
2 inf 1 art EPl
Pol (1 inf)
4 inf BSt
16 inf 3 art 10 arm EPl
Combat
Per
4 inf 2 art 2 arm
Rolls: 2@1 4@2 2@3; Total Hits: 42@1: (4, 1)4@2: (4, 2, 1, 4)2@3: (5, 2)
3 inf 3 arm
Rolls: 3@2 3@3; Total Hits: 03@2: (5, 3, 3)3@3: (4, 6, 6)
Per rnd 2
4 inf 2 art 2 arm
Rolls: 2@1 4@2 2@3; Total Hits: 32@1: (1, 4)4@2: (3, 4, 1, 4)2@3: (2, 5)
2 arm
Rolls: 2@3; Total Hits: 02@3: (6, 5)
:-o Brutal…
Nov
2 inf 1 art
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 5)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
Nov rnd 2
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
Nov rnd 3
1 inf 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 4)
1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
Nov rnd 4
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
Nov twlo 2 inf
Ukr
2 inf 1 art 1 arm
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (6)2@2: (1, 2)1@3: (3)
2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)