Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
NC
z59 - trn, 5 des, 5 acc (z51), 3 ftr (z50), 5 ftr (z60), 2 ftr (wus)
iwo - inf (wak), inf (z51), inf (wca), inf (mid), bom (z60), bom (z50)
z16 - 2 inf (alg), trn, des, acc (z13)
place 5 ftr (wus)
collect 48, has 48
good enough. gotta make the best of a bad situation. you are good to go.
i don’t even know how to start complaining about that round - let’s just say it just stunk well beyond my ablility to generate adjectives.
they might have censored any adjectives :wink:
Ger7-Buy: 10 inf, art, arm…save 0
CM
1. bmr Ita => Rus IC
2. arm Kar => Fin => Nwy
3. arm Pol => Bul => Ukr
4. arm Kar => Bel
5. 2inf art Pol/2ftr Blk => Bst arm
6. 2inf Ger/2ftr Blk => Nwe inf
7. arm Kar => Arc inf
Rus IC
damage
Rolling 1d6:
(6)
Bst
A-2inf art 2ftr
Rolls: 1@1 2@2 2@3; Total Hits: 31@1: (1)2@2: (2, 3)2@3: (2, 5)
D-arm
Rolls: 1@3; Total Hits: 01@3: (4)
Rus IC damaged 6, Bst twol
Nwe
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 32@1: (6, 1)2@3: (3, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Nwe lwol
Arc 1st hit
A-arm
Rolls: 10@3; Total Hits: 610@3: (5, 2, 5, 1, 5, 2, 3, 3, 1, 6)
D-inf
Rolls: 10@2; Total Hits: 110@2: (4, 6, 6, 4, 5, 6, 5, 6, 3, 1)
these dice are beyond ridiculous now. everything is going right for axis and wrong for allies? :?
sheesh.
i will do russia asap. i want to keep the game moving, i don’t like to drag games like this out :x freakin dice have been nuts - some people say if you don’t complain they won’t get any better!
the sequence of events (to name a few recent ones) - losing bul with the russians (5 inf) not getting the 2 for bul and the 10 no (4 inf) losing 2 fighters with US in a 2% japanese defensive round. followed by a perfect G7??? :x :x
ok i’m done ranting. it’s been fun, but the dice certainly haven’t.
:-)
sorry for the rant - i’m done now. sometimes i just can’t hold back :-P
Arc twol
NCM
bmr Rus => Kar
9inf Blk => Bul
2arm Pol => Kar
inf 2art 2arm Pol => Bul
inf Ger => Pol
aa gun Ger => Fra
aa gun Blk => Ger
2ftr Nwe => Ger
2ftr Bst => Kar
Mobilize
inf art in Kar
9inf arm in Ger
Collect: 53
Sorry the noncoms took so long…one thing you have taught me is the need to be patient and not over-extend. I had to run through a couple of scenarios…and still not sure the best moves were made. Â :|
sorry for the rant - i’m done now. sometimes i just can’t hold back :-P
I totally understand your frustration…I have had a few games like that myself
R7 - with 29 buys 4 rpr, 7 inf, art
CM
trj () - arm (per) blitz to per
z34 (trn) - bom (rus) let’s give this bomber a job he can actually do…
ukr (arm) - inf (cau), inf (epl)
ind (aa) - inf (per)
z28 (trn) - sub (z30)
bel (arm, aa) - inf (rus), arm (epl)
arc (arm) - inf, arm (rus)
combat:
bel - inf, arm vs. arm
Input ErrorThere was an error in your dice throw: “/>” is not correct syntax.aaa 1@3:
bel
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (1)
bel twlo inf
arc - inf, arm vs. inf
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
Rolls: 1@3; Total Hits: 11@3: (3)
arc to the death
Rolls: 10@3; Total Hits: 610@3: (3, 3, 2, 2, 6, 1, 6, 5, 4, 1)
Rolls: 10@3; Total Hits: 310@3: (5, 6, 2, 6, 4, 2, 6, 2, 6, 5)
arc twlo inf
ukr - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (5, 6)
Rolls: 1@3; Total Hits: 11@3: (3)
every tank has hit so far.
ukr to the death
Rolls: 10@1; Total Hits: 010@1: (6, 5, 3, 2, 2, 2, 2, 5, 4, 4)
Rolls: 10@3; Total Hits: 710@3: (6, 3, 1, 4, 1, 5, 3, 1, 2, 3)
at least i didn’t take an infantry and tank, they would have failed as well
NC
euk - 7 inf, aa (epl)
cau - 5 arm (epl)
per - inf, 3 arm, aa (cau), arm (rus), bom (z34)
place 3 inf, art (rus)
place 4 inf (rus)
collect 21, has 21
correct map
Jap7-Buy: 6 inf, 2 arm, 2 dd, 2 bmr…save 0
CM
1. inf Saf => Rho
2. art Eaf => Cng
3. arm Feq => Waf => Feq
4. inf Sum => Aus
5. inf Bur/arm FIC => Egy arm
6. 5inf art Nin => Chi 3inf
7. 2arm FIC => Ind inf
Egy
A-inf arm
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
D-arm
Rolls: 1@3; Total Hits: 11@3: (1)