Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsKilroynothere (Axis) vs Questioneer (Allies) G40a3.9 G1
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Which that was the first roll!
z92 cwlo 1ftrGIB:
a
Input ErrorThere was an error in your dice throw: “/>d” is not correct syntax.aaa 1@4: -
oops
a
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 2)2@2: (3, 3)
d
Rolls: 1@4; Total Hits: 11@4: (3) -
rd 2
a
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 2)
d
Rolls: 1@4; Total Hits: 11@4: (3) -
GIB twlo 2inf.
Convoy Dis off KEN
Rolls: 1@3; Total Hits: 01@3: (5) -
CM:
SUD � walk in
KEN � walk inNCM:
Planes back to SITA
Arm NITA to ALB
2aa NITA to YUGOBuild tt z95
Collect 12+5+3 left over = 20 on hand
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Aggressive UK! Â I have only played the allies a couple of times, but have yet to have the guts to go after the Italians UK1. Definitely changes things dramatically in the med. Â
Sorry been busy…please be patient…at times I will play fast…other times I will play slow b/c of schedule…thanks :-)
On another note: Yes agreessive UK, I think as the Allies you gotta punch Italy in the mouth first before they have the time to get out of hand. Even if I lose the Tobruk battle (which is very very slightly in UK favor) its still worth it in that you wear down Italian land units in Africa. In the beginning, and hopefully with this opening gambit move, Italy will be cash strapped, forcing them to reinvest in land units at some point. Its usually a win- win for UK and the Allies.
ANZAC in a minute…
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Crap…first mistake by me…for some reason I thought the French ships were still alive in z93. I didn’t catch that you wiped them out with Germany. That gave you easy access to z92 which I threw me off.
If I would have known, I would have put the AC in z93 to block and land the planes in Gibr…Morocco or even Egy.
Do you mind if I do that turn over…it was a result of me not paying attention to what Germany did. Otherwise, I’d rather start over…as that will make Sealion much easier w/o those planes I lost.
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Just got to the game. I play slow or fast depending on the week as well. So, no worries.
If you want to play UK over, please do (at least the non-com) as it looks like your attacks wouldn’t change.
I did think it was odd you left yourself so vulnerable…. but just didn’t know what you were planning.
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Ok, thanks a lot- silly oversight- I did the new NCM- everything else is the same.
movea a plane to UK and the other planes to Gibr, blocked with a AC and CZ in z93 and z94 and CZ to z104
map attached
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cool and no prob. Multiple games you will miss something for sure.
Italy
Purchase:
1tt = 7 save 3CM:
Z93 (1cv)
1bb, 1ca, 1dd
1bbr NITAz94 (1ca)
2ftr SITA
1ss z95GRE: (4inf)
1arm, 2inf ALB
2art, 2inf NITA via tt
1ca bbrdSUD – walk in
2inf 1art ETHKEN – walk in
1inf ISO -
z93
a
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (3)2@4: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)z94
a
Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (6, 5)with sneak attack
d
Rolls: 1@3; Total Hits: 01@3: (6) -
z93 cwol
z94 rd 2
a
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (1, 2)with sneak attack
d
Rolls: 1@3; Total Hits: 01@3: (6) -
sneak attack worked for a change!
z94 cwol
GRE
a
Rolls: 2@1 4@2 1@3 1@3; Total Hits: 22@1: (2, 1)4@2: (6, 4, 3, 5)1@3: (1)1@3: (5)
d
Rolls: 4@2; Total Hits: 24@2: (3, 4, 1, 2) -
ouch…
rd 2
a
Rolls: 4@2 1@3; Total Hits: 14@2: (4, 5, 5, 3)1@3: (2)
d
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
greeks are tough!
rd 3
a
Input ErrorThere was an error in your dice throw: “/>d” is not correct syntax.aaa 1@2: -
oops…
a
Rolls: 3@2 1@3; Total Hits: 33@2: (2, 1, 1)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
oh sure… NOW they all hit!
GRE twlo 3inf.
NCM:
Planes back to SITA
Arm NITA to HUN
2aa NITA to YUGOBuild
1tt z97convoy raid on KEN
Rolls: 1@3; Total Hits: 01@3: (5) -
Italy collects 19 + 3 left over = 22
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