Varn H (allies) vs Alsch91 (axis): Spring 1942


  • Round 4, Russia; continued

    Combat ARCHANGEL, Attacker, Round 1:  Infantry x1, Tank x1
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)

    Combat ARCHANGEL, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 4, Russia; continued

    Archangel liberated by the Russians without losses!


  • Round 4, Russia; continued

    Non-Combat Movement:
    –-1.) West Russia Fighter x2 to Caucasus
    —2.) Kazakh Infantry x4 to Russia
    —3.) Kazakh Infantry x1 to Sinkiang

    Mobilize:
    —1.) Infantry x1, Artillery x1 to Russia
    —2.) Infantry x4 to Caucasus

    Collect Income: collect $21, total $21 in hand

    Summary:
    —Russia: Infantry x5, Artillery x1
    —West Russia: Infantry x2
    —Caucasus: Infantry x15, Tank x8, Fighter x2
    —Sinkiang: Infantry x4
    —Archangel: Infantry x1, Tank x1

    VarnH(allies)vsAlsch91(axis)__R04.AAM


  • Germany’s Turn!


  • G4

    49 IPCs

    13 Inf (39)
    2 Arm (10)

    save 0


  • Combat

    1 Inf Kar to Wru
    2 Inf Ukr to Wru
    2 Fig Weu to Wru

    1 SS SZ 27 to SZ 23
    1 Strat Weu to SZ 23


  • Wru

    Attack (3 Inf, 2 Fig)
    DiceRolls: 3@1 2@3; Total Hits: 03@1: (5, 5, 3)2@3: (5, 4)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    Does your sub in SZ 23 submerge?


  • Uh okay then.

    Wru R2
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (3, 1)2@3: (5, 3)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)


  • Wru lwlo 1 Inf

    Submerge orders in SZ 23 needed.

    -1 SS and 1 Strat against
    -1 CV and 1 SS


  • Sub will not submerge this first round. If the carrier is sunk by the plane, then submerge the sub.


  • Mkay

    Attack (1 SS, 1 Strat)
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)

    Defense (1 SS, 1 CV)
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (5)


  • R2
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (5)


  • Wtf.

    I guess the bomber retreats.  Dumb.

    Non-coms

    1 Strat SZ 23 to Egy
    1 BB, 1 TT SZ 16 to SZ 15, take
    2 Inf Seu to Egy
    2 Fig Wru to Ukr
    1 SS SZ 13 to SZ 15
    3 Inf Seu to Weu
    4 Inf Eeu to Ukr
    9 Inf, 1 Art Ger to Eeu
    3 Arm Weu to Eeu

    Place

    10 Inf Ger
    3 Inf, 2 Arm Seu

    Collect

    43 IPCs

    VarnH(allies)vsAlsch91(axis)__G04.AAM


  • It won’t make you feel any better, but I lost at Egypt on G1 in my other (current) game playing the Axis. Killed the Africa campaign outright when UK came back through the Suez on UK1 and sunk the BB and Trans in SZ 15. The dice are hard to believe sometimes.

    Round 4, UK

    Purchase: $30 on hand
    –-1.) Fighter x1, Infantry x5, Tank x1  (-$30, 0 remaining)

    Combat Movement:
    —1.) Rhodesia Infantry x1 to Belgian Congo (uncontested)
    —2.) Norway Infantry x2 to Karelia
    —3.) SZ 6 Fighter x2 to Karelia
    —4.) Caucasus Bomber x1 to Karelia


  • Round 4, UK; continued

    Combat KARELIA, Attacker, Round 1: Infantry x2, Fighter x2, Bomber x1
    DiceRolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 2)2@3: (6, 4)1@4: (3)

    Combat KARELIA, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 4, UK; continued

    Karelia liberated without losses!


  • Round 4, UK; continued

    Non-Combat Movement:
    –-1.) Karelia Fighter x2 to SZ 6
    —2.) Karelia Bomber x1 to Caucasus
    —3.) South Africa Tank x1, Infantry x1 to Rhodesia
    —4.) Great Britain Infantry x2, Tank x1 to Norway via SZ 6
    —5.) SZ 23 Carrier x1 to SZ 12
    —6.) SZ 23 Sub x1 to SZ 28

    Mobilize:
    —1.) Infantry x1, Tank x1 to South Africa
    —2.) Infantry x4, Fighter x1 to Great Britain

    Collect Income: collect $25, total $25 in hand

    Summary:
    —UK: Infantry x4, Fighter x1
    —SZ 6: Carrier x1, Fighter x2, Cruiser x1, Destroyer x3, Transport x2
    —Caucasus: Bomber x1
    —New Guinea: Infantry x1
    —Norway: Infantry x2, Artillery x1, Tank x2
    —SZ 28: Sub x1
    —SZ 12: Carrier x1
    —South Africa: Infantry x1, Tank x1
    —Rhodesia: Infantry x1, Tank x1, Fighter x2
    —Belgian Congo: Infantry x1
    —Karelia: Infantry x2



  • J4

    39 IPCs

    8 Inf (24)
    3 Arm (15)

    save 0


  • Yeah the dice can definitely be tricky at times.  :-D

    Combat

    1 Inf Ind to Per (mt)

    1 BB, 1 TT SZ 38 to SZ 41, take
    1 Inf Aus to Nze (mt)

    1 Inf Yak to Nov (mt)

    1 Arm Yak blitz Eve (mt) back to Yak

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