@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Tinydictator: First Blood (Axis)
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Hit on the inf.
NCM:
Bel: 1 inf, 1 art (Nov); 1 fig, 1 tac (land Bal); 2 inf, 1 tan (Bry); 1 mec (Rus)
Bry: 1 inf (Rus); 10 inf, 5 art, 2 AA (S.Uk); 1 mec (Vol); 2 mec, 1 tan (Cau)
Nov: 6 inf (Tim)
Ros: 2 inf (Vol)
Cau: 2 inf, 1 art (Ros)
N.Pe: 1 inf (Cau); 1 fig, 1 tac (land Irq)
Per (activate 2 inf): 1 tan (Cau); 1 inf, 1 tan (N.Pe)
Sz114: 1 cc (Sz115)Convoy raid Kor: 1 sub
Rolls: 2@3; Total Hits: 02@3: (5, 4)
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Place:
Rus: 8 inf, 2 art
Vol: 2 inf, 1 artCollect:
45 + 6 (Irq is pro-Axis)
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darn! in that case, I’ll convert 3 Inf in Ger (9 IPC) to 1 Mech (4 IPC). If you have a problem with that, take away 2 Infs in Ger and save 1 IPC.
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hm, Russia is getting conspiciously rich!
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Btw, you have one infantery too many in CPr. You had only 2 Inf in NPr, and both of them went to Iraq.
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No problem with the change.
Russia is rich, but it is also engaging in a three-front war… You’re right about the inf in Per. Then, one of the mecs in Cau goes to Per instead of Bry - do you mind changing the map on your turn?
For ANZAC, it’s not only the turn that you pointed out the 26 but the also the turn before (hence the +10). I don’t think Japan is in a position to threaten anyone, particularly ‘fortress Australia’ 8-)
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I corrected Germany and Russia. Russia’s third front is rather calm right now, but hopefully I’ll be able to change that at some point. Still, thank you for letting me have another shot at Hawaii! :evil:
JAPAN 4:
Buy (35):
3 Inf (9)
2 Ftr (20)
1 sub (6)Combat move:
to sz26: 1 Trn (sz26) via sz 31 [load 1 Inf (Wak)]
to Hawaii: 1 Inf, 1 BB, 3 Ftr, 1 Tac (sz26)to sz25: 1 sub (sz6); 1 Ftr (Jap)
to sz46: 1 Trn [loads 1 Inf NBr] (sz47); 1 Crs (sz45)
to NGu: 1 Inf, 1 Crs (sz46); 1 Art (DGu); 1 Bmb (Car)to sz41: 1 Trn [loads 1 Inf DGu] (sz45)
to Sum: 1 Inf (sz41)to Jeh: 1 Inf, 1 Ftr (Man); 1 Tac (Hun)
to Anh: 1 Inf, 1 Ftr, 1 Tac (Hun)
to Kwa: 1 Inf, 1 Ftr, 1 Tac (Hun)
to Yun: 4 Inf, 1 Mech, 3 Art (Sze)
SBR on Ind: 1 Bmb (Hun)Round 1:
Hawaii: 1 Inf, 3 Ftr, 1 Tac, 1 BB vs 2 Inf
Rolls: 1@1 3@3 2@4; Total Hits: 31@1: (5)3@3: (6, 2, 1)2@4: (6, 3)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
sz25: 1 sub, 1 Ftr vs 1 DD
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
NGu: 1 Inf, 1 Art, 1 Crs, 1 Bmb vs 1 Inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 5)1@3: (3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
Anh: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (5)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
Kwa: 1 Inf, 1 Ftr, 1 Tac vs 1 Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
Yun: 4 Inf, 1 Mech, 3 Art vs 5 Inf, 1 AA
Rolls: 2@1 6@2; Total Hits: 42@1: (1, 2)6@2: (1, 5, 2, 3, 6, 2)
Rolls: 5@2; Total Hits: 15@2: (6, 4, 6, 1, 6)
SBR Ind: 1 Bmb vs 1 AA (rolls first)
Rolls: 1@1; Total Hits: 01@1: (2)
Rolling 1d6:
(2)I guess I’ll need your OOL for Yunnan.
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Wooot! The empire strikes back. This time, with fortuna on her side.
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Yes, the tables have turned… I lose the AA in Yun.
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And the pesky AA is gone.
Retreat Yunnan.
Non-combat move:
1 Bmb (NGu) lands in Car
3 Ftr (Haw); 1 Ftr (sz25) land on ACs in sz26
1 Tac (Haw) lands in Wak
1 Ftr, 1 Tac (Jeh) land in Man
1 Ftr, 1 Tac (Anh); 1 Bmb (Ind) land in Sze
1 Ftr, 1 Tac (Kwa) land in Hon1 Trn (sz26) -> sz16
1 Trn [loads 1 Inf, 1 AA (Jap)] (sz6) -> sz26, unload to Hawaii
1 Trn (sz45) -> sz20
1 DD (sz56) -> sz46
1 sub (sz56) -> sz62
1 sub (sz33) -> sz63
1 AC, 1 Ftr, 1 Tac (sz45) -> sz41
1 sub (sz43) -> sz37
1 AA (Hun) -> KsiBuild:
Hon: 3 Inf
Jap: 2 Ftr, 1 sub (sz6)Collect: 39 + 5 = 44 IPC
look who’s back.
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with correct IPC count for Japan.
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control marker in DGu and NO (Hawaii) for US corrected.
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Yes… But is the party over? :-P
US 4
Buy (66):
1 naval base (15)
4 inf (12)
1 art (4)
2 tra (16)
2 dd (8)
1 fig (10)
save 1Combat:
Sz91: 2 fig (W.US), 1 tac (Sz89) - the figs can land in the ac in NCM, the tac in one of the Guinas
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
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China 4
Buy (16):
5 inf (15)
save 1Combat:
Jeh: 1 inf (Cha), 1 fig (Hop)
Anh: 3 inf (Hop)
Hun: 1 inf (Kwe)
Kwa: 2 inf (Yun)Jeh:
1 inf, 1 fig v 1 inf
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
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fig retreats.
Anh
3 inf v 1 inf
Rolls: 3@1; Total Hits: 13@1: (6, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Kwa:
2 inf v 1 inf
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
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again
Rolls: 2@1; Total Hits: 12@1: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
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NCM:
Hop: 1 inf (She), 1 fig (land Jeh)
She: 1 inf (Sik)Build:
Cha: 1 inf
Yun: 4 infCollect:
12 + 1 (13)
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Buy (66):
1 naval base (15)
4 inf (12)
1 art (4)
2 tra (16)
2 dd (8)
1 fig (10)
save 1The good news is that transports cost only 7, so two for 14 rather than 16. The bad news is that you still bought units for 72 IPC, not 65 (you forgot to pay one DD).