Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsWheatbeer (Axis) vs Vance (Allies) G40A3.9 (-tech)
-
I think I see part of how we think differently now.
By standing at NOV, you’re almost forcing Germany to play the long game in Russia.
I didn’t consider that before because I almost always go for Leningrad before making progress in southern Russia.
(btw, there’s a chance I won’t be able to do J3 today)
-
No rush (both for Germany and for you posting your turn LOL). In yunnan airplanes are big money, but in Leningrad time is money if that makes any sense.
-
Time to lose some planes :-D
Japan 3
Buy (44/44)
3 mech
2 sub
2 figSZ45
1 fig sz33YUN
7 inf, 1 mech, 3 art kwe
7 fig, 4 tact, 1 strat kwa
1 fig, 1 tact ksi
1 strat japCHA
2 inf jeh
1 fig, 1 tact sz21MAL
2 inf bor load trans sz43 >> sz37 unload malFIC
1 inf gua load trans sz21 >> sz36 unload ficSUM
1 inf, 1 art hon load trans sz20 >> sz41 unload sum
1 cru sz43 >> sz41 bombardJAV
1 art phi load trans sz35 >> sz34 load 1 inf pau >> sz42 unload jav
1 cru sz44 >> sz42 bombard -
sz45 cwol
YUN
aa fire
Rolls: 9@1; Total Hits: 19@1: (6, 5, 2, 3, 3, 2, 1, 6, 5) -
1 fig lost
YUN
A 7 inf, 1 mech, 3 art, 7 fig, 5 tact, 2 strat
Rolls: 5@1 6@2 7@3 7@4; Total Hits: 105@1: (3, 3, 4, 4, 4)6@2: (1, 1, 4, 5, 2, 5)7@3: (6, 4, 2, 1, 6, 4, 5)7@4: (4, 3, 2, 4, 3, 6, 6)D 3 aa, 19 inf, 1 mech, 1 art, 1 tank
Rolls: 21@2 1@3; Total Hits: 421@2: (3, 2, 5, 3, 4, 2, 6, 6, 5, 3, 3, 6, 3, 6, 5, 4, 4, 5, 2, 6, 5)1@3: (1) -
YUN r2
A 3 inf, 1 mech, 3 art, 7 fig, 5 tact, 2 strat
Rolls: 1@1 6@2 7@3 7@4; Total Hits: 121@1: (1)6@2: (1, 3, 3, 4, 2, 4)7@3: (5, 2, 3, 1, 6, 1, 1)7@4: (2, 6, 6, 4, 5, 2, 3)D 12 inf, 1 mech, 1 art, 1 tank
Rolls: 14@2 1@3; Total Hits: 414@2: (3, 4, 4, 3, 2, 6, 3, 5, 3, 5, 5, 4, 2, 2)1@3: (1) -
YUN r3
A 3 art, 7 fig, 5 tact, 2 strat
Rolls: 3@2 7@3 7@4; Total Hits: 93@2: (5, 1, 6)7@3: (1, 2, 4, 4, 2, 6, 5)7@4: (6, 3, 4, 3, 4, 4, 6)D 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (4) -
yun twlo 7 inf, 1 mech, 1 fig (let me know if you want a reroll … not a great result for the Allies)
-
CHA
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 4)1@3: (5)1@4: (4)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
mal, fic twol
SUM
A 1 inf, 1 art, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
sum twol
JAV
A 1 inf, 1 art, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Yeah that was pretty extreme. If you reroll that one you get 1 reroll later OK?
-
ok doke
NCM:
1 dest sz6 >> sz19
5 fig, 5 tact, 2 strat yun >> kwa
2 fig yun >> sz36
1 dest, 1 carrier sz21 >> sz36
1 dest sz43 >> sz37
2 bsh sz35 >> sz37
1 fig, 1 tact cha >> anh
1 inf cel load trans sz44 >> sz20 unload hon
1 sub sz42 >> sz39
1 dest sz43 >> sz41
2 carrier, 1 fig, 2 tact sz33 >> sz42
1 fig sz45 >> sz37
1 sub sz44 >> sz42
1 dest sz44 >> sz41
5 inf, 1 art, 1 aa anh >> kwe
2 inf jeh >> anh
1 tank jeh >> kwe
3 mech sha >> kwe
1 inf man >> jehMobilize:
2 sub sz6
2 fig jap
3 mech shaCollect 57 + 5 = 62 IPC
may need to adjust ncm slightly based on roll
-
YUN
aa fire
Rolls: 9@1; Total Hits: 39@1: (1, 4, 3, 1, 1, 4, 6, 5, 4) -
3 fig lost
YUN r1
A 7 inf, 1 mech, 3 art, 5 fig, 5 tact, 2 strat
Rolls: 5@1 6@2 5@3 7@4; Total Hits: 85@1: (2, 4, 5, 2, 5)6@2: (4, 5, 6, 6, 1, 6)5@3: (3, 5, 1, 4, 3)7@4: (5, 5, 4, 1, 6, 2, 2)D 3 aa, 19 inf, 1 mech, 1 art, 1 tank
Rolls: 21@2 1@3; Total Hits: 421@2: (4, 6, 3, 2, 2, 4, 3, 5, 5, 6, 3, 1, 5, 1, 5, 5, 6, 6, 4, 3, 4)1@3: (5) -
YUN r2
A 3 inf, 1 mech, 3 art, 5 fig, 5 tact, 2 strat
Rolls: 1@1 6@2 5@3 7@4; Total Hits: 101@1: (6)6@2: (5, 3, 4, 1, 6, 2)5@3: (2, 3, 4, 2, 3)7@4: (2, 6, 5, 3, 1, 4, 5)D 14 inf, 1 mech, 1 art, 1 tank
Rolls: 16@2 1@3; Total Hits: 616@2: (4, 3, 6, 2, 2, 6, 5, 3, 4, 1, 3, 2, 6, 1, 4, 4)1@3: (1) -
YUN r3
A 1 art, 5 fig, 5 tact, 2 strat
Rolls: 1@2 5@3 7@4; Total Hits: 101@2: (6)5@3: (3, 3, 4, 1, 4)7@4: (2, 3, 1, 4, 4, 3, 3)D 4 inf, 1 mech, 1 art, 1 tank
Rolls: 6@2 1@3; Total Hits: 36@2: (2, 1, 6, 3, 1, 6)1@3: (4) -
need to think if if should take or just clear yun
-
yun twlo 7 inf, 1 mech, 2 art, 6 fig
fixing map
-





