@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
UK 9
PURCHASE & REPAIR
3 fig
30 total
COMBAT MOVES
z115 (1 destroyer, 1 cruiser)
2 fig from Russia
a
Rolls: 2@3; Total Hits: 02@3: (6, 6)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (3)1@3: (3)
West germany (2 inf, 2 art)
4 inf, 4 fig from z112
1 Bmb from Gibraltar
a
Rolls: 4@1, 4@3, 1@4; Total Hits: 54@1,: (4, 6, 1, 3)4@3,: (5, 3, 2, 2)1@4: (4)
d
Rolls: 4@2; Total Hits: 24@2: (1, 4, 1, 3)
z115
a
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 1@2, 1@3; Total Hits: 11@2,: (3)1@3: (3)
almost forgot
South france (walk in)
1 inf from Normandy
NONCOMBAT MOVES
z113
1 destroyer, 1 carrier from z110
2 fig from Russia
z112
1 destroyer from z91
france
1 inf, 2 AA from Normandy
Normandy
1 Bmb from battle of West Germany
West Germany
3AA from z112
MOBILIZE UNITS
3 fig in UK
COLLECT INCOME
UK 9 = 33
Ooops correction. I also have to NCM 3 inf off the transports in z112 to West Germany with the AAs to have 4 empty tts.
I didn’t look at the map yet, but I have to tell you, units can’t blitz through ICs or bases. This has been the case since OOB.
Also, if you liberate Paris, any French territory under Allied control reverts to France.
Normandy falls to French control before the US either Collects IPC for it or Mobilizes units there. Likewise, the UK can only liberate SFR, not take it.
If you need to redo or reroll any part of your turn, fully or partially, that’s fine with me.
Aw crap I really blew that move. Sorry. Ok i will se what i can salvage of it
OK so if the US mechs and armor stopped in Paris then 1 of the hits @3 didn’t happen. I actually know that facilities stop the blitz; don’t know why I forgot. My problem is I always forget too many things in the game. stupid
Anyway that leaves 2 mech, 2 armor, 4 french infantry in Paris and the 3 tacs mbilize in Western USA. Germany would be left with 4 inf, 2 art in West Germany.
When Britain attacked West Germany they had 5 hits, leaving 1 art. In the reamingin 2 inf, 4 fig rolled a second time it would be
a
Rolls: 2@1, 4@2; Total Hits: 02@1,: (3, 2)4@2: (4, 6, 6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5)
a
Rolls: 2@1, 4@2; Total Hits: 12@1,: (4, 2)4@2: (6, 6, 4, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3)
OK so here is the map with those mistakes corrected. sorry.
…and with USA’s income down 2 for liberating normandy
… and the British carrier in z114 to be in range to pick up the fighters from moscow. sigh.
I don’t have time to do Italy tonight.
No worries about errors. I have made plenty of mistakes playing G40.
And looking forward to seeing what happens with France, never had that happen before since you caught me a little unprepared with the fleet/air shift in theatres.
The game is very complicated and if we were face to face you would say “hey you can’t do that” and that would be the end of it. Online is harder because you don’t have the other side present to police you from making mistakes. You’ve got this game wrapped up in the Pacific but i thought it would be cool to take a swing at germany on the last round. This last move was very complex (to me anyway) and I only resorted to it because you defended Italy very well.
I checked the map again and this time i think everything is correct. USA got its $5 for having troops in France (silver lining I guess)
Italy 9
Buy (33/33)
11 inf
SFR
2 inf nita
3 fig sita
CPR
1 trans sz96 >> sz87 load 1 inf, 1 art sita >> sz99 unload cyp
1 cru sz96 >> sz99 bombard cre
SUD
1 inf, 1 art sita load trans sz97 >> sz81 unload sud
1 cru sz95 >> sz81 bombard sud
1 bsh sz96 >> sz81 bombard sud
WGR
12 inf nita
SFR
A 2 inf, 3 fig
Rolls: 2@1 3@3; Total Hits: 22@1: (2, 5)3@3: (3, 5, 3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
CPR
1 trans sz96 >> sz87 load 1 inf, 1 art sita >> sz99 unload cyp
1 cru sz96 >> sz99 bombard cre
lol, I’m tired, I wrote 3 different territory names here
They should all say CYP
CYP
1 trans sz96 >> sz87 load 1 inf, 1 art sita >> sz99 unload cyp
1 cru sz96 >> sz99 bombard cyp
CYP
A 1 inf, 1 art, 1 cru
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)
D 1 fig
Rolls: 1@4; Total Hits: 01@4: (6)