Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsWheatbeer (Axis) vs Vance (Allies) G40A3.9 (-tech)
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TRJ
A 2 inf, 1 cru, 1 bsh, 1 strat
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (1, 5)1@3: (4)2@4: (2, 4)D 1 art
Rolls: 1@2; Total Hits: 01@2: (3) -
trj twol
NCM:
2 fig sita >> egy
1 sub sz95 >> sz98
1 strat trj >> egy
1 trans sz98 >> sz97
1 trans sz98 >> sz99 load 1 inf, 1 tank >> sz98 unload egy
2 aa sita >> nitaMobilize:
1 airbase egy
1 fig sitaCollect 16 + 10 = 26 IPC (27 total)
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ANZAC 3
PURCHASE & REPAIR
3 subs
save 1
25 totalCOMBAT MOVES
noneNONCOMBAT MOVES
z54
1 transport, 1 sub from z62Queensland
1 inf, 1 art from New South Wales
2 inf from South AustraliaMOBILIZE UNITS
3 subs in z62COLLECT INCOME
ANZAC3 = 10(territories) +5(islands) +1(saved) = 16totalFrance
NONCOMBAT MOVE
Sudan
1 inf from French Equatorial Africa -
Germany 4
Buy (53/55)
7 inf
4 art
1 fig
1 subCM:
SZ81
1 carrier sz97
1 carrier sz98
2 fig, 2 tact egy
1 fig, 1 tact, 1 strat wgrSZ125
1 dest sz113
1 strat wgrNOV
13 inf, 3 art, 8 tank bal
1 tank pol
1 inf kar
1 inf vyb
2 mech fin
2 fig, 2 tact wgrNOR
1 inf, 1 art wgr load trans sz113 unload nor
5 inf finBEL
1 inf, 1 art eplNUKR
1 inf eplBES
1 inf epl -
SZ81
A 2 carrier, 3 fig, 3 tact, 1 strat
Rolls: 3@3 4@4; Total Hits: 43@3: (1, 3, 4)4@4: (6, 1, 2, 5)D 1 dest, 1 cru, 1 bsh
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (2) -
sz81 cwlo 1 tact (orig. from wgr) and damage to 1 carrier
SZ125
A 1 dest, 1 strat
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (3) -
SZ125 r2
A 1 dest, 1 strat
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)D 1 sub
Rolls: 1@1; Total Hits: 11@1: (1) -
sz125 cwlo 1 dest
NOV
aa fire
Rolls: 4@1; Total Hits: 14@1: (4, 1, 3, 4) -
1 German fig down
NOV
A 15 inf, 2 mech, 3 art, 9 tank, 1 fig, 2 tact
Rolls: 14@1 6@2 10@3 2@4; Total Hits: 1214@1: (4, 2, 5, 5, 2, 3, 6, 6, 1, 6, 2, 1, 4, 2)6@2: (2, 3, 5, 6, 2, 6)10@3: (1, 4, 2, 1, 2, 3, 4, 3, 2, 4)2@4: (3, 5)D 2 aa, 20 inf, 4 art, 2 fig
Rolls: 24@2 2@4; Total Hits: 1424@2: (5, 2, 4, 1, 5, 4, 6, 6, 3, 1, 1, 6, 2, 2, 2, 1, 2, 4, 1, 2, 1, 2, 3, 3)2@4: (5, 1) -
(I might want to reroll since that’s 6 more defensive hits than average, but I’ll see how the rest plays out)
NOV r2
A 1 inf, 2 mech, 3 art, 9 tank, 1 fig, 2 tact
Rolls: 6@2 10@3 2@4; Total Hits: 86@2: (6, 3, 2, 2, 4, 5)10@3: (2, 6, 6, 1, 3, 1, 2, 4, 4, 4)2@4: (1, 5)D 8 inf, 4 art, 2 fig
Rolls: 12@2 2@4; Total Hits: 512@2: (6, 5, 1, 4, 2, 6, 1, 5, 5, 5, 3, 6)2@4: (2, 3) -
NOV r3
A 1 art, 9 tank, 1 fig, 2 tact
Rolls: 1@2 10@3 2@4; Total Hits: 91@2: (3)10@3: (4, 2, 2, 2, 2, 3, 3, 5, 3, 2)2@4: (4, 6)D 4 art, 2 fig
Rolls: 4@2 2@4; Total Hits: 24@2: (3, 4, 3, 5)2@4: (1, 3) -
Germany’s offensive rolls were good enough to balance Soviet defense, no reroll needed.
nov twlo 15 inf, 2 mech, 3 art, 1 tank, 1 fig
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err scratch that, I messed up round 2. Soviet’s should have had 2 more infantry alive (forgot about aa casualties).
Round 2 added defense
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
German artillery that would have died didn’t hit in round 3 anyways
Round 3 added defense
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
that would work out to:
nov twlo 15 inf, 2 mech, 3 art, 4 tank, 1 figNot what I hoped for, but still not quite devastating enough to merit a reroll.
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Sorry I forgot about the aa casualties initially.
Please let me know if the way I added the defender rolls was acceptable.
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meantime
NOR
A 6 inf, 1 art
Rolls: 5@1 2@2; Total Hits: 35@1: (1, 4, 6, 1, 1)2@2: (4, 5)D 1 art, 1 tank
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3) -
nor twlo 1 inf
BEL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (1, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Looks good to me.
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convoy roll sz105
Rolls: 2@3; Total Hits: 22@3: (3, 3)





