@crockett36 Thanks!
Tinydictator: First Blood (Axis)
-
Actually, I’ll move an additional 10 inf, 6 art, 1 mec and 1 tan from Bry to Smo. New map attached.
-
Things will not look any brighter for you as the game will continue.
JAPAN 6:
Buy (58):
6 Inf (18)
1 Tank (6)
7 Art (28)
1 sub (6)Combat move:
SBR on India: 2 Bmb (Sum); 1 Ftr (sz42)
to Kor: 1 Inf (Man)
to Jeh: 1 Inf, 1 Ftr, 1 Tac (Man)
to sz19: 1 Trn (sz19) load 1 Inf, 1 Tank (Jap)
to Sha: 1 Inf, 1 Tank (sz19); 1 Tac (Ksu)
to Ksi: 2 Inf, 1 Art (Hon)Scramble in India?
-
Nope.
-
Round 1:
SBR India: 2 Bmb vs AA (first roll on first bomber)
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Rolling 2d6:
(3, 5)Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Sha: 1 Inf, 1 Tank, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (1)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (6)
Ksi: 2 Inf, 1 Art vs 1 Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
-
That’s 12 damage for Ind, bringing you up to max damage.
I take 1 Inf as casualty in Ksi.
Non-combat move:
1 Ftr, 1 Tac (Jeh) land in Man
1 Tac (Sha) lands in Jap
2 Bmb (Ind) land in Sum
1 Ftr (Ind); 1 AC, 1 Tac, 1 DD (sz42) -> sz39
1 AA (Ksu) -> Ksi
1 sub (sz36) -> sz37
1 sub (sz6) -> sz36
1 Crs, 1 Trn [load 1 Inf (Cel) (sz42) -> sz35, unload to Phi
1 Trn (sz44) -> sz20
2 Trn [load 3 Inf, 1 AA (Jap)], 1 AC, 2 Ftr (sz6); 1 AC, 2 Ftr (sz33); 1 Crs, 2 BB (sz63) -> sz26, unload to Haw
2 Ftr, 1 Tac (Jap) -> Haw
1 Trn (sz63) load 1 Inf, 1 Art (NZe) -> sz42, unload to JavBuild:
Jap: 4 Inf, 3 Art, 1 Tank, 1 sub (sz6)
Hon: 2 Inf, 1 Art
Man: 3 ArtCollect: 47 + 10 = 57 IPC
Babamm!
-
change of plan: the sub from sz6 goes to sz26 as well
-
updated map
-
-
Yes I scramble.
OOL: 1st hit on BB (x2), 1st hit on AC (x2), sub, 2nd hit on AC (x2), Tac, Crs, Ftr (x6), 2nd on BB (x2)
If things would go extremely well for me I might consider pushing the second hit on the ACs behind the Crs.
I admit that I got a bit sloppy. Didn’t see the Tac in WUS for example.
But whatever. It should be more or less mutual destruction. You may prevent a Japanese Victory in the Pacific by this. But Europe is still mine.
-
Go time! Since you don’t have a dd, I’ll separate my subs from dds and your planes from your fighters (first the cheaper units) and run attackers before defenders.
5 sub, 2 dd, 5 fig, 3 tac, 1 cc, 2 ac v 1 sub, 6 fig, 1 tac, 1 cc, 2 ac, 2 bb
Rolls: 5@2 2@2 6@3 3@4; Total Hits: 115@2: (6, 3, 5, 2, 1)2@2: (5, 6)6@3: (3, 1, 2, 3, 3, 2)3@4: (4, 4, 3)
-
Rolls: 1@1 6@4 1@3 1@3 2@2 2@4; Total Hits: 61@1: (1)6@4: (4, 2, 5, 5, 4, 3)1@3: (6)1@3: (6)2@2: (6, 3)2@4: (5, 2)
-
Man, you’re not going to be happy about that… :roll: I sink 1 sub, 2 dd, 1 ac and damage the other ac.
4 sub, 5 fig, 3 tac, 1 cc v 4 fig, 2 bb
Rolls: 4@2 6@3 3@4; Total Hits: 64@2: (2, 4, 6, 4)6@3: (2, 1, 4, 5, 3, 4)3@4: (6, 2, 4)
-
first strike on one of your bb
Rolls: 4@4 1@4; Total Hits: 44@4: (4, 6, 3, 4)1@4: (1)
-
-
-
wow, in that first round your luck was ridiculous! you had like 4 hits above average and I had one below average.
-
Yes, but I’m afraid this is all heading for an odds-evening lucky strike for you on the eastern front… :|
China 6
Buy (17):
3 inf (9)
2 art (8)Combat:
Jeh: 2 inf (Cha), 1 fig (She)
Ksi: 1 inf (Ahn); 3 inf (Hun); 1 inf (Kwa)Jeh:
2 inf, 1 fig v 1 inf
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
-
1 inf, 1 fig v 1 inf
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
-
Hit on the inf.
Kwa:
5 inf v 1 inf, 1 art, 1 AA
Rolls: 5@1; Total Hits: 05@1: (4, 3, 4, 4, 5)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
-
Rolls: 5@1; Total Hits: 05@1: (4, 5, 3, 5, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)