Tinydictator: First Blood (Axis)


  • 2 Ftr shot down.

    Round 1: 8 Inf, 5 Art, 3 Tanks, 3 Tac, 3 Bmb, 1 Crs, 1 BB vs 5 AA, 10 Inf, 1 Mech, 2 Art, 3 Ftr
    DiceRolls: 3@1 10@2 4@3 7@4; Total Hits: 123@1: (2, 1, 2)10@2: (4, 2, 2, 3, 4, 3, 1, 1, 5, 1)4@3: (3, 2, 2, 6)7@4: (5, 6, 3, 5, 3, 6, 4)
    DiceRolls: 13@2 3@4; Total Hits: 413@2: (4, 3, 6, 5, 6, 4, 6, 1, 5, 2, 5, 1, 3)3@4: (2, 5, 5)


  • Casualties: 4 Inf (GER); 5 AA, 5 Inf (UK), 2 Inf (FR)

    Round 2: 4 Inf, 5 Art, 3 Tanks, 3 Tac, 3 Bmb vs. 3 Inf, 1 Mech, 2 Art, 3 Ftr
    DiceRolls: 9@2 3@3 6@4; Total Hits: 99@2: (1, 1, 6, 5, 6, 5, 2, 3, 4)3@3: (6, 6, 1)6@4: (1, 2, 3, 6, 2, 4)
    DiceRolls: 6@2 3@4; Total Hits: 56@2: (3, 6, 6, 1, 5, 2)3@4: (4, 4, 1)


  • Casualties: 4 Inf, 1 Art

    GER collects 28 IPC from UK(A)

    Non-combat move:

    3 Bmb (UK) land in WGer
    3 Tac (UK) land in Hol

    1 Inf (sz98) -> Egy
    1 sub(sz112) -> sz125
    1 sub(sz112) -> sz91
    1 sub(sz101) -> sz89 (Tropicana! :mrgreen: They deserve some time off :-D)
    1 Inf, 2 Tank (Ger) -> Pol
    1 Tank (Ger), 1 Tank (Hun) -> Rom
    3 Mech (WGer) -> Hun
    1 Inf (Fin) -> Nor

    Build:
    WGer: 1 DD (sz112), 2 Inf
    Ger: 1 Mech, 9 Art

    Convoy raid (sz125):
    DiceRolls: 2@3; Total Hits: 12@3: (3, 5)


  • Collect: 28 + 50 + 20 - 3 = 95 IPC

    yeah baby!


  • actually, no convoy raid in sz125, as Germany is still in peace with Russia (Though I assume that now Stalin will let drop this sharade of peacefulness of his)

    so Germany 98 IPC.

    And actually ANZAC earns 21+6 (they have both of their NOs)

    Map with updated income and NOs attached.

    First Blood (Germany3).AAM


  • another correction: the sub from sz112 does not go to sz91, it stays where it is.

    First Blood (Germany3).AAM


  • That’s a lot of money…

    USSR 3

    Declares war on all fascst imperalistic p*gs! (and those funny Italians too)

    Buy (37):

    7 inf (21)
    2 art (8)
    2 mec (8)

    Combat:

    Fin: 2 inf (Kar) - walk in
    Kor: 12 inf, 2 AA (Amu) - walk in
    Sz110: 1 sub (Sz125) - submerges

    NCM

    Bal: 1 inf (Nov)
    Nov: 1 inf (Kar)
    Bel: 2 inf, 2 art (Nov)
    Bry: 2 inf (Bel)
    S.Uk: 6 inf, 4 art (N.Uk), 2 AA (Bry)
    Ros: 1 inf (S.Uk); 1 inf, 1 art (Bry); 2 figs, 2 tacs (Nov)
    Cau: 1 inf (Vol); 2 mecs, 2 tan (Bry)
    N.Pe (activate): 2 inf (Cau), 1 tan (Vol)
    Tim: 6 inf (Yen)

    Build:

    Nov: 2 inf, 1 art
    S.Uk: 2 inf, 1 art
    Vol: 2 inf, 1 mec
    Rus: 1 inf, 1 mec

    Collect:

    42+3 (47)

    Japan…

    First Blood (USSR3).AAM


  • (45 I mean)


  • 45 for Russia is not bad either, but having Finland for 1 or 2 turns is not going to save your bolshevik ass. Btw I do not need to get to Moscow as long as I keep London and Egypt.

    Oh and you get thoroughly convoy raided in Korea:
    DiceRolls: 7@3; Total Hits: 37@3: (3, 3, 5, 6, 4, 3, 6)

    JAPAN 3:

    Build (41):
    1 Trn (7)
    2 Inf (6)
    1 sub (6)
    1 Ftr (10)
    1 Minor IC (12)

    BB sz33 repairs

    Combat move:

    to sz26: 1 Trn [load 1 Inf, 1 Tank (Jap)] (sz6); 1 Trn [load 2 Inf (Car)], 1 BB (sz33)
    to Hawaii: 3 Inf, 1 Tank, shore bombardment 2 BB, 1 Crs (NB that the Ftr on the AC does not attack)
    to sz54: 1 sub (sz33); 1 Ftr (sz46); 1 Bmb (Wak)
    to sz56: 1 sub (sz46); 1 DD (sz33)
    to sz43: 1 sub (sz35)
    to sz47: 1 Trn [load 1 Inf (Car)] (sz46)
    to NBr: 1 Inf
    to sz45: 1 Trn [load 2 Inf (Guam)] (sz21); 1 Trn [load 1 Inf, 1 Art (Phil)] (sz35); 1 Crs (sz46)
    to DGu: 3 Inf, Art; 1 Ftr (Car); 1 Tac (sz46)
    to Sze: 4 Inf, 3 Art (Kwe); 1 Mech (Hun)
    to Yun: 1 Inf (Kwe); 2 Inf, 1 Art, 2 Ftr, 2 Tac, 1 Bmb (Kwa); 1 Ftr, 1 Tac (Anh)
    to Cha: 2 Inf (Jeh); 1 Ftr (Man)

    Hawaii: 3 Inf, 1 Tank, 1 Crs, 2 BB vs 1 AA, 3 Inf
    DiceRolls: 3@1 2@3 2@4; Total Hits: 13@1: (1, 5, 6)2@3: (5, 4)2@4: (6, 5)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 3, 6)

    sz54: 1 sub, 1 Ftr, 1 Bmb vs 1 DD
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    DGu: 3 Inf, 1 Art, 1 Crs, 1 Ftr, 1 Tac vs 1 Ftr
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 02@1: (6, 3)2@2: (3, 3)2@3: (4, 4)1@4: (6)
    DiceRolls: 1@4; Total Hits: 11@4: (3)

    sz56: 1 sub, 1 DD vs 1 sub (first roll is the sub = first strike)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Cha: 2 Inf, 1 Ftr vs 1 Inf
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Sze: 4 Inf, 1 Mech, 3 Art vs 1 Inf
    DiceRolls: 2@1 6@2; Total Hits: 12@1: (2, 5)6@2: (2, 6, 5, 6, 4, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Yun: 3 Inf, 1 Art, 3 Ftr, 3 Tac, 1 Bmb vs 1 AA, 8 Inf
    AA:DiceRolls: 3@1; Total Hits: 13@1: (5, 1, 4)


  • Wow, that is some sorry dice-rolling! I roll with 16 in DGu and hit NONE, and I roll with 17 in Hawaii and hit one…

    I assume you take the hit in Hawaii on the AA.

    Cha retreats.

    1 Ftr gets shot down in Yun. I’ll need to know your OOL for Yun.

    Round 2:

    Hawaii: 2 Inf, 1 Tank vs 3 Inf
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (5)
    DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 1)

    DGu: 2 Inf, 1 Art, 1 Ftr, 1 Tac vs 1 Ftr
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (5)2@2: (4, 1)1@3: (2)1@4: (3)
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Yun: 3 Inf, 1 Art, 2 Ftr, 3 Tac, 1 Bmb vs 1 AA, 8 Inf
    DiceRolls: 2@1 2@2 3@3 3@4; Total Hits: 52@1: (4, 6)2@2: (6, 1)3@3: (1, 1, 1)3@4: (6, 6, 2)
    DiceRolls: 8@2; Total Hits: 48@2: (3, 5, 2, 3, 1, 1, 2, 4)


  • THIS BATTLE IN HAWAII IS A BAD JOKE!!!

    Do you take the hit in Yun on the AA or on another Inf? Obviously I retreat now.

    Hawaii: 1 Tank vs 3 Inf
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    DiceRolls: 3@2; Total Hits: 13@2: (3, 2, 5)


  • This is pathetic. Do you know why I did not send the Ftr in the battle? Because I considered that it was clearly unnecessary and I didnt want to expose him to the AA. The only way how this turn could have gone possibly worse is if the DD in sz54 had shot down my sub.


  • :-o I knew my luck was going to change!  :-D All of those guys are getting purple hearts.

    Don’t say ‘it couldn’t have gone worse’, you still have the Yunnan fight… I take the hit on the AA.


  • Small consolation: if I had rolled this awesome during Sea Lion, the game would be over…


  • Non-combat move:

    1 Ftr (sz54); 1 sub, 1 AC, 1 Ftr, 1 Tac (sz6) -> sz26
    1 DD (sz6) -> sz33
    1 AC (sz46); 1 Ftr, 1 Tac (DGu) -> sz45
    1 Bmb (sz54) -> Car
    1 Ftr (Cha) -> Man
    2 Ftr, 3 Tac, 1 Bmb (Yun); 1 Inf, 1 AA (Anh); 1 Inf (Kwe) -> Hun

    Build:
    1 Minor IC in Hon
    Jap: 1 Trn, 1 sub, 2 Inf, 1 Ftr

    This turn really killed me in the Pacific. I can’t eat as much as I would like to vomit. I lost 2 Inf in DGu, which really hurts and of course Hawaii is nothing but desaster. Instead of shifting 6 IPC from the US to Japan and having an operational port under my ass, I have to creep back somewhere safe now. I guess I should take this as a lesson not even to take tiny chances in battles as important as this one.

    The map is attached.

    PS: You hit above average in Yunnan too, and your AA got a Fighter. I wouldn’t call that a lucky battle for me.

    First Blood (Japan3).AAM
    First Blood (Japan3).AAM


  • This is the correct map again.

    I guess I indeed have still very good odds winning this game on the Atlantic side of the map. Its nonetheless frustrating to see your entire strategy go bust on an outcome as ridiculous as this.

    First Blood (Japan3).AAM


  • small change: The sub from sz6 goes to sz33 and the DD from sz6 goes to sz26.

    First Blood (Japan3).AAM


  • I had luck all-round (except the sub), including Yunnan. But the DGU takes the cup, it was pretty incredible.

    As for Hawaii, I ran the calculator (now, I’m not using one, or else I wouldn’t have the guts to carry through my attriction strategy) and it were 25% of getting one 1 on the first round. You knew that if that happened and I rolled average (1 hit), it would be same hits, less points for you… You should have gone in with the fig. But even if you did, I still got two inf standing. With the same (admitedly lucky) rolls, even if you had killed another inf in the meantime and took the last hit on the fig, it would still be a 3 v 2 showdown…

    I don’t think you were ever going to win in the Pacific, I was feeling quite confident of holding out Sydney (still a few turns before you get there, with our without the DGu inf, and 22+ to spend) and bogging you down in Hawaii with a couple rounds’ spending by the US (which you wouldn’t be able to keep up with without NOs) - but then again I don’t know your strategy…

    Another small consolation is that luck evens out, and you want it on your biggest chance - which always was Europe, particularly with the high-flying Italians. I usually prefer my luck in the Russian stepes :wink:

    Good night!


  • Hm, I don’t have a caluclator, but if my stochastic skills don’t fail me, that is not correct. My probability to score hits in the shore bombardment round was 1.6% for no hits and 11.5% for 1 hit. That means 86.9% 2+ hits. And even if  I have only one hit and you have one hit (as it happened), it is 2 Inf 1 Tank vs 3 Inf, which usually is also more likely to either mutual annihilation or a win for me, and not you surviving with 2 units:

    Even in round 2, I had a 65.3% chance to score 1+ hits (your chance to get 2+ hits was 25.9%). Thus, even if the odds were slightly on your side, the by far most likely outcome was for each of us to have exactly one hit (48.6% for me and 44.4% for you, the remaining outcomes sharing the rest of the probabilities).

    If that happens, it is 1 Inf, 1 Tank vs 2 Inf, and then the odds are slightly on my side: 0/1/2 is 41,67%/50%/8,3% for me vs 44,4%/44.4%/11.1% for you.

    Instead, I had no hit, The probability of this result, if I take your 1 hit in round 1 as a given, was 4,78% (my only consolation being that I did not hit the jackpot of scoring no hits at all in two rounds, which was at 0,55%). So yes, I took a chance of about 5% in an important battle when I didn’t needed to. Apparently that was silly.


  • I’m not saying that, all that I am saying is why take a 20%, or even 10% chance, on a decisive battle when you can avoid it? A 10% event will happen once every 10 rolls. After that, a tank and three inf against 3 inf is always risky - the 2 surviving inf are nice, but mutual annihilation favours me too.

    The problem is that small battles swing so easily. My rolls weren’t that lucky, I only hit two once. You had 1 when you should have gotten 3, 0 when should have gotten 1, and 1 on a 50%. We’ve seen more incredible stuff - like the D.Gu battle right now. Imagine I had gotten three hits in the first round against your average three? How many times we’ve seen infantry hit three times in a row… The bad luck just hurts more because it was crucial.

    However, you were only in the position to make the assault because my previous attack on those units failed utterly… On average the cruiser would be dead by round 2, one extra hit with a sub and you’d add the damaged battleship or make the ac inoperable…

    But if you feel strongly about this particular turn of bad luck, we can re-roll all the fights.

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