Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Round 1, Japan; continued
CHINA, round 1:
USA loses Infantry x2!
Japan loses Infantry x1!
Combat CHINA, Attacker, Round 2: Fighter x4, Infantry x4
Rolls: 4@1 4@3; Total Hits: 34@1: (3, 6, 4, 3)4@3: (3, 4, 3, 1)
Combat CHINA, Defender, Round 2: Fighter x1
Rolls: 1@4; Total Hits: 01@4: (5)
Round 1, Japan; continued
China captured with loss of Infantry x1!
Round 1, Japan; continued
Combat SZ 59, Attacker, Round 1: Fighter x1, Battleship x1, Carrier x1
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (6)1@4: (4)
Combat SZ 59, Defender, Round 1: Carrier x1
Rolls: 1@2; Total Hits: 11@2: (2)
Round 1, Japan; continued
SZ 59 cleared by the Japanese Navy without losses!
Round 1, Japan; continued
I’ll assume your sub submerges in SZ 52. If you prefer to keep the sub in combat, then I (or you) will re-roll the entire battle!
Combat SZ 52, Attacker, Round 1: Sub x1 first strike (no counter if hit)
Rolls: 1@2; Total Hits: 01@2: (3)
Combat SZ 52, Attacker, Round 1: Fighter x1, Bomber x1, Cruiser x1
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (2)
Combat SZ 52, Defender, Round 1: Carrier x1, Fighter x1
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1)
Round 1, Japan; continued
SZ 52, round 1:
USA loses Carrier x1!
Japan loses Sub x1 and Cruiser x1!
Combat SZ 52, Attacker, Round 2: Fighter x1, Bomber x1
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5)
Combat SZ 52, Defender, Round 2: Fighter x1
Rolls: 1@4; Total Hits: 01@4: (5)
Round 1, Japan; continued
SZ 52 cleared (except for USA sub) by the Japanese with loss of Cruiser x1 and Sub x1!
Round 1, Japan; continued
Non-Combat Movement:
–-1.) China Fighter x4 to FIC
—2.) SZ 60 Transport x1 to SZ 51, load Infantry from Wake, back to SZ 60 and deposit on Japan
—3.) SZ 50 Carrier x1 to SZ 60
—4.) SZ 52 Fighter x1 to SZ 60
—5.) SZ 52 Bomber x1 back to Japan
Mobilize:
—1.) Transport x2, Destroyer x1 to SZ 60
—2.) Tank x1, Infantry x1 to Japan
Collect Income:
Japan collect 32, total 32 in hand
Summary:
—1.) China: Infantry x4
—2.) FIC: Infantry x2, Fighter x4
—3.) SZ 60: Carrier x1, Fighter x1, BB x1, Destroyer x1, Transport x3
—4.) Japan: Bomber x1, Infantry x6, Artillery x1, Tank x2
—5.) Okinawa/Borneo/Carolines/Solomons/New Guinea: Infantry x1
—6.) East Indies: Infantry x2
—7.) SZ 59: BB x1, Carrier x1, Fighter x1
USA’s turn!
US1
Builds
With 42
BB=20
CV=14
DD=8
save 0
Combat
2inf(EUS)via tt sz10 to sz12 to Alg(unoccupied)
Results
Alg twol
Non Combat
DD sz20 to sz10
BB,tt sz55 to sz20
sub sz52 to sz55
ftr EUS to UK
ftr Haw to WCa
bmr EUS to WCa
2inf,ftr WUS to WCa
inf Ala to WCa
2inf CUS to ECa
art,tank,aagun EUS to ECa
2inf Sin to Kaz
Build placement
BB,CV,DD sz10
Collect income
Earned 41 saved 0=41 IPC’s
Rus2
Builds
With 26
7inf=21
tank=5
save 0
Combat
inf WRu to Bel(unoccupied)
3inf WRu to Kar
ftr Cau to Kar vs 2inf
2inf,art Cau to Ukr vs inf
Kar attack(1)3inf ftr
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 1, 3)1@3: (5)
defend 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Kar attack(2)2inf ftr
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 3)1@3: (6)
defend inf
Rolls: 1@2; Total Hits: 01@2: (5)
Kar attack(3)2inf ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 3)1@3: (5)
defend inf
Rolls: 1@2; Total Hits: 01@2: (6)
Ukr attack(1)2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 5)
defend inf
Rolls: 1@2; Total Hits: 01@2: (4)
Results
Bel twol
Kar lwlo inf
Ukr twol
Non Combat
ftr Kar to Rus
4inf Rus to WRu
tank Rus to Cau
2tank WRu to Cau
2inf Nov to Rus
4inf Yak to Nov
sub sz2 to sz3
Build placement
4inf Cau
3inf,tank Rus
Collect income
Earned 31 saved 0=31 IPC’s
Round 2, Germany
Purchase: 40 on hand
–-1.) Infantry x10, Tank x2 (-$40, 0 remaining)
Combat Movement:
—1.) Eastern Europe Infantry x6, Tank x7, Fighter x2 to Ukraine
—2.) Germany Tank x1 to Ukraine
—3.) Southern Europe Tank x1 to Ukraine
—4.) Western Europe Fighter x1 to SZ 12 (auto-kill transport)
—5.) SZ 13 Sub x1 to SZ 15
—6.) Libya Bomber to SZ 15
—7.) Southern Europe Fighter to SZ 15
—8.) Libya Infantry x1, Artillery x1 to Algeria
—9.) Western Europe Fighter x1 to Algeria
Round 2, Germany; continued
Combat UKRAINE, Attacker, Round 1: Fighter x2, Infantry x6, Tank x9
Rolls: 6@1 11@3; Total Hits: 76@1: (4, 1, 5, 2, 2, 6)11@3: (6, 6, 2, 1, 4, 4, 1, 4, 2, 2, 3)
Combat UKRAINE, Defender, Round 1: Infantry x2, Artillery x1
Rolls: 3@2; Total Hits: 13@2: (5, 2, 3)
Round 2, Germany; continued
Ukraine liberated with loss of Infantry x1!
Round 2, Germany; continued
Combat SZ 15, Attacker, Round 1: Sub x1 (first strike – no counter if hits!)
Rolls: 1@2; Total Hits: 01@2: (4)
Combat SZ 15, Attacker, Round 1: Fighter x1, Bomber x1
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
Combat SZ 15, Defender, Round 1: Cruiser x1
Rolls: 1@3; Total Hits: 11@3: (3)
Round 2, Germany; continued
SZ 15 cleared by the German Air, with loss of Sub x1!