Tinydictator: First Blood (Axis)


  • GERMANY 2:

    Build (70):

    3 subs (18)
    1 Inf (3)
    7 Trn (49)

    Combat move:

    Bombing raid on UK: 1 Tac (Hol); 1 Tac, 3 Bmb (WGer)
    sz101: 1 sub (sz101), 2 subs (sz106)

    Scramble?


  • Looks like Sea Lion… Curious to see how it will turn out.

    Don’t intercept the raid, scramble in Sz101.


  • On second thought, also intercept the raid (with the 2 UK figs).


  • well here you go:

    UK bombing raid, dogfight: 2 Tac, 3 Bmb vs 2 Ftr

    DiceRolls: 5@1; Total Hits: 05@1: (2, 6, 6, 4, 4)
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)

    sz101: 3 subs  vs 1 DD, 2 Ftr

    DiceRolls: 3@2; Total Hits: 13@2: (6, 1, 5)
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (5)2@4: (3, 3)


  • Bombing raid:

    2 tacs on the airfield:

    AA:DiceRolls: 2@1; Total Hits: 02@1: (3, 6)

    DiceRolling 2d6:
    (3, 4)

    3 bmb on the factory:

    AADiceRolls: 3@1; Total Hits: 03@1: (2, 2, 6)

    DiceRolling 3d6:
    (2, 4, 4)


  • and thats 6 damage on the airfield and 16 damage on the factory, plus one sub surviving in sz101!

    (that is btw why the attack on the US in G1, while risky, can be quite worth it when successful: 48 points of damage done so far by the three subs!)

    Non-combat move:

    3 bmb (UK) land in WGer
    2 Tac (UK land in Hol

    BB (sz111) -> sz112
    Crs (sz113) -> sz112
    Trn (sz113) convoys 1 Art (Normandy) to WGer -> sz112
    1 Tach (NIta); 1 Ftr (Hol); 1 Ftr (SIta); 2 Inf, 4 Art (Ger); 1 Tank, 1 Mech (Normandy); 1 Tank, 2 Mech (SFra); 1 Tank (Fra) -> WGer
    3 Tanks (Fra) -> Ger
    6 Inf (Fin) -> Nor
    1 Inf (Yugo) boards Ital. Trn sz97
    5 Inf, 2 Art (Yugo); 2 Art, 1 AA (Hun);5 Inf (Bul) -> Rom
    6 Inf, 2 AA (Ger); 8 Inf, 1 AA (Hun) -> Pol
    3 Tanks (Yugo) -> Hun
    1 AA (WGer) -> Hol

    Build:
    WGer: 3 subs, 7 Trn (sz112)
    Ger: 1 Inf

    Collect: 44 + 10 = 54 IPC


  • attachment  :roll:

    First Blood (Germany2).AAM


  • correction in the map: the Inf build in Ger was missing.

    First Blood (Germany2).AAM


  • Happy days indeed! You’ve bought more subs than anything else, lets see how it works out in the end…

    Lets try to adjust the income at the top left of the map as we finish our turns (I adjusted Germany and Italy).

    Russia 2

    Buy (37):

    4 inf (12)
    2 art (8)
    1 tan (6)
    1 tac (11)

    Combat:

    none

    NCM:

    Kar: 3 inf (Nov)
    Bel: 3 art, 1 inf (Nov); 12 inf, 1 art, 2 AA (Bal); 1 inf, 1 art (Smo)
    Bry: 2 AA (Smo); 1 inf, 1 art, 1 tan (Rus); 2 mec, 2 tan (Ukr)
    N.Uk: 1 inf (Bes); 5 inf, 4 art (Ukr)
    Cau: 2 inf (Ros)
    Yen: 6 inf (Yak)
    Amu: 12 inf, 2 AA (Bur)
    Sz115: 1 cc (Sz114)

    Build:

    Nov: 2 art, 1 tac
    Ukr: 3 inf
    Vol: 1 tan, 1 inf

    Collect:

    37

    First Blood (USSR2).AAM


  • JAPAN 2:

    Build (37):
    1 AC (16)
    1 DD (8)
    1 sub (6)
    1 Trn (7)

    Combat move:

    Strategic bombing (Ind): 1 Bmb (Kwa)
    to sz26: 1 BB, 1 Crs, 1 AC, 2 Ftr, 2 Tac (sz31); 1 sub (sz33); 1 Ftr (Car); 1 Ftr, 1 Tac (Jap); 1 Bmb (Msh)
    to sz43: 2 Ftr, 2 Tac (Kwa)
    to sz45: 1 Tac (sz35)
    to Ngu: 1 Inf (Pau); 1 Trn (sz35) via sz34 to sz46
    to Gua: 2 Inf (Jap); 1 Trn (sz6) to sz21
    to Phil: 1 Inf, 1 Art (Jap); 1 Trn (sz6) to sz35
    to Hun: 1 Inf, 1 Mech (Anh); 2 Ftr, 1 Tac (Kwa)
    to Kwe: 7 Inf, 3 Art (Anh)

    Scramble in Hawaii?


  • Yes!

    OOL: 1st hit ac, 1st hit bb, ANZAC cc, US cc, tac, ANZAC fig, US figs, 2nd hit ac, 2nd hit bb.


  • There we go:

    ROUND 1 - FIGHT!!!:

    Ind: 1 Bmb vs AA
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    DiceRolling 1d6:
    (5)

    sz26: 1 BB, 1 Crs, 1 AC, 4 Ftr, 3 Tac, 1 sub, 1 Bmb vs. 1 AC, 2 Crs, 1 Tac, 1 BB, 4 Ftr
    DiceRolls: 1@2 5@3 5@4; Total Hits: 71@2: (1)5@3: (5, 5, 2, 2, 4)5@4: (1, 1, 3, 5, 2)
    DiceRolls: 1@2 3@3 5@4; Total Hits: 61@2: (2)3@3: (5, 2, 3)5@4: (1, 3, 5, 5, 3)

    sz43: 2 Ftr, 2 Tac vs 1 DD
    DiceRolls: 2@3 2@4; Total Hits: 42@3: (1, 2)2@4: (3, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    sz45: 1 Tac vs 1 Trn (automatic)

    Hun: 1 Inf, 1 Mech, 2 Ftr, 1 Tac vs 1 Inf
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 6)2@3: (3, 4)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Kwe: 7 Inf, 3 Art vs 1 Inf
    DiceRolls: 4@1 6@2; Total Hits: 34@1: (5, 3, 6, 1)6@2: (5, 4, 1, 5, 1, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • that’s 7 damage to India…

    ROUND 2

    sz26: Japanese casualties: 1 hit on BB, 2 hits on AC, 2 Ftr, 1 Tac

    -> 1 sub (first strike), 1 Crs, 2 Ftr, 2 Tac, 1 Bmb, 1 BB vs 1 AC, 2 Ftr, 1 BB
    DiceRolls: 1@2 3@3 4@4; Total Hits: 41@2: (5)3@3: (5, 2, 6)4@4: (1, 4, 1, 6)
    DiceRolls: 1@2 3@4; Total Hits: 21@2: (4)3@4: (3, 1, 5)


  • Japanese casualties: 2 Tac

    Non combat move:

    1 Ftr, 1 Tac (Kwa) -> sz6
    1 Ftr (Kwa); 1 Tac (sz45); 1 AC, 1 Crs, 1 sub (sz35) -> sz46
    1 BB, 1 DD (sz35); 1 Trn (sz31, load 1 Inf Wak); 1 sub (sz6) -> sz33
    1 Ftr (sz35); 1 Inf (Wak) -> Car
    Bmb (Ind); 2 Ftr, 2 Tac (sz43); 1 Inf, 1 Art (Hon); 1 Inf (FIc) -> Kwa
    1 Inf (FIc) -> Yun
    3 Inf (Jeh), 1 Ftr (Hun) -> Man
    1 Inf, 1 AA (Jeh); 1 Ftr, 1 Tac (Hun) -> Anh
    1 AC (sz31) -> sz26
    1 Bmb (sz26) -> Wak
    1 sub (sz6) -> sz35

    Build:
    Jap: 1 AC, 1 DD, 1 sub, 1 Trn (sz6)

    Collect: 41 IPC

    PS: Do not forget the convoy raids for the US in sz26 (unless you kill me, which is unlikely) and 101.

    PPS: I believe that things aren’t going exactly well for you.

    PPPS: Nice move to go to Amur though.

    First Blood (Japan2).AAM


  • We’re just in turn 2… Mutal annihilation suits me fine, as long as the USA is pumping from round 1…

    USA 2

    Buy (71):
    2 dd (16)
    2 acs (32)
    2 tacs (22)
    save 1

    Combat move:

    Sz26: 1 dd (Sz25); 3 sub, 1 dd (Sz10); 1 bom (W.US)

    I’ll separate the first strike subs.

    DiceRolls: 3@2 2@2 1@4; Total Hits: 13@2: (5, 5, 3)2@2: (1, 5)1@4: (5)

    OOL?


  • Well, I think it’s pretty obvious it’s the sub (could have hit a little bit more…)

    Defenders roll

    DiceRolls: 1@1 1@2 1@3 3@4; Total Hits: 41@1: (6)1@2: (6)1@3: (3)3@4: (3, 3, 2)


  • Darn… Round 2 (2 dds, 1 sub casualty)

    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 4)1@4: (4)


  • oh my… I suppose it’s the cruiser.

    DiceRolls: 1@2 1@3 3@4; Total Hits: 21@2: (3)1@3: (4)3@4: (1, 5, 2)


  • hm. actually I take a fighter (sub in round 1 and fighter in round 2)

    NB that I shot down your bomber in round two, the fighters can’t hit the subs.


  • You’re right. I’ll re-roll the sub instead of the bomber, if it hits it’ll stay the same (the cruiser didn’t hit anyway), if not the cruiser lives:

    DiceRolls: 1@2; Total Hits: 01@2: (6)

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