Flip(allies) vs Tex(axis)Spring 42


  • Zone 59
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    defender
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Chi

    DiceRolls: 7@1 2@3; Total Hits: 37@1: (1, 1, 6, 5, 6, 4, 3)2@3: (6, 1)

    defender
    DiceRolls: 1@4 2@2; Total Hits: 01@4: (5)2@2: (3, 6)


  • Zone 52(Assuming US sub submerges)

    surprise attack
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    DiceRolls: 1@4 2@3 1@1; Total Hits: 31@4: (3)2@3: (2, 3)1@1: (2)

    defender
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (2)


  • Results
    Zone 34- No casualties for Japan
    Zone 59-No casualties for Japan
    Zone 52-Japan loses Bomber
    Chi-No casualties For Japan

    noncombat-
    2fighter in Chi to Fic
    tranport in Zone 60 picks up tank & infantry drops of at Man in Zone 61
    Fighter in Jpn to Man

    Place transport, cruiser in zone 61
    tank, infantry in Jpn

    Collect 32, 32 on hand

    Flip v Tex J1 (1).AAM


  • Well I guess I’ll try something different

    US1
    Builds
    With 42
    bb=20
    Cv=14
    dd=8
    save 0

    Combat
    dd sz20 to sz10
    ftr EUS to sz10 vs sub

    sub to stay in sz52
    bb sz55 to sz52
    ftr Haw to sz52
    ftr WUS to sz52
    bmr EUS to sz52 vs sub,cc,cv ftr(I’m going to take it your sub fights)
    Let me know if you would want me to do this over

    Sz10 attack(1)dd ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)

    defend sub
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Sz10 attack(2)dd ftr
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)

    defend sub
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • Sz52 attack sub
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    defend sub
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    The rest 2ftr bmr bb
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (6, 1)2@4: (6, 4)

    defend cv cc ftr
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (4)1@4: (4)


  • I got hit from my battleship so I’ll take of the sub & cv
    US with a damaged (bb)

    Sz52 attack(2) sub
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    The rest 2ftr bmr bb
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 4)2@4: (6, 4)

    defend cc ftr
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)


  • Results
    Sz10 cwol
    Sz52 cwlo ftr damaged bb

    Non Combat
    ftr sz10 to sz55(await cv build)CUS,WUS,sz55
    ftr sz10 to sz55(await cv build)
    bmr sz52 to Haw
    inf(WUS)inf(Mid) via tt sz55 to sz52(loaded)
    2inf CUS to WUS
    tank EUS to WUS
    2inf art EUS to ECa
    2inf Sin to Kaz

    Build placement
    bb,cv,dd sz55

    Collect income
    Earned 40 saved 0=40 IPC’s

    Flip v Tex US1.AAM


  • Rus2
    Builds
    With 26
    7inf=21
    tank=5
    save 0

    Combat
    2inf,art,tank,ftr Cau to Ukr vs 4tank

    Ukr attack(1)2inf art tank ftr
    DiceRolls: 1@1 2@2 2@3; Total Hits: 11@1: (5)2@2: (5, 5)2@3: (5, 1)

    defend 4tank
    DiceRolls: 4@3; Total Hits: 24@3: (6, 4, 2, 3)


  • Dang
    Ukr attack(2)art tank ftr
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (6, 2)

    defend 3tank
    DiceRolls: 3@3; Total Hits: 23@3: (6, 3, 2)


  • New I should have but another inf in there

    ftr retreats to WRu

    Results
    Ukr dwlo 2inf art tank(2 Ger tank remain)

    Non Combat
    2tank Cau to WRu
    3inf(aagun) Rus to WRu
    inf,tank Rus to Cau
    2inf Nov to Rus
    4inf Yak to Nov
    sub sz2 to sz3

    Build placement
    3inf,tank Cau
    4inf Rus

    Collect income
    Earned 24 saved 0=24 IPC’s

    Flip v Tex R2.AAM


  • I’m dying a slow death!!!


  • Im really sorry I havent been playing.

    Germany 2

    buy aircraft carrier, destroyer, bomber, 2infantry
    save2

    combat-
    transport to zone 14 picks up infantry and artillery, goes to zone 15 drops of in Egy
    infantry, artillery in Lib to Egy
    2fighters in Blk to Egy
    bombard with battleship in zone 15


  • Egy

    DiceRolls: 1@4 4@2 2@3; Total Hits: 51@4: (1)4@2: (1, 5, 3, 1)2@3: (2, 3)

    defender
    DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 6)


  • Results
    Egy- Ger loses 1infantry

    noncombat-
    2fighter in Egy to Lib
    4tanks in Ger to Bel
    2tanks in EEu to Bel
    2tanks in Ukr to Bel
    2infantry in Kar to Bel
    1infantry in Blk to Ukr
    fighter in Blk to Bel
    2fighter in Ger to zone5
    3inf in Weu to Ger

    Place aircraft carrier, destoyer in zone 5
    bomber, 2infantry in Ger

    Collect 39, 41 on hand

    Flip v Tex G2.AAM


  • No problem,I just tend to lose focus if I’m not playing regularly

    UK2
    Builds
    With 33
    Cv=14
    ftr=10
    sub=6
    inf=3
    save 0

    Combat
    2inf Ind to FIC
    bmr Cng to FIC vs 2ftr

    inf Nwy to Kar
    ftr WRu to Kar
    bmr UK to Kar vs inf

    2inf,art,tank UK via 2tt,bb sz3 to sz7 land WEu vs 2inf

    inf(tt)sz30 to sz38 pick inf(Aus) to sz47 land NGu vs inf

    FIC attack(1)2inf bmr
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 5)1@4: (1)

    defend 2ftr
    DiceRolls: 2@4; Total Hits: 22@4: (4, 1)


  • FIC attack(2)bmr
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    defend ftr
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • Ya thats about right

    Kar attack(1)inf ftr bmr
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (5)1@3: (2)1@4: (3)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • WEu attack(1)2inf art tank bb bombard
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 01@1: (2)2@2: (4, 5)1@3: (4)1@4: (6)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

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