Wheatbeer (Axis) vs Vance (Allies) G40A3.9 (-tech)

  • 17

    TRJ

    A 2 inf, 1 cru, 1 bsh, 1 strat

    DiceRolls: 2@1 1@3 2@4; Total Hits: 32@1: (1, 5)1@3: (4)2@4: (2, 4)

    D 1 art

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    trj twol

    NCM:
    2 fig sita >> egy
    1 sub sz95 >> sz98
    1 strat trj >> egy
    1 trans sz98 >> sz97
    1 trans sz98 >> sz99 load 1 inf, 1 tank >> sz98 unload egy
    2 aa sita >> nita

    Mobilize:
    1 airbase egy
    1 fig sita

    Collect 16 + 10 = 26 IPC (27 total)

    wheat v vance 3gItaly.AAM


  • ANZAC 3

    PURCHASE & REPAIR
    3 subs
    save 1
    25 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    z54
    1 transport, 1 sub from z62

    Queensland
    1 inf, 1 art from New South Wales
    2 inf from South Australia

    MOBILIZE UNITS
    3 subs in z62

    COLLECT INCOME
    ANZAC3 = 10(territories) +5(islands) +1(saved) = 16total

    France
    NONCOMBAT MOVE
    Sudan
    1 inf from French Equatorial Africa

    wheat v vance 3hiANZACfrance.AAM

  • 17

    Germany 4

    Buy (53/55)
    7 inf
    4 art
    1 fig
    1 sub

    CM:

    SZ81
    1 carrier sz97
    1 carrier sz98
    2 fig, 2 tact egy
    1 fig, 1 tact, 1 strat wgr

    SZ125
    1 dest sz113
    1 strat wgr

    NOV
    13 inf, 3 art, 8 tank bal
    1 tank pol
    1 inf kar
    1 inf vyb
    2 mech fin
    2 fig, 2 tact wgr

    NOR
    1 inf, 1 art wgr load trans sz113 unload nor
    5 inf fin

    BEL
    1 inf, 1 art epl

    NUKR
    1 inf epl

    BES
    1 inf epl

  • 17

    SZ81

    A 2 carrier, 3 fig, 3 tact, 1 strat

    DiceRolls: 3@3 4@4; Total Hits: 43@3: (1, 3, 4)4@4: (6, 1, 2, 5)

    D 1 dest, 1 cru, 1 bsh

    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (2)

  • 17

    sz81 cwlo 1 tact (orig. from wgr) and damage to 1 carrier

    SZ125

    A 1 dest, 1 strat

    DiceRolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 17

    SZ125 r2

    A 1 dest, 1 strat

    DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 11@1: (1)

  • 17

    sz125 cwlo 1 dest

    NOV

    aa fire

    DiceRolls: 4@1; Total Hits: 14@1: (4, 1, 3, 4)

  • 17

    1 German fig down

    NOV

    A 15 inf, 2 mech, 3 art, 9 tank, 1 fig, 2 tact

    DiceRolls: 14@1 6@2 10@3 2@4; Total Hits: 1214@1: (4, 2, 5, 5, 2, 3, 6, 6, 1, 6, 2, 1, 4, 2)6@2: (2, 3, 5, 6, 2, 6)10@3: (1, 4, 2, 1, 2, 3, 4, 3, 2, 4)2@4: (3, 5)

    D 2 aa, 20 inf, 4 art, 2 fig

    DiceRolls: 24@2 2@4; Total Hits: 1424@2: (5, 2, 4, 1, 5, 4, 6, 6, 3, 1, 1, 6, 2, 2, 2, 1, 2, 4, 1, 2, 1, 2, 3, 3)2@4: (5, 1)

  • 17

    (I might want to reroll since that’s 6 more defensive hits than average, but I’ll see how the rest plays out)

    NOV r2

    A 1 inf, 2 mech, 3 art, 9 tank, 1 fig, 2 tact

    DiceRolls: 6@2 10@3 2@4; Total Hits: 86@2: (6, 3, 2, 2, 4, 5)10@3: (2, 6, 6, 1, 3, 1, 2, 4, 4, 4)2@4: (1, 5)

    D 8 inf, 4 art, 2 fig

    DiceRolls: 12@2 2@4; Total Hits: 512@2: (6, 5, 1, 4, 2, 6, 1, 5, 5, 5, 3, 6)2@4: (2, 3)

  • 17

    NOV r3

    A 1 art, 9 tank, 1 fig, 2 tact

    DiceRolls: 1@2 10@3 2@4; Total Hits: 91@2: (3)10@3: (4, 2, 2, 2, 2, 3, 3, 5, 3, 2)2@4: (4, 6)

    D 4 art, 2 fig

    DiceRolls: 4@2 2@4; Total Hits: 24@2: (3, 4, 3, 5)2@4: (1, 3)

  • 17

    Germany’s offensive rolls were good enough to balance Soviet defense, no reroll needed.

    nov twlo 15 inf, 2 mech, 3 art, 1 tank, 1 fig

  • 17

    err scratch that, I messed up round 2.  Soviet’s should have had 2 more infantry alive (forgot about aa casualties).

    Round 2 added defense

    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

  • 17

    German artillery that would have died didn’t hit in round 3 anyways

    Round 3 added defense

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • 17

    that would work out to:
    nov twlo 15 inf, 2 mech, 3 art, 4 tank, 1 fig

    Not what I hoped for, but still not quite devastating enough to merit a reroll.

  • 17

    Sorry I forgot about the aa casualties initially.

    Please let me know if the way I added the defender rolls was acceptable.

  • 17

    meantime

    NOR

    A 6 inf, 1 art

    DiceRolls: 5@1 2@2; Total Hits: 35@1: (1, 4, 6, 1, 1)2@2: (4, 5)

    D 1 art, 1 tank

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)

  • 17

    nor twlo 1 inf

    BEL

    A 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Looks good to me.

  • 17

    convoy roll sz105

    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)

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