@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
@The_Good_Captain No, I removed the black mines because the land mines are technically generic. And also this way it is much easier to check for the land mine stack/piece limits. Otherwise there are two separate unit types. In that case, mines would have to be placed via triggers in Sahara Desert 1 just like the supply and the sea mines to get the total number of units on the board, and this would make the module even more computation heavy. But it could be done though. If you really liked the Axis mines, I could put them back in.
How do we discern who’s landmines are whose when we both lay them on the same boarder?
Rolls: 5@3; Total Hits: 35@3: (5, 6, 3, 1, 3)




