@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Tinydictator: First Blood (Axis)
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fig retreats.
Anh
3 inf v 1 inf
Rolls: 3@1; Total Hits: 13@1: (6, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Kwa:
2 inf v 1 inf
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
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again
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
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NCM:
Hop: 1 inf (She), 1 fig (land Jeh)
She: 1 inf (Sik)Build:
Cha: 1 inf
Yun: 4 infCollect:
12 + 1 (13)
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Buy (66):
1 naval base (15)
4 inf (12)
1 art (4)
2 tra (16)
2 dd (8)
1 fig (10)
save 1The good news is that transports cost only 7, so two for 14 rather than 16. The bad news is that you still bought units for 72 IPC, not 65 (you forgot to pay one DD).
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You know how it is, late in the evening…
US buy:
1 naval base (15)
3 inf (9)
2 tra (14)
2 dd (16)
1 fig (10)
save 2US build:
W.US: 2 inf, 1 fig
E.US: 1 inf, 2 tra, 2 ddUS Collect:
49 + 2 + 15 (66)
Alright, UK…
UK 4
Buy (13 UK Pacific):
Repair 3
1 inf (3)
1 sub (6)
save 1Combat:
Gib: 2 inf, 1 art, 1 tan (tra Sz91), 1 bb (Sz101) v 1 inf
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (1)2@2: (3, 5)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Being careful there…
NCM:
Sha: 1 inf (Bur)
Bur: 1 inf, 1 art, 1 AA (Ind)
Ind: 1 fig (N.Pe)
Sz104: 2 cc (Sz101), 1 dd (Sz89, 3 move with the naval base)
Sz72: 1 tra (Sz80)
Sz39: 1 bb, 1 cc (Sz80), 1 tra (Sz79)Build:
Ind: repair 3, 1 inf, 1 sub (Sz39)
Bet you didn’t see the naval base coming… :evil:
A shame I have to sacrifice 2 ccs, but I’m not taking any chances on an Italian sub/bom can opener in Sz104. Nothing’s keeping me out of Europe! :-)
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Convoy raid Sz47:
Rolls: 2@3; Total Hits: 12@3: (3, 5)
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Can you update the map to UK Pacific collecting 9? Thanks, good night!
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What can I say? I’m certainly surprised, but I don’t think I’m terribly impressed.
ITALY 4:
BUY (39):
1 Airfield (15)
5 Inf (15)
2 Art (2)
save 1Combat move:
to sz92: 2 Trn [load 2 Inf (SFr) and 1 Inf, 1 Tank (Alg)] (sz92); 1 Crs (sz94)
to Gib: 3 Inf, 1 Tank, 1 Crs, 1 BB (sz92); 1 Bmb (SIta)
to Irq: 1 Inf, 1 Art (TrJ)Gib: 3 Inf, 1 Tank, 1 Bmb, 1 Crs, 1 BB vs. 1 Inf, 1 Art, 1 Tank
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (6, 1, 3)2@3: (5, 4)2@4: (2, 4)
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (6)
Irq: 1 Inf, 1 Art vs. 1 Inf
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Non-combat move:
1 Bmb (Gib) lands in Alg
2 Inf, 1 Art (Rom) -> Bes
1 Tank (NIta) -> Rom
4 Inf (NIta) -> SFr
1 Trn [load 2 Inf (Alg)] (sz94) -> sz98, unload to TrJ
1 Trn [load 1 Inf, 1 Art (NIta)] (sz94) -> sz94, unload to Alg
1 Inf (Mor); 1 Ftr (TrJ) -> Alg
1 Inf, 1 Art (Egy) -> TrJ
1 Mech, 1 Tank (TrJ) -> Egy
1 sub (sz91) -> sz92
2 AA (Jugo) -> NItaBuild:
1 Airfield in Alg
NIta: 5 Inf, 2 ArtCollect: 21 + 17 + 1 = 39
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Your sub can’t go back into the Med, you didn’t control Gib in the beginning of the turn…
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Gibraltar doesn’t block subs, only surface warships (otherwise your naval base in WeI would make even less sense btw…)
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I’m not sure, can you check the rules? I don’t have the rulebook with me.
The naval base makes plenty of sense, don’t worry…
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In fact, if they didn’t block subs I would have already left the Baltics with my Russian sub, so I’m almost positive they do block them.
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Straits block all ships, but Gibraltar is the exception. “Submarines of any power may pass through the Strait of Gibraltar regardless of which power controls it” (AA Europe Rulebook, p. 9)
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Cool, that’s sorted out then. It doesn’t make a difference for me though. ANZAC and France coming up…
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And I thought the point of building that naval base was mainly to enable your subs to strike at my Italian navy! If you did that only to enable your DD to block my subs, it was truly a waste of IPC.
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France 4
DOW Japan
NCM:
Sz91: 1 cc (Sz101)
Sz39: 1 dd (Sz79)ANZAC 4
Builds (26):
1 fig (10)
2 inf (6)
saves 10NCM:
Bur: 1 inf (Sha)
Convoy raid:
Sz37
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Sz54:
Rolls: 2@3; Total Hits: 12@3: (3, 4)
Sz62:
Rolls: 2@3; Total Hits: 12@3: (6, 3)
Sz63:
Rolls: 2@3; Total Hits: 12@3: (6, 3)
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