Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsVarn H (allies) vs Alsch91 (axis): Spring 1942
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Round 4, Russia; continued
Combat WEST RUSSIA, Attacker, Round 1: Fighter x2, Infantry x3
Rolls: 3@1 2@3; Total Hits: 23@1: (5, 6, 3)2@3: (1, 2)Combat WEST RUSSIA, Defender, Round 1: Infantry x1, Artillery x1
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Round 4, Russia; continued
West Russia captured with loss of Infantry x1!
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Round 4, Russia; continued
Combat ARCHANGEL, Attacker, Round 1: Infantry x1, Tank x1
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)Combat ARCHANGEL, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 4, Russia; continued
Archangel liberated by the Russians without losses!
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Round 4, Russia; continued
Non-Combat Movement:
–-1.) West Russia Fighter x2 to Caucasus
—2.) Kazakh Infantry x4 to Russia
—3.) Kazakh Infantry x1 to SinkiangMobilize:
—1.) Infantry x1, Artillery x1 to Russia
—2.) Infantry x4 to CaucasusCollect Income: collect $21, total $21 in hand
Summary:
—Russia: Infantry x5, Artillery x1
—West Russia: Infantry x2
—Caucasus: Infantry x15, Tank x8, Fighter x2
—Sinkiang: Infantry x4
—Archangel: Infantry x1, Tank x1 -
Germany’s Turn!
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G4
49 IPCs
13 Inf (39)
2 Arm (10)save 0
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Combat
1 Inf Kar to Wru
2 Inf Ukr to Wru
2 Fig Weu to Wru1 SS SZ 27 to SZ 23
1 Strat Weu to SZ 23 -
Wru
Attack (3 Inf, 2 Fig)
Rolls: 3@1 2@3; Total Hits: 03@1: (5, 5, 3)2@3: (5, 4)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3)Does your sub in SZ 23 submerge?
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Uh okay then.
Wru R2
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 1)2@3: (5, 3)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Wru lwlo 1 Inf
Submerge orders in SZ 23 needed.
-1 SS and 1 Strat against
-1 CV and 1 SS -
Sub will not submerge this first round. If the carrier is sunk by the plane, then submerge the sub.
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Mkay
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (5)Defense (1 SS, 1 CV)
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (5) -
R2
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)
Rolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (5) -
Wtf.
I guess the bomber retreats. Dumb.
Non-coms
1 Strat SZ 23 to Egy
1 BB, 1 TT SZ 16 to SZ 15, take
2 Inf Seu to Egy
2 Fig Wru to Ukr
1 SS SZ 13 to SZ 15
3 Inf Seu to Weu
4 Inf Eeu to Ukr
9 Inf, 1 Art Ger to Eeu
3 Arm Weu to EeuPlace
10 Inf Ger
3 Inf, 2 Arm SeuCollect
43 IPCs
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It won’t make you feel any better, but I lost at Egypt on G1 in my other (current) game playing the Axis. Killed the Africa campaign outright when UK came back through the Suez on UK1 and sunk the BB and Trans in SZ 15. The dice are hard to believe sometimes.
Round 4, UK
Purchase: $30 on hand
–-1.) Fighter x1, Infantry x5, Tank x1 (-$30, 0 remaining)Combat Movement:
—1.) Rhodesia Infantry x1 to Belgian Congo (uncontested)
—2.) Norway Infantry x2 to Karelia
—3.) SZ 6 Fighter x2 to Karelia
—4.) Caucasus Bomber x1 to Karelia -
Round 4, UK; continued
Combat KARELIA, Attacker, Round 1: Infantry x2, Fighter x2, Bomber x1
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 2)2@3: (6, 4)1@4: (3)Combat KARELIA, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 4, UK; continued
Karelia liberated without losses!
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Round 4, UK; continued
Non-Combat Movement:
–-1.) Karelia Fighter x2 to SZ 6
—2.) Karelia Bomber x1 to Caucasus
—3.) South Africa Tank x1, Infantry x1 to Rhodesia
—4.) Great Britain Infantry x2, Tank x1 to Norway via SZ 6
—5.) SZ 23 Carrier x1 to SZ 12
—6.) SZ 23 Sub x1 to SZ 28Mobilize:
—1.) Infantry x1, Tank x1 to South Africa
—2.) Infantry x4, Fighter x1 to Great BritainCollect Income: collect $25, total $25 in hand
Summary:
—UK: Infantry x4, Fighter x1
—SZ 6: Carrier x1, Fighter x2, Cruiser x1, Destroyer x3, Transport x2
—Caucasus: Bomber x1
—New Guinea: Infantry x1
—Norway: Infantry x2, Artillery x1, Tank x2
—SZ 28: Sub x1
—SZ 12: Carrier x1
—South Africa: Infantry x1, Tank x1
—Rhodesia: Infantry x1, Tank x1, Fighter x2
—Belgian Congo: Infantry x1
—Karelia: Infantry x2 -
Japan’s Turn!





