Tinydictator: First Blood (Axis)


  • Nah, but my point is that Italy and Germany together have some 115 IPC per turn. And approx. 80 IPC of those will be sent against Russia - every turn. All I need to do in the west is to place some more infantery in Gibraltar and the UK regularly, and those guys are cheap.

    Listen, I’m going out now, so I’ll do my next turn probably only very late tonight or tomorrow. No need to wait in front of your PC. :-)


  • GERMANY 6:

    Buy (73):

    8 Inf (24)
    5 Art (20)
    2 Mech (8 )
    2 Tank (12)
    1 Trn (7)
    save (2)

    Combat move:

    SBR 1 Bmb (Bes) to CPr

    to sz115: 1 Crs, 1 BB, 5 Trn [load 6 Inf, 4 Art (Pol)]; 2 Trn [load 1 Inf, 1 Tank (Ger); 1 Tank (WGer); 1 Inf (Pol)]
    to Nov: 1 Tank (Kar, via Vyb); 7 Inf, 4 Art, 2 Tank (sz115); 13 Inf, 9 Art, 2 Mech (Bal); 1 Tank (Pol)

    SBR: 1 Bmb vs 1 AA
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    DiceRolling 1d6:
    (3)

    Nov: 21 Inf, 13 Art, 2 Mech, 4 Tank, 1 Crs, 1 BB vs 1 Inf, 1 Art
    DiceRolls: 10@1 26@2 5@3 1@4; Total Hits: 910@1: (5, 3, 2, 3, 2, 3, 4, 5, 5, 4)26@2: (5, 4, 1, 3, 6, 6, 3, 4, 4, 5, 4, 4, 4, 2, 4, 1, 5, 6, 2, 2, 5, 6, 4, 6, 3, 6)5@3: (3, 1, 5, 1, 4)1@4: (4)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)


  • Non-combat move:

    1 Bmb (CPr) lands in TrJ

    2 AA (Bal) -> Nov
    10 Inf, 4 Art, 4 Mech, 4 Tank, 1 AA (SUkr); 1 Bmb (WGer) -> Bes
    4 Tank, 2 Mech (Bal); 1 Ftr, 1 Tac (WGer) -> EPl
    1 Ftr (WGer) -> UK
    1 Ftr (WGer) -> Alg
    3 subs (sz93) -> sz92

    Build:
    Ger: 6 Inf, 4 Art
    WGer: 2 Mech, 2 Tank
    SFr: 1 Inf, 1 Art, 1 Trn (sz93)
    Fra: 1 Inf

    Collect: 58 + 15 + 2 = 75 IPC (yea baby!)

    Army Group North rocks!

    First Blood (Germany6).AAM


  • Correction: The mobile units (4 Tanks, 4 Mech) from SUkr go to EPl, not to Bes.

    First Blood (Germany6).AAM


  • USSR 6

    Buy (38):

    repair 8
    10 inf (30)

    Combat:

    Bel: 1 inf, 1 tac (Smo); 1 fig, 1 tac (Rus)
    N.Uk: 1 inf (Bry)
    S.UK: 2 inf (Ros)
    Irq: 1 fig, 1 tac (Vol); 2 inf (N.Pe); 1 inf (C.Pe)

    Bel:

    1 inf, 1 fig, 2 tac v 1 inf
    DiceRolls: 1@1 2@3 1@4; Total Hits: 01@1: (4)2@3: (5, 5)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Again
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (1, 4)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Irq
    3 inf, 1 fig, 1 tac v 1 inf, 1 art
    DiceRolls: 3@1 1@3 1@4; Total Hits: 33@1: (5, 1, 5)1@3: (2)1@4: (2)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • NCM:

    Amu: 12 inf, 2 AA (Kor)
    Arc: 1 inf (Smo)
    Smo: 1 art (Rus); 2 inf (Bry)
    Rus: 6 inf (Sam); 1 fig (lands Bel)
    Bry: 1 art, 1 mec, 1 tan (Rus); 2 tacs (land Bel)
    Ros: 2 inf (Vol)
    Cau: 1 art (Vol); 2 tan (C.Pe)
    N.Pe: 2 inf, 1 art (Cau)
    C.Pe: 1 fig, 1 tac (land Irq); 1 art (N.Pe)
    E.Pe (activate): 1 mec (C.Pe)

    Build:

    C.Pe: repair 5, 3 inf
    Rus: repair 3, 7 inf

    Convoy raid Kor:
    DiceRolls: 6@3; Total Hits: 36@3: (5, 6, 1, 5, 3, 1)


  • Collect:

    37 - 2 + 3 (40)

    I don’t like the look of things in Europe…  :-(

    First Blood (USSR6).AAM


  • Actually, I’ll move an additional 10 inf, 6 art, 1 mec and 1 tan from Bry to Smo. New map attached.

    First Blood (USSR6).AAM


  • Things will not look any brighter for you as the game will continue.

    JAPAN 6:

    Buy (58):
    6 Inf (18)
    1 Tank (6)
    7 Art (28)
    1 sub (6)

    Combat move:
    SBR on India: 2 Bmb (Sum); 1 Ftr (sz42)
    to Kor: 1 Inf (Man)
    to Jeh: 1 Inf, 1 Ftr, 1 Tac (Man)
    to sz19: 1 Trn (sz19) load 1 Inf, 1 Tank (Jap)
    to Sha: 1 Inf, 1 Tank (sz19); 1 Tac (Ksu)
    to Ksi: 2 Inf, 1 Art (Hon)

    Scramble in India?


  • Nope.


  • Round 1:

    SBR India: 2 Bmb vs AA (first roll on first bomber)
    DiceRolls: 2@1; Total Hits: 02@1: (3, 6)
    DiceRolling 2d6:
    (3, 5)

    Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (2)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sha: 1 Inf, 1 Tank, 1 Tac vs 1 Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (1)1@4: (5)
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Ksi: 2 Inf, 1 Art vs 1 Inf
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • That’s 12 damage for Ind, bringing you up to max damage.

    I take 1 Inf as casualty in Ksi.

    Non-combat move:

    1 Ftr, 1 Tac (Jeh) land in Man
    1 Tac (Sha) lands in Jap
    2 Bmb (Ind) land in Sum
    1 Ftr (Ind); 1 AC, 1 Tac, 1 DD (sz42) -> sz39
    1 AA (Ksu) -> Ksi
    1 sub (sz36) -> sz37
    1 sub (sz6) -> sz36
    1 Crs, 1 Trn [load 1 Inf (Cel) (sz42) -> sz35, unload to Phi
    1 Trn (sz44) -> sz20
    2 Trn [load 3 Inf, 1 AA (Jap)], 1 AC, 2 Ftr (sz6); 1 AC, 2 Ftr (sz33); 1 Crs, 2 BB (sz63) -> sz26, unload to Haw
    2 Ftr, 1 Tac (Jap) -> Haw
    1 Trn (sz63) load 1 Inf, 1 Art (NZe) -> sz42, unload to Jav

    Build:
    Jap: 4 Inf, 3 Art, 1 Tank, 1 sub (sz6)
    Hon: 2 Inf, 1 Art
    Man: 3 Art

    Collect: 47 + 10 = 57 IPC

    Babamm!

    First Blood (Japan6).AAM


  • change of plan: the sub from sz6 goes to sz26 as well



  • US 6

    Buy (66):

    2 sub (12)
    1 dd (8)
    3 fig (30)
    1 ac (16)

    Combat:

    Sz26: 5 sub, 1 dd, 1 cc, 1 ac (Sz10); 1 dd, 1 ac, 1 fig, 1 tac (Sz12 land Mid); 2 fig, 1 tac (W.US land Mid); 1 fig (E.US land 1st ac); 1 fig, 1 tac (Sz 89 land 2nd ac)

    That’s 5 sub, 2 dd, 1 cc, 2 ac, 5 fig, 3 tac - do you scramble?


  • Yes I scramble.

    OOL: 1st hit on BB (x2), 1st hit on AC (x2), sub, 2nd hit on AC (x2), Tac, Crs, Ftr (x6), 2nd on BB (x2)

    If things would go extremely well for me I might consider pushing the second hit on the ACs behind the Crs.

    I admit that I got a bit sloppy. Didn’t see the Tac in WUS for example.

    But whatever. It should be more or less mutual destruction. You may prevent a Japanese Victory in the Pacific by this. But Europe is still mine.


  • Go time! Since you don’t have a dd, I’ll separate my subs from dds and your planes from your fighters (first the cheaper units) and run attackers before defenders.

    5 sub, 2 dd, 5 fig, 3 tac, 1 cc, 2 ac v 1 sub, 6 fig, 1 tac, 1 cc, 2 ac, 2 bb
    DiceRolls: 5@2 2@2 6@3 3@4; Total Hits: 115@2: (6, 3, 5, 2, 1)2@2: (5, 6)6@3: (3, 1, 2, 3, 3, 2)3@4: (4, 4, 3)


  • DiceRolls: 1@1 6@4 1@3 1@3 2@2 2@4; Total Hits: 61@1: (1)6@4: (4, 2, 5, 5, 4, 3)1@3: (6)1@3: (6)2@2: (6, 3)2@4: (5, 2)

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