@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTinydictator: First Blood (Axis)
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Nope.
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Round 1:
SBR India: 2 Bmb vs AA (first roll on first bomber)
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Rolling 2d6:
(3, 5)Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Sha: 1 Inf, 1 Tank, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (1)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (6)
Ksi: 2 Inf, 1 Art vs 1 Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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That’s 12 damage for Ind, bringing you up to max damage.
I take 1 Inf as casualty in Ksi.
Non-combat move:
1 Ftr, 1 Tac (Jeh) land in Man
1 Tac (Sha) lands in Jap
2 Bmb (Ind) land in Sum
1 Ftr (Ind); 1 AC, 1 Tac, 1 DD (sz42) -> sz39
1 AA (Ksu) -> Ksi
1 sub (sz36) -> sz37
1 sub (sz6) -> sz36
1 Crs, 1 Trn [load 1 Inf (Cel) (sz42) -> sz35, unload to Phi
1 Trn (sz44) -> sz20
2 Trn [load 3 Inf, 1 AA (Jap)], 1 AC, 2 Ftr (sz6); 1 AC, 2 Ftr (sz33); 1 Crs, 2 BB (sz63) -> sz26, unload to Haw
2 Ftr, 1 Tac (Jap) -> Haw
1 Trn (sz63) load 1 Inf, 1 Art (NZe) -> sz42, unload to JavBuild:
Jap: 4 Inf, 3 Art, 1 Tank, 1 sub (sz6)
Hon: 2 Inf, 1 Art
Man: 3 ArtCollect: 47 + 10 = 57 IPC
Babamm!
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change of plan: the sub from sz6 goes to sz26 as well
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updated map
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Yes I scramble.
OOL: 1st hit on BB (x2), 1st hit on AC (x2), sub, 2nd hit on AC (x2), Tac, Crs, Ftr (x6), 2nd on BB (x2)
If things would go extremely well for me I might consider pushing the second hit on the ACs behind the Crs.
I admit that I got a bit sloppy. Didn’t see the Tac in WUS for example.
But whatever. It should be more or less mutual destruction. You may prevent a Japanese Victory in the Pacific by this. But Europe is still mine.
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Go time! Since you don’t have a dd, I’ll separate my subs from dds and your planes from your fighters (first the cheaper units) and run attackers before defenders.
5 sub, 2 dd, 5 fig, 3 tac, 1 cc, 2 ac v 1 sub, 6 fig, 1 tac, 1 cc, 2 ac, 2 bb
Rolls: 5@2 2@2 6@3 3@4; Total Hits: 115@2: (6, 3, 5, 2, 1)2@2: (5, 6)6@3: (3, 1, 2, 3, 3, 2)3@4: (4, 4, 3)
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Rolls: 1@1 6@4 1@3 1@3 2@2 2@4; Total Hits: 61@1: (1)6@4: (4, 2, 5, 5, 4, 3)1@3: (6)1@3: (6)2@2: (6, 3)2@4: (5, 2)
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Man, you’re not going to be happy about that… :roll: I sink 1 sub, 2 dd, 1 ac and damage the other ac.
4 sub, 5 fig, 3 tac, 1 cc v 4 fig, 2 bb
Rolls: 4@2 6@3 3@4; Total Hits: 64@2: (2, 4, 6, 4)6@3: (2, 1, 4, 5, 3, 4)3@4: (6, 2, 4)
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first strike on one of your bb
Rolls: 4@4 1@4; Total Hits: 44@4: (4, 6, 3, 4)1@4: (1)
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wow, in that first round your luck was ridiculous! you had like 4 hits above average and I had one below average.
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Yes, but I’m afraid this is all heading for an odds-evening lucky strike for you on the eastern front… :|
China 6
Buy (17):
3 inf (9)
2 art (8)Combat:
Jeh: 2 inf (Cha), 1 fig (She)
Ksi: 1 inf (Ahn); 3 inf (Hun); 1 inf (Kwa)Jeh:
2 inf, 1 fig v 1 inf
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
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1 inf, 1 fig v 1 inf
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
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Hit on the inf.
Kwa:
5 inf v 1 inf, 1 art, 1 AA
Rolls: 5@1; Total Hits: 05@1: (4, 3, 4, 4, 5)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
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Rolls: 5@1; Total Hits: 05@1: (4, 5, 3, 5, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Rolls: 4@1; Total Hits: 14@1: (5, 1, 5, 3)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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I suppose you take the hit on the AA. If not re-run the combat from here.
Rolls: 2@1; Total Hits: 02@1: (2, 5)
Rolls: 2@2; Total Hits: 12@2: (2, 4)