sent a chat so we don’t clutter up this thread
R01-Ol' Blood&Guts (Axis) vs. Boldfresh (Allies+8)
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Egy
A-inf arm 2ftr cru bb
Rolls: 1@1 4@3 1@4; Total Hits: 21@1: (2)4@3: (4, 5, 6, 3)1@4: (3)
D-inf art
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Egy twol
NCM
2ftr Egy => sz34
cv sz35 => sz34
aa gun FIC => Bur
arm Sui => Sik
3arm Man => Nin
3inf Man => Sui
2trn cv sz37 => sz61
dd sz62 => sz50
dd sz62 => sz61
2ftr sz62 => sz61Mobilize
sub dd bb ftr in sz62
3arm in JapCollect: 64
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UK5 - with 41 buys 2 inf, 2 trn, 2 ftr
CM
ger (aa) - sbr bom (bel)
NC
z13 - ftr, acc, bat (z15), 2 trn, acc (z8)
z8 - ftr (z15) to US acc
z17 - trn (z8)
alg - 3 inf, arm (gbr), bom (ger)
gbr - inf (fin), inf (kar)
z2 - trn (z4) -
misclick… disregard it. working on the move now.
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UK5 - with 41 buys inf, trn, 3 ftr, save 1
CM
ger (aa) - sbr bom (bel)
car () - inf (aus)combat:
ger aa
Rolls: 1@1; Total Hits: 11@1: (1)
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i KNEW that was going to happen. and i did it anyway. :x
NC
z13 - 2 ftr, acc, bat (z15), 2 trn, acc (z8)
z17 - trn (z8)
alg - 3 inf, arm (gbr), ftr (z8)
gbr - inf (fin), inf (kar)
z2 - trn (z4)place inf, 3 ftr (gbr)
place trn (z2)collect 34, has 35
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here’s the right map
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should be 2 more inf in gbr
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i KNEW that was going to happen. and i did it anyway. :x
I really hate the way the dice roller on here does aa guns….I find the kill ratio way too high!
Ita5-Buy: 2 arm…save 0
CM
NoneNCM
4inf Ita => Blk
5inf 2art Fra => Ita
ftr Ger => ItaMobilize
2arm in ItaCollect: 15
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USA5 - with 49 buys trn, 4 ftr, save 2
CM
z50 (des) - sub (z51), 5 ftr (z56), 2 bom (sol), 4 ftr (z47)
combat:
z50 - sub, 9 ftr, 2 bom vs. des
Rolls: 1@2 9@3 2@4; Total Hits: 61@2: (5)9@3: (4, 5, 4, 4, 3, 2, 2, 5, 1)2@4: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
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z50 cwlo sub
NC
z51 - 9 ftr (z50), ftr (eca), trn, 5 des, 3 acc (z56), des, 2 acc (z47), inf (haw)
sol - 2 bom (z50)
z13 - trn, des, acc (z8)
alg - 2 inf (gbr)
z60 - des (z53)place trn (z56)
place 4 ftr (wus)collect 48, has 50
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Ger6-Buy: 9 inf, arm…save 0
CM
1. arm Bst => Bel inf
2. 3inf arm Pol/4ftr Fra/bmr Ger => Bul 2inf arm
3. 2inf art 2arm Pol => Epl 2inf art
4. 8arm Bst => Kar infKar
A-8arm
Rolls: 8@3; Total Hits: 28@3: (6, 4, 5, 6, 6, 2, 6, 1)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Kar twol
Epl
A-2inf art 2arm
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (4)2@2: (4, 4)2@3: (1, 3)
D-2inf art
Rolls: 3@2; Total Hits: 13@2: (4, 2, 6)
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Epl
A-inf art 2arm
Rolls: 2@2 2@3; Total Hits: 02@2: (6, 5)2@3: (6, 6)
D-art
Rolls: 1@2; Total Hits: 11@2: (2)
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Epl
A-art 2arm
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (3, 2)
D-art
Rolls: 1@2; Total Hits: 01@2: (3)
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Epl twlo 2inf
Bul
A-3inf arm 4ftr bmr
Rolls: 3@1 5@3 1@4; Total Hits: 73@1: (1, 1, 1)5@3: (2, 5, 2, 1, 2)1@4: (5)
D-2inf arm
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 4)1@3: (5)
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Bul lwol
Bel 1st hit
A-arm
Rolls: 10@3; Total Hits: 410@3: (4, 4, 1, 6, 2, 4, 4, 3, 2, 5)
D-inf
Rolls: 10@2; Total Hits: 310@2: (6, 5, 2, 3, 6, 5, 2, 6, 5, 1)
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that was the one I wanted most :cry:
Bel cwlo arm
NCM
4ftr Bul => Blk
aa gun Ger => Blk
aa gun Fra => Ger
3inf 3art Ger => Pol
9inf Ger => Blk
bmr Bul => Ita
5arm Bst => PolMobilize
9inf arm in GerCollect: 39
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R6 - with 38 buys 6 inf, 4 arm
CM
bst () - arm (euk)
epl (art, 2 arm, aa) - 2 inf (euk), 8 inf (ukr), 6 arm (cau)
bul (3 inf, arm) - 5 inf (ukr), bom (rus)
per (inf) - 4 inf, 2 arm (cau)combat:
epl - 10 inf, 6 arm vs. art, 2 arm
Rolls: 10@1 6@3; Total Hits: 610@1: (3, 5, 4, 5, 6, 1, 4, 4, 5, 4)6@3: (2, 1, 2, 1, 3, 5)
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 6)
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epl twlo inf
per - 4 inf, 2 arm vs. inf
Rolls: 4@1 2@3; Total Hits: 14@1: (2, 5, 1, 3)2@3: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
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