Tinydictator: First Blood (Axis)


  • and thats 6 damage on the airfield and 16 damage on the factory, plus one sub surviving in sz101!

    (that is btw why the attack on the US in G1, while risky, can be quite worth it when successful: 48 points of damage done so far by the three subs!)

    Non-combat move:

    3 bmb (UK) land in WGer
    2 Tac (UK land in Hol

    BB (sz111) -> sz112
    Crs (sz113) -> sz112
    Trn (sz113) convoys 1 Art (Normandy) to WGer -> sz112
    1 Tach (NIta); 1 Ftr (Hol); 1 Ftr (SIta); 2 Inf, 4 Art (Ger); 1 Tank, 1 Mech (Normandy); 1 Tank, 2 Mech (SFra); 1 Tank (Fra) -> WGer
    3 Tanks (Fra) -> Ger
    6 Inf (Fin) -> Nor
    1 Inf (Yugo) boards Ital. Trn sz97
    5 Inf, 2 Art (Yugo); 2 Art, 1 AA (Hun);5 Inf (Bul) -> Rom
    6 Inf, 2 AA (Ger); 8 Inf, 1 AA (Hun) -> Pol
    3 Tanks (Yugo) -> Hun
    1 AA (WGer) -> Hol

    Build:
    WGer: 3 subs, 7 Trn (sz112)
    Ger: 1 Inf

    Collect: 44 + 10 = 54 IPC


  • attachment  :roll:

    First Blood (Germany2).AAM


  • correction in the map: the Inf build in Ger was missing.

    First Blood (Germany2).AAM


  • Happy days indeed! You’ve bought more subs than anything else, lets see how it works out in the end…

    Lets try to adjust the income at the top left of the map as we finish our turns (I adjusted Germany and Italy).

    Russia 2

    Buy (37):

    4 inf (12)
    2 art (8)
    1 tan (6)
    1 tac (11)

    Combat:

    none

    NCM:

    Kar: 3 inf (Nov)
    Bel: 3 art, 1 inf (Nov); 12 inf, 1 art, 2 AA (Bal); 1 inf, 1 art (Smo)
    Bry: 2 AA (Smo); 1 inf, 1 art, 1 tan (Rus); 2 mec, 2 tan (Ukr)
    N.Uk: 1 inf (Bes); 5 inf, 4 art (Ukr)
    Cau: 2 inf (Ros)
    Yen: 6 inf (Yak)
    Amu: 12 inf, 2 AA (Bur)
    Sz115: 1 cc (Sz114)

    Build:

    Nov: 2 art, 1 tac
    Ukr: 3 inf
    Vol: 1 tan, 1 inf

    Collect:

    37

    First Blood (USSR2).AAM


  • JAPAN 2:

    Build (37):
    1 AC (16)
    1 DD (8)
    1 sub (6)
    1 Trn (7)

    Combat move:

    Strategic bombing (Ind): 1 Bmb (Kwa)
    to sz26: 1 BB, 1 Crs, 1 AC, 2 Ftr, 2 Tac (sz31); 1 sub (sz33); 1 Ftr (Car); 1 Ftr, 1 Tac (Jap); 1 Bmb (Msh)
    to sz43: 2 Ftr, 2 Tac (Kwa)
    to sz45: 1 Tac (sz35)
    to Ngu: 1 Inf (Pau); 1 Trn (sz35) via sz34 to sz46
    to Gua: 2 Inf (Jap); 1 Trn (sz6) to sz21
    to Phil: 1 Inf, 1 Art (Jap); 1 Trn (sz6) to sz35
    to Hun: 1 Inf, 1 Mech (Anh); 2 Ftr, 1 Tac (Kwa)
    to Kwe: 7 Inf, 3 Art (Anh)

    Scramble in Hawaii?


  • Yes!

    OOL: 1st hit ac, 1st hit bb, ANZAC cc, US cc, tac, ANZAC fig, US figs, 2nd hit ac, 2nd hit bb.


  • There we go:

    ROUND 1 - FIGHT!!!:

    Ind: 1 Bmb vs AA
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    DiceRolling 1d6:
    (5)

    sz26: 1 BB, 1 Crs, 1 AC, 4 Ftr, 3 Tac, 1 sub, 1 Bmb vs. 1 AC, 2 Crs, 1 Tac, 1 BB, 4 Ftr
    DiceRolls: 1@2 5@3 5@4; Total Hits: 71@2: (1)5@3: (5, 5, 2, 2, 4)5@4: (1, 1, 3, 5, 2)
    DiceRolls: 1@2 3@3 5@4; Total Hits: 61@2: (2)3@3: (5, 2, 3)5@4: (1, 3, 5, 5, 3)

    sz43: 2 Ftr, 2 Tac vs 1 DD
    DiceRolls: 2@3 2@4; Total Hits: 42@3: (1, 2)2@4: (3, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    sz45: 1 Tac vs 1 Trn (automatic)

    Hun: 1 Inf, 1 Mech, 2 Ftr, 1 Tac vs 1 Inf
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 6)2@3: (3, 4)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Kwe: 7 Inf, 3 Art vs 1 Inf
    DiceRolls: 4@1 6@2; Total Hits: 34@1: (5, 3, 6, 1)6@2: (5, 4, 1, 5, 1, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • that’s 7 damage to India…

    ROUND 2

    sz26: Japanese casualties: 1 hit on BB, 2 hits on AC, 2 Ftr, 1 Tac

    -> 1 sub (first strike), 1 Crs, 2 Ftr, 2 Tac, 1 Bmb, 1 BB vs 1 AC, 2 Ftr, 1 BB
    DiceRolls: 1@2 3@3 4@4; Total Hits: 41@2: (5)3@3: (5, 2, 6)4@4: (1, 4, 1, 6)
    DiceRolls: 1@2 3@4; Total Hits: 21@2: (4)3@4: (3, 1, 5)


  • Japanese casualties: 2 Tac

    Non combat move:

    1 Ftr, 1 Tac (Kwa) -> sz6
    1 Ftr (Kwa); 1 Tac (sz45); 1 AC, 1 Crs, 1 sub (sz35) -> sz46
    1 BB, 1 DD (sz35); 1 Trn (sz31, load 1 Inf Wak); 1 sub (sz6) -> sz33
    1 Ftr (sz35); 1 Inf (Wak) -> Car
    Bmb (Ind); 2 Ftr, 2 Tac (sz43); 1 Inf, 1 Art (Hon); 1 Inf (FIc) -> Kwa
    1 Inf (FIc) -> Yun
    3 Inf (Jeh), 1 Ftr (Hun) -> Man
    1 Inf, 1 AA (Jeh); 1 Ftr, 1 Tac (Hun) -> Anh
    1 AC (sz31) -> sz26
    1 Bmb (sz26) -> Wak
    1 sub (sz6) -> sz35

    Build:
    Jap: 1 AC, 1 DD, 1 sub, 1 Trn (sz6)

    Collect: 41 IPC

    PS: Do not forget the convoy raids for the US in sz26 (unless you kill me, which is unlikely) and 101.

    PPS: I believe that things aren’t going exactly well for you.

    PPPS: Nice move to go to Amur though.

    First Blood (Japan2).AAM


  • We’re just in turn 2… Mutal annihilation suits me fine, as long as the USA is pumping from round 1…

    USA 2

    Buy (71):
    2 dd (16)
    2 acs (32)
    2 tacs (22)
    save 1

    Combat move:

    Sz26: 1 dd (Sz25); 3 sub, 1 dd (Sz10); 1 bom (W.US)

    I’ll separate the first strike subs.

    DiceRolls: 3@2 2@2 1@4; Total Hits: 13@2: (5, 5, 3)2@2: (1, 5)1@4: (5)

    OOL?


  • Well, I think it’s pretty obvious it’s the sub (could have hit a little bit more…)

    Defenders roll

    DiceRolls: 1@1 1@2 1@3 3@4; Total Hits: 41@1: (6)1@2: (6)1@3: (3)3@4: (3, 3, 2)


  • Darn… Round 2 (2 dds, 1 sub casualty)

    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 4)1@4: (4)


  • oh my… I suppose it’s the cruiser.

    DiceRolls: 1@2 1@3 3@4; Total Hits: 21@2: (3)1@3: (4)3@4: (1, 5, 2)


  • hm. actually I take a fighter (sub in round 1 and fighter in round 2)

    NB that I shot down your bomber in round two, the fighters can’t hit the subs.


  • You’re right. I’ll re-roll the sub instead of the bomber, if it hits it’ll stay the same (the cruiser didn’t hit anyway), if not the cruiser lives:

    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Three full rounds of subs and not a single hit… (sigh)

    NCM:

    UK: 1 fig (Ice)
    W.US: 1 bom (lands Sz26)

    Convoy raid E.US:

    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)


  • And this bastard hits every time!

    Build:

    W.US: 2 dd, 2 tac, 2 acs

    I forgot to move the figs in E.US, of course they’re supposed to go to the carriers.

    Collect:

    50 + 10 + 5 + 5 + 5 - 4 (71)


  • your bomber is dead.

    in combat round 2, you have one kill with the bomber (I take the fighter). I have two kills, one kill with the battleship and one with a fighter (supposing that the BB was either first or last in line - actually we should as a rule have first ships and then airplanes in those rolls, exactly for these situations). The hit from the BB goes on a sub. The hit from the Ftr cannot go on the sub (I don’t have a DD present), so it can only go to the bomber.

    No need to reroll anything, but you have to decide whether your sub dives or presses on, in which case the battle continues without my remaining fighter. My next loss would obviously be the cruiser, if you press on.


  • also, there is a convoy raid on Hawai (only 1 IPC but still) and you don’t collect the Phillipines bonus anymore. So its 50 + 20 - 4 (or 5, if Hawaii hits) = 66(65), plus the one you saved.


  • of course your sub can also retreat

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