Tinydictator: First Blood (Axis)


  • Nope.


  • Round 1:

    SBR India: 2 Bmb vs AA (first roll on first bomber)
    DiceRolls: 2@1; Total Hits: 02@1: (3, 6)
    DiceRolling 2d6:
    (3, 5)

    Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (2)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sha: 1 Inf, 1 Tank, 1 Tac vs 1 Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (1)1@4: (5)
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Ksi: 2 Inf, 1 Art vs 1 Inf
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • That’s 12 damage for Ind, bringing you up to max damage.

    I take 1 Inf as casualty in Ksi.

    Non-combat move:

    1 Ftr, 1 Tac (Jeh) land in Man
    1 Tac (Sha) lands in Jap
    2 Bmb (Ind) land in Sum
    1 Ftr (Ind); 1 AC, 1 Tac, 1 DD (sz42) -> sz39
    1 AA (Ksu) -> Ksi
    1 sub (sz36) -> sz37
    1 sub (sz6) -> sz36
    1 Crs, 1 Trn [load 1 Inf (Cel) (sz42) -> sz35, unload to Phi
    1 Trn (sz44) -> sz20
    2 Trn [load 3 Inf, 1 AA (Jap)], 1 AC, 2 Ftr (sz6); 1 AC, 2 Ftr (sz33); 1 Crs, 2 BB (sz63) -> sz26, unload to Haw
    2 Ftr, 1 Tac (Jap) -> Haw
    1 Trn (sz63) load 1 Inf, 1 Art (NZe) -> sz42, unload to Jav

    Build:
    Jap: 4 Inf, 3 Art, 1 Tank, 1 sub (sz6)
    Hon: 2 Inf, 1 Art
    Man: 3 Art

    Collect: 47 + 10 = 57 IPC

    Babamm!

    First Blood (Japan6).AAM


  • change of plan: the sub from sz6 goes to sz26 as well



  • US 6

    Buy (66):

    2 sub (12)
    1 dd (8)
    3 fig (30)
    1 ac (16)

    Combat:

    Sz26: 5 sub, 1 dd, 1 cc, 1 ac (Sz10); 1 dd, 1 ac, 1 fig, 1 tac (Sz12 land Mid); 2 fig, 1 tac (W.US land Mid); 1 fig (E.US land 1st ac); 1 fig, 1 tac (Sz 89 land 2nd ac)

    That’s 5 sub, 2 dd, 1 cc, 2 ac, 5 fig, 3 tac - do you scramble?


  • Yes I scramble.

    OOL: 1st hit on BB (x2), 1st hit on AC (x2), sub, 2nd hit on AC (x2), Tac, Crs, Ftr (x6), 2nd on BB (x2)

    If things would go extremely well for me I might consider pushing the second hit on the ACs behind the Crs.

    I admit that I got a bit sloppy. Didn’t see the Tac in WUS for example.

    But whatever. It should be more or less mutual destruction. You may prevent a Japanese Victory in the Pacific by this. But Europe is still mine.


  • Go time! Since you don’t have a dd, I’ll separate my subs from dds and your planes from your fighters (first the cheaper units) and run attackers before defenders.

    5 sub, 2 dd, 5 fig, 3 tac, 1 cc, 2 ac v 1 sub, 6 fig, 1 tac, 1 cc, 2 ac, 2 bb
    DiceRolls: 5@2 2@2 6@3 3@4; Total Hits: 115@2: (6, 3, 5, 2, 1)2@2: (5, 6)6@3: (3, 1, 2, 3, 3, 2)3@4: (4, 4, 3)


  • DiceRolls: 1@1 6@4 1@3 1@3 2@2 2@4; Total Hits: 61@1: (1)6@4: (4, 2, 5, 5, 4, 3)1@3: (6)1@3: (6)2@2: (6, 3)2@4: (5, 2)


  • Man, you’re not going to be happy about that…  :roll: I sink 1 sub, 2 dd, 1 ac and damage the other ac.

    4 sub, 5 fig, 3 tac, 1 cc v 4 fig, 2 bb
    DiceRolls: 4@2 6@3 3@4; Total Hits: 64@2: (2, 4, 6, 4)6@3: (2, 1, 4, 5, 3, 4)3@4: (6, 2, 4)


  • first strike on one of your bb
    DiceRolls: 4@4 1@4; Total Hits: 44@4: (4, 6, 3, 4)1@4: (1)


  • I take the hits on 1 sub, 2 fig, 1 tac.

    So long Japan fleet, you had a good run…

    NCM:

    Mid: 4 fig, 2 tac (land Sz26)
    C.US: 4 inf, 1 AA (S.Me)
    W.US: 4 mec (W.US), 1 tan (S.Me)
    Sz10: 1 tra (Sz89)
    Sz101: 4 tra, 1 dd, 1 ac (Sz89)

    Collect:

    51 + 15 (66)


  • Actually, 1 fig and 1 tac land in W.US (the ones that started in Sz12)

    Also forgot about the build:

    W.US: 1 dd
    E.US: 2 sub, 3 fig (1 in land, 2 on the water), 1 ac


  • wow, in that first round your luck was ridiculous! you had like 4 hits above average and I had one below average.


  • Yes, but I’m afraid this is all heading for an odds-evening lucky strike for you on the eastern front…  :|

    China 6

    Buy (17):

    3 inf (9)
    2 art (8)

    Combat:

    Jeh: 2 inf (Cha), 1 fig (She)
    Ksi: 1 inf (Ahn); 3 inf (Hun); 1 inf (Kwa)

    Jeh:
    2 inf, 1 fig v 1 inf
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • 1 inf, 1 fig v 1 inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Hit on the inf.

    Kwa:
    5 inf v 1 inf, 1 art, 1 AA
    DiceRolls: 5@1; Total Hits: 05@1: (4, 3, 4, 4, 5)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • DiceRolls: 5@1; Total Hits: 05@1: (4, 5, 3, 5, 6)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • DiceRolls: 4@1; Total Hits: 14@1: (5, 1, 5, 3)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • I suppose you take the hit on the AA. If not re-run the combat from here.

    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

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