FYI, I’m going to be on travel the next three days and not sure how much internet access I’ll have. Might not be able to post until Thursday.
No problem, have a good trip - thanks for the heads-up.
USAF wiped out!
I will proceed and you can do your OOL with Italy’s turn.
z57 2
a
Rolls: 3@2; Total Hits: 03@2: (3, 6, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2)
z57 3
a
Rolls: 2@2; Total Hits: 02@2: (6, 4)
d
Rolls: 1@2; Total Hits: 01@2: (4)
z57 4
a
Rolls: 3@2; Total Hits: 03@2: (4, 6, 5)
d
Rolls: 1@2; Total Hits: 11@2: (1)
seriously…
z57 roll off
a
Rolls: 10@2; Total Hits: 410@2: (3, 6, 1, 1, 4, 4, 5, 5, 1, 2)
d
Rolls: 10@2; Total Hits: 510@2: (1, 2, 4, 5, 5, 1, 2, 6, 6, 2)
NONCOMBAT MOVES
z45
2 subs, 2 destroyers, 1 carrier, 2 fig from z26
z41
1 sub from z56
z43
1 sub from z56
z44
1 sub from z56
z30
1 destroyer from z10
Johnston Island
3 inf, 3 mech from Wester USA via 3tt z10 to z30
3 fig from Western USA
French West Africa
1 inf, 1 mech from brazil via tt z86 to z87
MOBILIZE UNITS
4 fig, 3 Bmb in Western USA
COLLECT INCOME
USA 5 = 56(territories) +20(NOs) = 76IPCs
china is dead.
UK 5
PURCHASE & REPAIR
2 subs
1 destroyer
1 Bmb
save 1
31 total
COMBAT MOVES
none
NONCOMBAT MOVES
French West Africa
1 Bmb from UK
Sudan
3 inf, 2 art from Kenya
1 mech, 2 armor from Italian Somaliland
MOBILIZE UNITS
2 subs, 1 destroyer in z71
1 Bmb in UK
COLLECT INCOME
UK 5 = 28
OK so 5 hits off Japan in z37 and the Italy is up.
I know this may be annoying, but you should probably redo your US moves since not all of those planes could attack SZ37.
Unless I am missing something, you could only legally bring the 4 strategic bombers and 4 other planes (to land on carriers).
Plus you had crummy dice anyways.
err, scratch that, the extra two could land in SZ45
Sorry. Well, you can still take reroll if you like. Italy may need to wait until tomorrow morning anyways.
nah i’ll stick with it. ya pay your dues and take your chances. I’m doing lousy in this game anyway.
SZ37: Japan damages both battleships and 1 carrier + loses 1 dest and 1 tact (damage to carrier forces 1/5 remaining planes to land, the surviving tacts goes to mal)
Italy 5
Buy (29/29)
5 inf
1 sub
1 dest
CM:
SYR
1 trans sz98 >> sz97 load 1 inf nita >> sz99 unload syr
NPR
1 tank irq blitz through npr >> cpr
NCM:
1 dest sz97 >> sz81
1 carrier sz97 >> sz99
1 tact sita >> sz99
2 trans, 1 sub, 2 cru, 1 damaged bsh sz80 >> sz81
2 fig trj >> egy
1 fig trj >> sz99
2 inf trj >> egy
1 tank irq >> egy
Mobilize:
5 inf nita
1 sub, 1 dest sz97
Collect 18 + 14 = 32 IPC
If ANZAC attacks sz37 OOL will go:
damage undamaged carriers
sub
cru
fighters
damaged carriers
damaged battleships
The destroyer will be saved until the attacker declares the loss of the last ANZAC sub. At that point, the destroyer would be taken as a casualty before any more valuable units.
OK that makes sense
ANZAC 5
PURCHASE & REPAIR
1 naval base
1 destroyer
save 1
24 total
COMBAT MOVES
z37 (1 sub, 1 destroyer, 1 cruiser, 2 damaged battleships, 1 damaged carrier, 2 carriers, 4 fighters, 2 transports)
4 subs, 1 destroyer, 1 cruiser from z56
3 fig from West Australia
a
Rolls: 5@2, 4@3; Total Hits: 55@2,: (4, 2, 3, 2, 1)4@3: (5, 2, 5, 3)
d
Rolls: 1@1, 4@2, 1@3, 6@4; Total Hits: 61@1,: (5)4@2,: (6, 4, 4, 1)1@3,: (2)6@4: (1, 3, 1, 6, 6, 3)
You damage 2 carriers, lose 1 sub, 1 cruiser, 1 fighter
I lose 4 subs, 1 destroyer, 1 cruiser
a
Rolls: 3@3; Total Hits: 23@3: (2, 2, 5)
d
Rolls: 4@2, 5@4; Total Hits: 34@2,: (5, 6, 4, 6)5@4: (6, 4, 2, 1, 5)
You lose destroyer and 1 fighter
I am done.
MOBILIZE UNITS
1 naval base in Dutch new guinea
1 destroyer in z62
COLLECT INCOME
ANZAC 5 = 10(territories) 5(islands) +1(saved) = 16total
france does nothing
Wheatbeer I should apologize for mishandling this game so badly. My judgment is clearly off.
It’s okay … also, if you want to start a new game at any point (league or otherwise), I won’t object.
Germany 6
Buy (69/69)
3 inf
9 mech
4 tank
CM:
NUKR
3 inf, 3 art epl
2 mech, 5 tank bel
NCM:
2 strat irq >> cpr
3 fig, 2 tact irq >> egy
1 trans, 2 carrier sz80 >> sz81
1 sub sz113 >> sz125
1 art cpr >> npr
2 inf, 1 art nov >> bel
6 inf, 4 art pol >> epl
6 inf, 4 art ger >> pol
convoy roll sz105
Rolls: 2@3; Total Hits: 22@3: (2, 1)
Collect 55 + 17 - 2 = 70 IPC
forgot to mention the Mobilize
Mobilize:
3 mech cpr
3 inf nov
6 mech, 4 tank ger