@mike64 I put the wrong factory in Egypt…can you edit that?
Tinydictator: First Blood (Axis)
-
and thats 6 damage on the airfield and 16 damage on the factory, plus one sub surviving in sz101!
(that is btw why the attack on the US in G1, while risky, can be quite worth it when successful: 48 points of damage done so far by the three subs!)
Non-combat move:
3 bmb (UK) land in WGer
2 Tac (UK land in HolBB (sz111) -> sz112
Crs (sz113) -> sz112
Trn (sz113) convoys 1 Art (Normandy) to WGer -> sz112
1 Tach (NIta); 1 Ftr (Hol); 1 Ftr (SIta); 2 Inf, 4 Art (Ger); 1 Tank, 1 Mech (Normandy); 1 Tank, 2 Mech (SFra); 1 Tank (Fra) -> WGer
3 Tanks (Fra) -> Ger
6 Inf (Fin) -> Nor
1 Inf (Yugo) boards Ital. Trn sz97
5 Inf, 2 Art (Yugo); 2 Art, 1 AA (Hun);5 Inf (Bul) -> Rom
6 Inf, 2 AA (Ger); 8 Inf, 1 AA (Hun) -> Pol
3 Tanks (Yugo) -> Hun
1 AA (WGer) -> HolBuild:
WGer: 3 subs, 7 Trn (sz112)
Ger: 1 InfCollect: 44 + 10 = 54 IPC
-
attachment :roll:
-
correction in the map: the Inf build in Ger was missing.
-
Happy days indeed! You’ve bought more subs than anything else, lets see how it works out in the end…
Lets try to adjust the income at the top left of the map as we finish our turns (I adjusted Germany and Italy).
Russia 2
Buy (37):
4 inf (12)
2 art (8)
1 tan (6)
1 tac (11)Combat:
none
NCM:
Kar: 3 inf (Nov)
Bel: 3 art, 1 inf (Nov); 12 inf, 1 art, 2 AA (Bal); 1 inf, 1 art (Smo)
Bry: 2 AA (Smo); 1 inf, 1 art, 1 tan (Rus); 2 mec, 2 tan (Ukr)
N.Uk: 1 inf (Bes); 5 inf, 4 art (Ukr)
Cau: 2 inf (Ros)
Yen: 6 inf (Yak)
Amu: 12 inf, 2 AA (Bur)
Sz115: 1 cc (Sz114)Build:
Nov: 2 art, 1 tac
Ukr: 3 inf
Vol: 1 tan, 1 infCollect:
37
-
JAPAN 2:
Build (37):
1 AC (16)
1 DD (8)
1 sub (6)
1 Trn (7)Combat move:
Strategic bombing (Ind): 1 Bmb (Kwa)
to sz26: 1 BB, 1 Crs, 1 AC, 2 Ftr, 2 Tac (sz31); 1 sub (sz33); 1 Ftr (Car); 1 Ftr, 1 Tac (Jap); 1 Bmb (Msh)
to sz43: 2 Ftr, 2 Tac (Kwa)
to sz45: 1 Tac (sz35)
to Ngu: 1 Inf (Pau); 1 Trn (sz35) via sz34 to sz46
to Gua: 2 Inf (Jap); 1 Trn (sz6) to sz21
to Phil: 1 Inf, 1 Art (Jap); 1 Trn (sz6) to sz35
to Hun: 1 Inf, 1 Mech (Anh); 2 Ftr, 1 Tac (Kwa)
to Kwe: 7 Inf, 3 Art (Anh)Scramble in Hawaii?
-
Yes!
OOL: 1st hit ac, 1st hit bb, ANZAC cc, US cc, tac, ANZAC fig, US figs, 2nd hit ac, 2nd hit bb.
-
There we go:
ROUND 1 - FIGHT!!!:
Ind: 1 Bmb vs AA
Rolls: 1@1; Total Hits: 01@1: (6)
Rolling 1d6:
(5)sz26: 1 BB, 1 Crs, 1 AC, 4 Ftr, 3 Tac, 1 sub, 1 Bmb vs. 1 AC, 2 Crs, 1 Tac, 1 BB, 4 Ftr
Rolls: 1@2 5@3 5@4; Total Hits: 71@2: (1)5@3: (5, 5, 2, 2, 4)5@4: (1, 1, 3, 5, 2)
Rolls: 1@2 3@3 5@4; Total Hits: 61@2: (2)3@3: (5, 2, 3)5@4: (1, 3, 5, 5, 3)
sz43: 2 Ftr, 2 Tac vs 1 DD
Rolls: 2@3 2@4; Total Hits: 42@3: (1, 2)2@4: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
sz45: 1 Tac vs 1 Trn (automatic)
Hun: 1 Inf, 1 Mech, 2 Ftr, 1 Tac vs 1 Inf
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 6)2@3: (3, 4)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Kwe: 7 Inf, 3 Art vs 1 Inf
Rolls: 4@1 6@2; Total Hits: 34@1: (5, 3, 6, 1)6@2: (5, 4, 1, 5, 1, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
-
that’s 7 damage to India…
ROUND 2
sz26: Japanese casualties: 1 hit on BB, 2 hits on AC, 2 Ftr, 1 Tac
-> 1 sub (first strike), 1 Crs, 2 Ftr, 2 Tac, 1 Bmb, 1 BB vs 1 AC, 2 Ftr, 1 BB
Rolls: 1@2 3@3 4@4; Total Hits: 41@2: (5)3@3: (5, 2, 6)4@4: (1, 4, 1, 6)
Rolls: 1@2 3@4; Total Hits: 21@2: (4)3@4: (3, 1, 5)
-
Japanese casualties: 2 Tac
Non combat move:
1 Ftr, 1 Tac (Kwa) -> sz6
1 Ftr (Kwa); 1 Tac (sz45); 1 AC, 1 Crs, 1 sub (sz35) -> sz46
1 BB, 1 DD (sz35); 1 Trn (sz31, load 1 Inf Wak); 1 sub (sz6) -> sz33
1 Ftr (sz35); 1 Inf (Wak) -> Car
Bmb (Ind); 2 Ftr, 2 Tac (sz43); 1 Inf, 1 Art (Hon); 1 Inf (FIc) -> Kwa
1 Inf (FIc) -> Yun
3 Inf (Jeh), 1 Ftr (Hun) -> Man
1 Inf, 1 AA (Jeh); 1 Ftr, 1 Tac (Hun) -> Anh
1 AC (sz31) -> sz26
1 Bmb (sz26) -> Wak
1 sub (sz6) -> sz35Build:
Jap: 1 AC, 1 DD, 1 sub, 1 Trn (sz6)Collect: 41 IPC
PS: Do not forget the convoy raids for the US in sz26 (unless you kill me, which is unlikely) and 101.
PPS: I believe that things aren’t going exactly well for you.
PPPS: Nice move to go to Amur though.
-
We’re just in turn 2… Mutal annihilation suits me fine, as long as the USA is pumping from round 1…
USA 2
Buy (71):
2 dd (16)
2 acs (32)
2 tacs (22)
save 1Combat move:
Sz26: 1 dd (Sz25); 3 sub, 1 dd (Sz10); 1 bom (W.US)
I’ll separate the first strike subs.
Rolls: 3@2 2@2 1@4; Total Hits: 13@2: (5, 5, 3)2@2: (1, 5)1@4: (5)
OOL?
-
Well, I think it’s pretty obvious it’s the sub (could have hit a little bit more…)
Defenders roll
Rolls: 1@1 1@2 1@3 3@4; Total Hits: 41@1: (6)1@2: (6)1@3: (3)3@4: (3, 3, 2)
-
Darn… Round 2 (2 dds, 1 sub casualty)
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 4)1@4: (4)
-
oh my… I suppose it’s the cruiser.
Rolls: 1@2 1@3 3@4; Total Hits: 21@2: (3)1@3: (4)3@4: (1, 5, 2)
-
hm. actually I take a fighter (sub in round 1 and fighter in round 2)
NB that I shot down your bomber in round two, the fighters can’t hit the subs.
-
You’re right. I’ll re-roll the sub instead of the bomber, if it hits it’ll stay the same (the cruiser didn’t hit anyway), if not the cruiser lives:
Rolls: 1@2; Total Hits: 01@2: (6)
-
-
-
your bomber is dead.
in combat round 2, you have one kill with the bomber (I take the fighter). I have two kills, one kill with the battleship and one with a fighter (supposing that the BB was either first or last in line - actually we should as a rule have first ships and then airplanes in those rolls, exactly for these situations). The hit from the BB goes on a sub. The hit from the Ftr cannot go on the sub (I don’t have a DD present), so it can only go to the bomber.
No need to reroll anything, but you have to decide whether your sub dives or presses on, in which case the battle continues without my remaining fighter. My next loss would obviously be the cruiser, if you press on.
-
also, there is a convoy raid on Hawai (only 1 IPC but still) and you don’t collect the Phillipines bonus anymore. So its 50 + 20 - 4 (or 5, if Hawaii hits) = 66(65), plus the one you saved.
-
of course your sub can also retreat