R01- ksmckay (allies) + 6 v mojo (axis)

  • 2007 AAR League

    rd 2
    DiceRolls: 2@1 1@3 ; Total Hits: 02@1: (2, 2)1@3: (6)

    DiceRolls: 1@2 ; Total Hits: 11@2: (2)

  • 2007 AAR League

    rd 3
    DiceRolls: 1@1 1@3 ; Total Hits: 01@1: (5)1@3: (6)

    DiceRolls: 1@2 ; Total Hits: 11@2: (1)

  • 2007 AAR League

    damn kaz held with 1 inf,  2 inf lost

    novo
    1 inf + 1 fig
    DiceRolls: 1@1 1@3 ; Total Hits: 11@1: (6)1@3: (3)

    DiceRolls: 1@2 ; Total Hits: 01@2: (6)

  • 2007 AAR League

    novo taken 0 loss

    yak 9 inf + 4 arm
    DiceRolls: 9@1 4@3 ; Total Hits: 49@1: (5, 2, 5, 4, 3, 2, 6, 2, 1)4@3: (3, 5, 3, 1)

    DiceRolls: 1@2 ; Total Hits: 11@2: (1)

  • 2007 AAR League

    yak taken 1 inf lost

    NCM
    4 fig> sz 35
    4 inf sum> ind, 2 tran 35>38>35
    2 tran 35>38
    1 fig kaz + 1 fig novo> china
    2 inf sik> china
    1 rtl nin> china
    2 fig kia> china
    3 arm manch> nin
    6 inf jap> sfe
    1 ac 51>62
    1 rtl new z + 1 tran 42>40

    MOBILIZE
    1 ic ind
    1 inf + 1 arm burm
    3 inf + 1 rtl sum
    6 inf jap
    3 inf manch

    COLLECT 67

    map

    R01-41 JAP 5 ksmckay v mojo.AAM

  • '19

    Uk 5

    Purchases 28
    4 inf 1 art 1 bom

    Combat
    NWE ()
    1 inf Gbr v trn ->z5

    Ger (14 inf 12 arm 1 ftr 1 bom)
    3 inf 1 art GBr v trn
    3 bb 1 ca bombard

    Ger SBR
    2 bom GBr

    Combat
    Ger AA gun
    2 bom
    DiceRolls: 2@1; Total Hits: 02@1: (3, 4)

  • '19

    Ger SBR damage
    2 bom
    DiceRolling 2d6:
    (3, 4)

    Ger
    3 inf 1 art 1 ca 3 bb
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 12@1: (5, 6)2@2: (5, 6)1@3: (6)3@4: (6, 5, 2)

    Defense
    enough…

  • '19

    Combat results
    NWE twol (mt)
    Ger SBR 7 damage
    Ger hwlo 1 inf, attacker loses 3 inf 1 art

    NCM
    2 bom Ger to GBr
    2 ftrs EPl to GBr

    Placement
    4 inf 1 art 1 bom GBr

    Collect 30

    R01-41_ksmckay v mojo 05dUK.AAM

  • '19

  • '19

    Japan 4

    Purchases 69
    1 minor IC
    4 dd 1 cv
    3 inf

    Combat
    Man (17 inf 1 arm 1 aa)
    10 inf Jeh
    1 inf FiC 1 art Hon v z37 trn
    1 inf 2 art Phi, 1 inf Hon v 2 z35 trn
    1 ca z35
    1 ca z37
    2 ftrs 1 tac Cha
    2 ftrs 1 tac Kwa
    2 ftrs Jap

    z42 (1 trn)
    1 bb z41

    Jav (1 art)
    2 inf Sum v z41 trn
    1 ftr 1 tac z37

    z55 (1 dd)
    1 dd 1 ftr 1 tac z41
    1 ftr 1 tac Car

    Shn ()
    1 inf 1 art Mal

    Sik (1 inf)
    1 inf 1 mec 1 art 1 arm Sze

    z43 (1 ca)
    2 bom Kwa
    1 ftr 1 tac z44

    Combat
    Man AA gun
    6 ftr 2 tac
    DiceRolls: 6@1 2@1; Total Hits: 26@1: (3, 4, 5, 2, 1, 2)2@1: (1, 2)

  • '19

    1 ftr 1 tac lost

    Man
    13 inf 3 art 5 ftrs 1 tac
    DiceRolls: 10@1 6@2 5@3 1@4; Total Hits: 810@1: (6, 5, 5, 6, 1, 5, 6, 1, 4, 5)6@2: (3, 1, 4, 2, 4, 3)5@3: (2, 5, 5, 3, 3)1@4: (1)

    17 inf 1 arm
    DiceRolls: 17@2 1@3; Total Hits: 417@2: (4, 5, 3, 4, 5, 4, 3, 1, 5, 2, 5, 4, 1, 6, 2, 6, 6)1@3: (5)

  • '19

    Man rnd 2
    9 inf 3 art 5 ftrs 1 tac
    DiceRolls: 6@1 6@2 5@3 1@4; Total Hits: 86@1: (6, 4, 5, 2, 1, 5)6@2: (6, 1, 1, 3, 5, 1)5@3: (4, 1, 6, 1, 1)1@4: (2)

    9 inf 1 arm
    DiceRolls: 9@2 1@3; Total Hits: 49@2: (5, 6, 4, 6, 1, 4, 1, 5, 2)1@3: (2)

  • '19

    Man rnd 3
    5 inf 3 art 5 ftrs 1 tac
    DiceRolls: 2@1 6@2 5@3 1@4; Total Hits: 52@1: (6, 6)6@2: (2, 6, 2, 6, 3, 5)5@3: (6, 5, 6, 2, 1)1@4: (2)

    1 inf 1 arm
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)

  • '19

    Man twlo 10 inf + 1 ftr 1 tac
    z55
    1 dd 2 ftr 2 tac
    DiceRolls: 1@2 2@3 2@4; Total Hits: 41@2: (1)2@3: (5, 3)2@4: (1, 3)

    1 dd
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '19

    z55 cwol
    z43
    1ftr 1 tac 2 bom
    DiceRolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (5, 5, 3)

    1 ca
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '19

    z43 cwlo tac

    Jav
    2 inf 1 ftr 1 tac
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 1)1@3: (6)1@4: (3)

    1 art
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '19

    Jav twlo inf

    Sik
    1 inf 1 mec 1 art 1 arm
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 3)1@3: (3)

    1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '19

    Sik twlo inf

    Combat results
    Man twlo 10 inf 1 ftr 1 tac
    Sik twlo inf
    shn twol (mt)
    z55 twol
    z43 cwlo tac
    z42 cwol (autokill)
    Jav twlo inf

    NCM
    1 cv z41 to z42
    1 cv z44 to z42
    1 cv z37 to z35
    1 dd z20 to z46
    1 tac Car to Phi
    1 tac Yun to Phi
    1 ftr z43 to Phi
    2 bom z43 to Phi
    1 aa Jeh to Man
    1 ftr 1 tac Jav to z42
    1 ftr 1 tac z55 to z42
    1 ftr 1 tac z55 to z35
    3 ftrs 1 tac Man to Jeh
    2 ftrs Man to z6
    1 dd z37 to z42
    2 ss z6 to z35
    1 dd z37 to z35
    1 inf 1 art Cel to Phi v trn
    1 inf FiC to Yun

    Placement
    1 minor ic Mal
    4 dd 1 cv z6
    3 inf Jap

    Collect 62

    Whats a japan turn without a little bit of a mixup…

    Forgot to roll my cruiser shots in Man

    I think the standard thing to do is delete the last die for whatever inf wouldnt have been in the next rounds.  Of course, in this case that will delete some hits for you and give me some inf back so i guess its on you what you want to do about it.  Japan turn takes forever and I still screw it up…  Maybe the cruisers will miss anyway.

    2 ca
    DiceRolls: 2@3; Total Hits: 02@3: (5, 5)

  • '19

  • '19

    well shoot, collossal screw up now.  Posted in the wrong post :(

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