Tinydictator: First Blood (Axis)


  • oh yes, I think that torpedo hurt… but I’m getting some serious ass kicking in France! Let’s see if these tanks survive.

    ROUND 2:

    SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SZ109: 1 Ftr, 2 Tac vs 1 Ftr

    DiceRolls: 2@3 1@4; Total Hits: 32@3: (1, 2)1@4: (3)

    DiceRolls: 1@4; Total Hits: 11@4: (4)

    sz111: 1 BB (damaged), 1 Ftr, 1 Tac, 2 Bmb vs 1 Ftr

    DiceRolls: 1@3 4@4; Total Hits: 21@3: (5)4@4: (6, 3, 5, 1)

    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Normandy: 1 Mech, 1 Art, 1 Tank vs 1 Art

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (4)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    France: 1 Mech, 2 Art, 4 Tanks, 1 Tac vs 2 Art, 2 Tanks, 1 Ftr

    DiceRolls: 3@2 4@3 1@4; Total Hits: 33@2: (5, 6, 3)4@3: (6, 2, 6, 1)1@4: (1)

    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 1)2@3: (1, 6)1@4: (6)


  • Uh, is it only me or does the London look suspiciously undefended by airforce?

    ROUND 3:

    the eternal battle in SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

    France: 1 Mech, 4 Tanks, 1 Tac vs 1 Tank, 1 Ftr

    DiceRolls: 1@1 4@3 1@4; Total Hits: 31@1: (1)4@3: (2, 4, 4, 1)1@4: (6)

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)


  • What are these guys in SZ106 doing?

    ROUND 4:

    SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Helloooo?

    ROUND 5:

    SZ106: 2 subs vs 1 DD

    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Finally!

    Non-combat move:

    1 Ftr, 1 Tac from sz109 land in Hol
    1 Tac, 2 Bmb from sz111 land in WGer
    1 Tac from France lands in WGer
    1 Tac from SFr lands in NIta
    1 Ftr (Hun) -> SIta

    3 Inf (Nor) -> Fin
    1 Inf (Rom) -> Bul
    1 AA (WGer) -> Hol
    1 AA (WGer) -> Ger
    5 Inf, 2 Art, 2 AA (Ger) -> Hun
    3 Inf (Pol) -> Hun
    1 Crs, 1 Trn (SZ114) -> sz113, ferry 2 Inf (Den) -> Ger

    Build:
    1 Bmb in WGer
    1 Sub in SZ112
    3 Art in Ger

    Convoy raid in sz93:

    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)

    PS: I also added 1 AA in NIta, which was missing, and deleted 1 Ftr in NIta, which ought not be there.


  • Income:

    44 - 3 convoy raid + 19 captured from France + 10 NO = 70 IPC

    Your turn!


  • I forgot the file.

    First Blood (G1).AAM


  • Our flyboys did nice, the navy not so much… I can’t type my Ussr move now, but I’m buying all art and saving the rest, and pulling out of the eastern front and Amur. If this is enough for Japan’s move go ahead, otherwise wait for it tomorrow…


  • In Alpha+3, you raid during your turn (instead of being raided), so you don’t get raided in SZ93 and you get to raid Canada and East USA - I thought this was part of your masterplan of attacking the US  :wink:

    I’ll roll for you

    Canada
    :dice 4@3

    East USA
    :dice 2@3


  • Oops, again

    Canada
    DiceRolls: 4@3; Total Hits: 14@3: (5, 5, 4, 2)

    East USA
    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)


  • Alright, so Germany’s income is 73, UK Europe gets raided for 2 and the US for another 2.

    To the Russian move…


  • USSR 1

    Buy (37):
    7 art (28)
    1 tnk (6)
    1 inf (3)

    Combat move: none

    NCM:

    to S. Ukraine: 1 inf (Bes); 1 inf, 1 art (N.Uk); 1 mec, 1 tnk (Vol); 1 mec, 1 tnk (Rus)
    to Rostov: 2 inf (Cau)
    to Baltic States: 2 inf (E.Po); 1 inf (Bel); 6 inf, 1 art, 2 AA (Nov)
    to Novgorod: 3 inf (Vyb); 2 inf (Kar); 1 inf (Arch); 1 fig, 1 tac (Rus)
    to Smolensk: 1 inf, 1 art, 2 AA
    to Yakut: 6 inf (Bur)
    to Buryata: 6 inf, 2 AA (Sak); 6 inf (Amu)

    to Sz125: 1 sub (Sz127)
    to Sz114: 1 cru (Sz115)

    Build:

    3 art in S. Ukraine
    3 art in Novgorod
    1 inf, 1 art and 1 tnk in Russia

    Map coming up…


  • Collect:

    37 + 0 NOS

    First Blood (USSR1).AAM


  • Also, after the Combat round, lets list the results and total casualties, so we don’t have to check the map (for example, it took me a while to figure out you had taken the last hit on the fighter and not the battleship in SZ111).


  • Sure, I can spell out casualties. A propos the battle in SZ 111: If you wouldn’t mind, I would shift the last hit from the fighter to the tactical bomber. Let me know if that is all right with you (no drama if it isn’t).

    Convoy: As I understand the A+3 rules, convoy damage is still done in the collect income phase. But I’m perfectly fine with doing it like this. Actually I think this way is much cooler, it gives more incentives for raiding.

    Let’s have a look of the empire of the rising sun then.


  • I re-read the convoy raid rules and you’re right, it was just wishful thinking on my part… We better play by the official rules since it makes a difference, subs have to survive the raided power’s turn in order to raid (making raids less attractive, as if the convoy boxes next to scrambling areas weren’t enough…). Please re-adjust Germany’s income (on the top left of the map).

    No problem with changing the fig casualty, as long as it doesn’t influence subsequent play we can always adjust.


  • ok, the official raiding rules then. Here we go:

    Japan 1

    DOW UK/ANZAC

    Buy (26):
    2 Sub (12)
    2 Trn (14)

    Combat Move:

    to sz26: 1 DD, 2 Ftr, 2 Tac (sz 6), 1 Bmb (Jap)
    to sz41: 1 Trn [2 Inf]
    to Wak: 2 Inf (Jap)
    to sz62: 1 DD (sz33)
    To sz35: 1 sub, 1 DD, 1 BB, 1 Trn [Inf, Art] (sz19), 1 AC (sz33), 1 Crs (sz20); 1 Ftr (For)
    to Phil: 1 Inf (Oki); 1 Art (Man); 1 Ftr, 1 Tac (sz33)
    to sz43: 1 Trn [1 Inf]
    to Bor: 1 Inf (Ksi)

    to Anh: 2 Inf, 1 Art (Jeh); 3 Inf, 1 Art (Sha); 3 Inf, 1 Art (Ksu), 1 Mech (Man)
    to Hun: 2 Inf (Ksi), 2 Ftr, 2 Tac (Man), 1 Ftr (Jap)
    to Yun: 2 Inf, 1 Art (Kwa), 1 Ftr, 1 Tac (Ksu), 1 Bmb (Jap)
    to Hon: 1 Inf (Kwa), 1 Art (Ksi), 1 Ftr (Oki), 1 Tac (Jap)
    to FIC: 2 Inf (Sia)

    Scramble?


  • I forgot to attach the map… again!

    First Blood (Japan1 Combat).AAM


  • No need to attach the map for the Combat move, the typed moves are enough I think.

    Scramble in Hawaii, not in the Phillipines.

    Quite ballsy move I must say…


  • i’m counting on my well known luck (although I may loose it with these electronic dice, lets see!) :)

    Banzai!!!

    ROUND 1:

    sz26: 1 DD, 2 Ftr, 2 Tac, 1 Bmb vs 1 sub, 1 DD, 1 Crs, 2 Ftr

    DiceRolls: 1@2 2@3 3@4; Total Hits: 11@2: (4)2@3: (5, 5)3@4: (6, 6, 3)
    DiceRolls: 1@1 1@2 1@3 2@4; Total Hits: 31@1: (2)1@2: (6)1@3: (2)2@4: (4, 4)

    sz62: 1 DD vs. 1 DD

    DiceRolls: 1@2; Total Hits: 01@2: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    sz35: 1 sub, 1 DD, 1 Crs, 1 Ftr, 1 BB vs 1 sub, 1 DD

    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (6, 5)2@3: (6, 3)1@4: (4)
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3)

    Hun: 2 Inf, 2 Ftr, 2 Tac vs 2 Inf (I wrote in the combat move 1 Ftr from Jap - that was mistaken, the Ftr (Jap) cannot reach Hun, it went to Hon (on the AAA file he went to Hon))

    DiceRolls: 2@1 2@3 2@4; Total Hits: 22@1: (5, 3)2@3: (3, 4)2@4: (2, 5)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    Yun: 2 Inf, 1 Art , 1 Ftr, 1 Tac, 1 Bmb vs 4 Inf

    DiceRolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (1)2@2: (2, 5)1@3: (5)2@4: (6, 3)
    DiceRolls: 4@2; Total Hits: 04@2: (5, 5, 6, 6)

    Hon: 1 Inf, 1 Art, 2 Ftr, 1 Tac vs 2 Inf

    DiceRolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 2)2@3: (3, 2)1@4: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

Suggested Topics

  • 4
  • 26
  • 20
  • 41
  • 65
  • 88
  • 106
  • 103
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.7k

Users

40.3k

Topics

1.8m

Posts