Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Ger SBR damage
2 bom
Rolling 2d6:
(3, 4)
Ger
3 inf 1 art 1 ca 3 bb
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 12@1: (5, 6)2@2: (5, 6)1@3: (6)3@4: (6, 5, 2)
Defense
enough…
Combat results
NWE twol (mt)
Ger SBR 7 damage
Ger hwlo 1 inf, attacker loses 3 inf 1 art
NCM
2 bom Ger to GBr
2 ftrs EPl to GBr
Placement
4 inf 1 art 1 bom GBr
Collect 30
corrected map
Japan 4
Purchases 69
1 minor IC
4 dd 1 cv
3 inf
Combat
Man (17 inf 1 arm 1 aa)
10 inf Jeh
1 inf FiC 1 art Hon v z37 trn
1 inf 2 art Phi, 1 inf Hon v 2 z35 trn
1 ca z35
1 ca z37
2 ftrs 1 tac Cha
2 ftrs 1 tac Kwa
2 ftrs Jap
z42 (1 trn)
1 bb z41
Jav (1 art)
2 inf Sum v z41 trn
1 ftr 1 tac z37
z55 (1 dd)
1 dd 1 ftr 1 tac z41
1 ftr 1 tac Car
Shn ()
1 inf 1 art Mal
Sik (1 inf)
1 inf 1 mec 1 art 1 arm Sze
z43 (1 ca)
2 bom Kwa
1 ftr 1 tac z44
Combat
Man AA gun
6 ftr 2 tac
Rolls: 6@1 2@1; Total Hits: 26@1: (3, 4, 5, 2, 1, 2)2@1: (1, 2)
1 ftr 1 tac lost
Man
13 inf 3 art 5 ftrs 1 tac
Rolls: 10@1 6@2 5@3 1@4; Total Hits: 810@1: (6, 5, 5, 6, 1, 5, 6, 1, 4, 5)6@2: (3, 1, 4, 2, 4, 3)5@3: (2, 5, 5, 3, 3)1@4: (1)
17 inf 1 arm
Rolls: 17@2 1@3; Total Hits: 417@2: (4, 5, 3, 4, 5, 4, 3, 1, 5, 2, 5, 4, 1, 6, 2, 6, 6)1@3: (5)
Man rnd 2
9 inf 3 art 5 ftrs 1 tac
Rolls: 6@1 6@2 5@3 1@4; Total Hits: 86@1: (6, 4, 5, 2, 1, 5)6@2: (6, 1, 1, 3, 5, 1)5@3: (4, 1, 6, 1, 1)1@4: (2)
9 inf 1 arm
Rolls: 9@2 1@3; Total Hits: 49@2: (5, 6, 4, 6, 1, 4, 1, 5, 2)1@3: (2)
Man rnd 3
5 inf 3 art 5 ftrs 1 tac
Rolls: 2@1 6@2 5@3 1@4; Total Hits: 52@1: (6, 6)6@2: (2, 6, 2, 6, 3, 5)5@3: (6, 5, 6, 2, 1)1@4: (2)
1 inf 1 arm
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
Man twlo 10 inf + 1 ftr 1 tac
z55
1 dd 2 ftr 2 tac
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (5, 3)2@4: (1, 3)
1 dd
Rolls: 1@2; Total Hits: 01@2: (4)
z55 cwol
z43
1ftr 1 tac 2 bom
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (5, 5, 3)
1 ca
Rolls: 1@3; Total Hits: 11@3: (1)
z43 cwlo tac
Jav
2 inf 1 ftr 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 1)1@3: (6)1@4: (3)
1 art
Rolls: 1@2; Total Hits: 11@2: (1)
Jav twlo inf
Sik
1 inf 1 mec 1 art 1 arm
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 3)1@3: (3)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
Sik twlo inf
Combat results
Man twlo 10 inf 1 ftr 1 tac
Sik twlo inf
shn twol (mt)
z55 twol
z43 cwlo tac
z42 cwol (autokill)
Jav twlo inf
NCM
1 cv z41 to z42
1 cv z44 to z42
1 cv z37 to z35
1 dd z20 to z46
1 tac Car to Phi
1 tac Yun to Phi
1 ftr z43 to Phi
2 bom z43 to Phi
1 aa Jeh to Man
1 ftr 1 tac Jav to z42
1 ftr 1 tac z55 to z42
1 ftr 1 tac z55 to z35
3 ftrs 1 tac Man to Jeh
2 ftrs Man to z6
1 dd z37 to z42
2 ss z6 to z35
1 dd z37 to z35
1 inf 1 art Cel to Phi v trn
1 inf FiC to Yun
Placement
1 minor ic Mal
4 dd 1 cv z6
3 inf Jap
Collect 62
Whats a japan turn without a little bit of a mixup…
Forgot to roll my cruiser shots in Man
I think the standard thing to do is delete the last die for whatever inf wouldnt have been in the next rounds. Of course, in this case that will delete some hits for you and give me some inf back so i guess its on you what you want to do about it. Japan turn takes forever and I still screw it up… Maybe the cruisers will miss anyway.
2 ca
Rolls: 2@3; Total Hits: 02@3: (5, 5)
easy enough.
well shoot, collossal screw up now. Posted in the wrong post :(
Mojo, UK 4 is at the bottom of page 9. Sorry for all of the extra stuff
all good
ITA RD 5
12 buck, 4 inf
COMBAT
2 inf ita> ukr
1 bb + 1 cr 16>ukr
2 inf + 1 fig ita> balk
DICEY
balk
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 12@1: (6, 4)1@3: (3)
1 arm
Rolls: 1@3 ; Total Hits: 11@3: (2)
balk taken 1 inf lost
ukr
2 inf + 1 cr +1 bb
Rolls: 2@1 1@3 1@4 ; Total Hits: 12@1: (3, 3)1@3: (6)1@4: (4)
1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6)
ukr taken 0 loss
NCM
1 fig> ita
2 inf fra> ita
MOBILIZE
4 inf ita
COLLECT 13
map
US 5
Purchases 43
1 cv 1 ftr 1 dd 1 trn save 4
Combat movement
z15 ( 2 ca 1 bb 1 trn)
3 bom Alg
1 ftr Alg
2 ftrs EPl
Combat
z15
3 ftrs 3 bom
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 6, 4)3@4: (5, 6, 4)
2 ca 1 bb
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (2)
z15 rnd 2
2 ftrs 3 bom
Rolls: 2@3 3@4; Total Hits: 32@3: (6, 2)3@4: (4, 6, 3)
2 ca 1 bb (hit)
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)