Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
here’s the right map
should be 2 more inf in gbr
i KNEW that was going to happen. and i did it anyway. :x
I really hate the way the dice roller on here does aa guns….I find the kill ratio way too high!
Ita5-Buy: 2 arm…save 0
CM
None
NCM
4inf Ita => Blk
5inf 2art Fra => Ita
ftr Ger => Ita
Mobilize
2arm in Ita
Collect: 15
USA5 - with 49 buys trn, 4 ftr, save 2
CM
z50 (des) - sub (z51), 5 ftr (z56), 2 bom (sol), 4 ftr (z47)
combat:
z50 - sub, 9 ftr, 2 bom vs. des
Rolls: 1@2 9@3 2@4; Total Hits: 61@2: (5)9@3: (4, 5, 4, 4, 3, 2, 2, 5, 1)2@4: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
z50 cwlo sub
NC
z51 - 9 ftr (z50), ftr (eca), trn, 5 des, 3 acc (z56), des, 2 acc (z47), inf (haw)
sol - 2 bom (z50)
z13 - trn, des, acc (z8)
alg - 2 inf (gbr)
z60 - des (z53)
place trn (z56)
place 4 ftr (wus)
collect 48, has 50
Ger6-Buy: 9 inf, arm…save 0
CM
1. arm Bst => Bel inf
2. 3inf arm Pol/4ftr Fra/bmr Ger => Bul 2inf arm
3. 2inf art 2arm Pol => Epl 2inf art
4. 8arm Bst => Kar inf
Kar
A-8arm
Rolls: 8@3; Total Hits: 28@3: (6, 4, 5, 6, 6, 2, 6, 1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
Kar twol
Epl
A-2inf art 2arm
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (4)2@2: (4, 4)2@3: (1, 3)
D-2inf art
Rolls: 3@2; Total Hits: 13@2: (4, 2, 6)
Epl
A-inf art 2arm
Rolls: 2@2 2@3; Total Hits: 02@2: (6, 5)2@3: (6, 6)
D-art
Rolls: 1@2; Total Hits: 11@2: (2)
Epl
A-art 2arm
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 2)
D-art
Rolls: 1@2; Total Hits: 01@2: (3)
Epl twlo 2inf
Bul
A-3inf arm 4ftr bmr
Rolls: 3@1 5@3 1@4; Total Hits: 73@1: (1, 1, 1)5@3: (2, 5, 2, 1, 2)1@4: (5)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 4)1@3: (5)
Bul lwol
Bel 1st hit
A-arm
Rolls: 10@3; Total Hits: 410@3: (4, 4, 1, 6, 2, 4, 4, 3, 2, 5)
D-inf
Rolls: 10@2; Total Hits: 310@2: (6, 5, 2, 3, 6, 5, 2, 6, 5, 1)
that was the one I wanted most :cry:
Bel cwlo arm
NCM
4ftr Bul => Blk
aa gun Ger => Blk
aa gun Fra => Ger
3inf 3art Ger => Pol
9inf Ger => Blk
bmr Bul => Ita
5arm Bst => Pol
Mobilize
9inf arm in Ger
Collect: 39
R6 - with 38 buys 6 inf, 4 arm
CM
bst () - arm (euk)
epl (art, 2 arm, aa) - 2 inf (euk), 8 inf (ukr), 6 arm (cau)
bul (3 inf, arm) - 5 inf (ukr), bom (rus)
per (inf) - 4 inf, 2 arm (cau)
combat:
epl - 10 inf, 6 arm vs. art, 2 arm
Rolls: 10@1 6@3; Total Hits: 610@1: (3, 5, 4, 5, 6, 1, 4, 4, 5, 4)6@3: (2, 1, 2, 1, 3, 5)
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 6)
epl twlo inf
per - 4 inf, 2 arm vs. inf
Rolls: 4@1 2@3; Total Hits: 14@1: (2, 5, 1, 3)2@3: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
per twol
bul - 5 inf, bom vs. 3 inf, arm
Rolls: 5@1 1@4; Total Hits: 25@1: (5, 5, 2, 4, 1)1@4: (1)
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 1, 4)1@3: (5)
bul 2
Rolls: 3@1 1@4; Total Hits: 03@1: (2, 6, 4)1@4: (6)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
bul 3
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 3)1@4: (5)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
bul 4
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5)
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
bul 5
Rolls: 2@1 1@4; Total Hits: 02@1: (2, 6)1@4: (5)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
:roll: whatever…
NC
eve - inf (nov)
per - arm (cau)
cau - aa (ukr)
nov - 2 inf (rus)
rus - bom (bul)
z30 - sub (z33)
place 2 inf, 2 arm (cau)
place 4 inf, 2 arm (rus)
collect 29, has 29
quite an unexpected rabbit punch to the allies. my bomber missed 4 of 5… yeah, 4 of 5. great job guys.