sent a chat so we don’t clutter up this thread
R01- ksmckay (allies) + 6 v mojo (axis)
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Ger SBR damage
2 bom
Rolling 2d6:
(3, 4)Ger
3 inf 1 art 1 ca 3 bb
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 12@1: (5, 6)2@2: (5, 6)1@3: (6)3@4: (6, 5, 2)
Defense
enough… -
Combat results
NWE twol (mt)
Ger SBR 7 damage
Ger hwlo 1 inf, attacker loses 3 inf 1 artNCM
2 bom Ger to GBr
2 ftrs EPl to GBrPlacement
4 inf 1 art 1 bom GBrCollect 30
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corrected map
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Japan 4
Purchases 69
1 minor IC
4 dd 1 cv
3 infCombat
Man (17 inf 1 arm 1 aa)
10 inf Jeh
1 inf FiC 1 art Hon v z37 trn
1 inf 2 art Phi, 1 inf Hon v 2 z35 trn
1 ca z35
1 ca z37
2 ftrs 1 tac Cha
2 ftrs 1 tac Kwa
2 ftrs Japz42 (1 trn)
1 bb z41Jav (1 art)
2 inf Sum v z41 trn
1 ftr 1 tac z37z55 (1 dd)
1 dd 1 ftr 1 tac z41
1 ftr 1 tac CarShn ()
1 inf 1 art MalSik (1 inf)
1 inf 1 mec 1 art 1 arm Szez43 (1 ca)
2 bom Kwa
1 ftr 1 tac z44Combat
Man AA gun
6 ftr 2 tac
Rolls: 6@1 2@1; Total Hits: 26@1: (3, 4, 5, 2, 1, 2)2@1: (1, 2)
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1 ftr 1 tac lost
Man
13 inf 3 art 5 ftrs 1 tac
Rolls: 10@1 6@2 5@3 1@4; Total Hits: 810@1: (6, 5, 5, 6, 1, 5, 6, 1, 4, 5)6@2: (3, 1, 4, 2, 4, 3)5@3: (2, 5, 5, 3, 3)1@4: (1)
17 inf 1 arm
Rolls: 17@2 1@3; Total Hits: 417@2: (4, 5, 3, 4, 5, 4, 3, 1, 5, 2, 5, 4, 1, 6, 2, 6, 6)1@3: (5)
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Man rnd 2
9 inf 3 art 5 ftrs 1 tac
Rolls: 6@1 6@2 5@3 1@4; Total Hits: 86@1: (6, 4, 5, 2, 1, 5)6@2: (6, 1, 1, 3, 5, 1)5@3: (4, 1, 6, 1, 1)1@4: (2)
9 inf 1 arm
Rolls: 9@2 1@3; Total Hits: 49@2: (5, 6, 4, 6, 1, 4, 1, 5, 2)1@3: (2)
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Man rnd 3
5 inf 3 art 5 ftrs 1 tac
Rolls: 2@1 6@2 5@3 1@4; Total Hits: 52@1: (6, 6)6@2: (2, 6, 2, 6, 3, 5)5@3: (6, 5, 6, 2, 1)1@4: (2)
1 inf 1 arm
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
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Man twlo 10 inf + 1 ftr 1 tac
z55
1 dd 2 ftr 2 tac
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (5, 3)2@4: (1, 3)
1 dd
Rolls: 1@2; Total Hits: 01@2: (4)
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z55 cwol
z43
1ftr 1 tac 2 bom
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (5, 5, 3)
1 ca
Rolls: 1@3; Total Hits: 11@3: (1)
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z43 cwlo tac
Jav
2 inf 1 ftr 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 1)1@3: (6)1@4: (3)
1 art
Rolls: 1@2; Total Hits: 11@2: (1)
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Jav twlo inf
Sik
1 inf 1 mec 1 art 1 arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 3)1@3: (3)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Sik twlo inf
Combat results
Man twlo 10 inf 1 ftr 1 tac
Sik twlo inf
shn twol (mt)
z55 twol
z43 cwlo tac
z42 cwol (autokill)
Jav twlo infNCM
1 cv z41 to z42
1 cv z44 to z42
1 cv z37 to z35
1 dd z20 to z46
1 tac Car to Phi
1 tac Yun to Phi
1 ftr z43 to Phi
2 bom z43 to Phi
1 aa Jeh to Man
1 ftr 1 tac Jav to z42
1 ftr 1 tac z55 to z42
1 ftr 1 tac z55 to z35
3 ftrs 1 tac Man to Jeh
2 ftrs Man to z6
1 dd z37 to z42
2 ss z6 to z35
1 dd z37 to z35
1 inf 1 art Cel to Phi v trn
1 inf FiC to YunPlacement
1 minor ic Mal
4 dd 1 cv z6
3 inf JapCollect 62
Whats a japan turn without a little bit of a mixup…
Forgot to roll my cruiser shots in Man
I think the standard thing to do is delete the last die for whatever inf wouldnt have been in the next rounds. Of course, in this case that will delete some hits for you and give me some inf back so i guess its on you what you want to do about it. Japan turn takes forever and I still screw it up… Maybe the cruisers will miss anyway.
2 ca
Rolls: 2@3; Total Hits: 02@3: (5, 5)
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easy enough.
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well shoot, collossal screw up now. Posted in the wrong post :(
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Mojo, UK 4 is at the bottom of page 9. Sorry for all of the extra stuff
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all good
ITA RD 5
12 buck, 4 infCOMBAT
2 inf ita> ukr
1 bb + 1 cr 16>ukr2 inf + 1 fig ita> balk
DICEY
balk
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 12@1: (6, 4)1@3: (3)
1 arm
Rolls: 1@3 ; Total Hits: 11@3: (2)
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balk taken 1 inf lost
ukr
2 inf + 1 cr +1 bb
Rolls: 2@1 1@3 1@4 ; Total Hits: 12@1: (3, 3)1@3: (6)1@4: (4)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
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ukr taken 0 loss
NCM
1 fig> ita
2 inf fra> itaMOBILIZE
4 inf itaCOLLECT 13
map
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US 5
Purchases 43
1 cv 1 ftr 1 dd 1 trn save 4Combat movement
z15 ( 2 ca 1 bb 1 trn)
3 bom Alg
1 ftr Alg
2 ftrs EPlCombat
z15
3 ftrs 3 bom
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 6, 4)3@4: (5, 6, 4)
2 ca 1 bb
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (2)
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z15 rnd 2
2 ftrs 3 bom
Rolls: 2@3 3@4; Total Hits: 32@3: (6, 2)3@4: (4, 6, 3)
2 ca 1 bb (hit)
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)
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