Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsWheatbeer (Axis) vs Vance (Allies) G40A3.9 (-tech)
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Iraq 4
a
Rolls: 2@1, 2@3; Total Hits: 12@1,: (6, 2)2@3: (3, 4)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
NONCOMBAT MOVES
North Persia
2 inf from Caucasus
1 tac from NovgorodCentral Persia
1 mech from turmenistanBryansk
2 AA, 10 inf, 5 art from South Ukraine
6 inf from RussiaBelarus
1 inf from NovgorodYenisey
2AA, 18 inf from YakutskMOBILIZE UNITS
10 inf in Russia
3 inf in NovgorodCOLLECT INCOME
USSR3 = 36(territories) +3(building Socialism in Iraq) = 39total -
I find it interesting that you’ve made two major defensive stands. One at Yunnan and one at Leningrad.
I understand Yunnan, because it could easily cost Japan more IPC than the Allies and Japan isn’t really set up to threaten Calcutta anyways.
But I am curious, why stand at Leningrad?
Is it because Germany is distracted in the Mediterranean? Or because the Soviets can afford more losses due to IRQ income in 3.9? Or is there some factor I am missing?
(obviously, you don’t need to answer if it will spoil your plan … just not what I expected the Soviets to do)
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If you attack Leningrad this turn you won’t have enough infantry left over for Moscow. You will pull it off but it will be costly and you will probably be down to just your tanks. You will need to bring up reinforcements for Moscow. Even if you start building a lot of mechs it will cost you time.
The other option for you is to hold off on Novgorod for a turn and then attack it more heavily so your losses will be less. Trouble is I might pull out to Archangel to fight on another day.
Either way defending Leningrad buys me 1 more turn and as I count the spaces I see I need 1 more turn to march my 20 Eastern divisions to Moscow in time.
Or maybe I just have a passive aggressive personality :-)
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I think I see part of how we think differently now.
By standing at NOV, you’re almost forcing Germany to play the long game in Russia.
I didn’t consider that before because I almost always go for Leningrad before making progress in southern Russia.
(btw, there’s a chance I won’t be able to do J3 today)
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No rush (both for Germany and for you posting your turn LOL). In yunnan airplanes are big money, but in Leningrad time is money if that makes any sense.
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Time to lose some planes :-D
Japan 3
Buy (44/44)
3 mech
2 sub
2 figSZ45
1 fig sz33YUN
7 inf, 1 mech, 3 art kwe
7 fig, 4 tact, 1 strat kwa
1 fig, 1 tact ksi
1 strat japCHA
2 inf jeh
1 fig, 1 tact sz21MAL
2 inf bor load trans sz43 >> sz37 unload malFIC
1 inf gua load trans sz21 >> sz36 unload ficSUM
1 inf, 1 art hon load trans sz20 >> sz41 unload sum
1 cru sz43 >> sz41 bombardJAV
1 art phi load trans sz35 >> sz34 load 1 inf pau >> sz42 unload jav
1 cru sz44 >> sz42 bombard -
sz45 cwol
YUN
aa fire
Rolls: 9@1; Total Hits: 19@1: (6, 5, 2, 3, 3, 2, 1, 6, 5) -
1 fig lost
YUN
A 7 inf, 1 mech, 3 art, 7 fig, 5 tact, 2 strat
Rolls: 5@1 6@2 7@3 7@4; Total Hits: 105@1: (3, 3, 4, 4, 4)6@2: (1, 1, 4, 5, 2, 5)7@3: (6, 4, 2, 1, 6, 4, 5)7@4: (4, 3, 2, 4, 3, 6, 6)D 3 aa, 19 inf, 1 mech, 1 art, 1 tank
Rolls: 21@2 1@3; Total Hits: 421@2: (3, 2, 5, 3, 4, 2, 6, 6, 5, 3, 3, 6, 3, 6, 5, 4, 4, 5, 2, 6, 5)1@3: (1) -
YUN r2
A 3 inf, 1 mech, 3 art, 7 fig, 5 tact, 2 strat
Rolls: 1@1 6@2 7@3 7@4; Total Hits: 121@1: (1)6@2: (1, 3, 3, 4, 2, 4)7@3: (5, 2, 3, 1, 6, 1, 1)7@4: (2, 6, 6, 4, 5, 2, 3)D 12 inf, 1 mech, 1 art, 1 tank
Rolls: 14@2 1@3; Total Hits: 414@2: (3, 4, 4, 3, 2, 6, 3, 5, 3, 5, 5, 4, 2, 2)1@3: (1) -
YUN r3
A 3 art, 7 fig, 5 tact, 2 strat
Rolls: 3@2 7@3 7@4; Total Hits: 93@2: (5, 1, 6)7@3: (1, 2, 4, 4, 2, 6, 5)7@4: (6, 3, 4, 3, 4, 4, 6)D 1 mech, 1 art, 1 tank
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (4) -
yun twlo 7 inf, 1 mech, 1 fig (let me know if you want a reroll … not a great result for the Allies)
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CHA
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 4)1@3: (5)1@4: (4)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
mal, fic twol
SUM
A 1 inf, 1 art, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
sum twol
JAV
A 1 inf, 1 art, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Yeah that was pretty extreme. If you reroll that one you get 1 reroll later OK?
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ok doke
NCM:
1 dest sz6 >> sz19
5 fig, 5 tact, 2 strat yun >> kwa
2 fig yun >> sz36
1 dest, 1 carrier sz21 >> sz36
1 dest sz43 >> sz37
2 bsh sz35 >> sz37
1 fig, 1 tact cha >> anh
1 inf cel load trans sz44 >> sz20 unload hon
1 sub sz42 >> sz39
1 dest sz43 >> sz41
2 carrier, 1 fig, 2 tact sz33 >> sz42
1 fig sz45 >> sz37
1 sub sz44 >> sz42
1 dest sz44 >> sz41
5 inf, 1 art, 1 aa anh >> kwe
2 inf jeh >> anh
1 tank jeh >> kwe
3 mech sha >> kwe
1 inf man >> jehMobilize:
2 sub sz6
2 fig jap
3 mech shaCollect 57 + 5 = 62 IPC
may need to adjust ncm slightly based on roll
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YUN
aa fire
Rolls: 9@1; Total Hits: 39@1: (1, 4, 3, 1, 1, 4, 6, 5, 4) -
3 fig lost
YUN r1
A 7 inf, 1 mech, 3 art, 5 fig, 5 tact, 2 strat
Rolls: 5@1 6@2 5@3 7@4; Total Hits: 85@1: (2, 4, 5, 2, 5)6@2: (4, 5, 6, 6, 1, 6)5@3: (3, 5, 1, 4, 3)7@4: (5, 5, 4, 1, 6, 2, 2)D 3 aa, 19 inf, 1 mech, 1 art, 1 tank
Rolls: 21@2 1@3; Total Hits: 421@2: (4, 6, 3, 2, 2, 4, 3, 5, 5, 6, 3, 1, 5, 1, 5, 5, 6, 6, 4, 3, 4)1@3: (5) -
YUN r2
A 3 inf, 1 mech, 3 art, 5 fig, 5 tact, 2 strat
Rolls: 1@1 6@2 5@3 7@4; Total Hits: 101@1: (6)6@2: (5, 3, 4, 1, 6, 2)5@3: (2, 3, 4, 2, 3)7@4: (2, 6, 5, 3, 1, 4, 5)D 14 inf, 1 mech, 1 art, 1 tank
Rolls: 16@2 1@3; Total Hits: 616@2: (4, 3, 6, 2, 2, 6, 5, 3, 4, 1, 3, 2, 6, 1, 4, 4)1@3: (1)





