Wheatbeer (Axis) vs Vance (Allies) G40A3.9 (-tech)


  • USSR 3

    PURCHASE & REPAIR
    13 inf
    39 total

    COMBAT MOVES
    Iraq (3 inf)
    4 mech, 2 armor from Caucasus
    aDiceRolls: 4@1, 2@3; Total Hits: 14@1,: (2, 2, 4, 3)2@3: (6, 2)
    dDiceRolls: 3@2; Total Hits: 13@2: (3, 1, 4)


  • Iraq 2
    aDiceRolls: 3@1, 2@3; Total Hits: 13@1,: (3, 3, 1)2@3: (6, 4)
    dDiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • attrition
    Iraq 2
    aDiceRolls: 2@1, 2@3; Total Hits: 02@1,: (5, 4)2@3: (4, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • Iraq 4
    aDiceRolls: 2@1, 2@3; Total Hits: 12@1,: (6, 2)2@3: (3, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • NONCOMBAT MOVES
    North Persia
    2 inf from Caucasus
    1 tac from Novgorod

    Central Persia
    1 mech from turmenistan

    Bryansk
    2 AA, 10 inf, 5 art from South Ukraine
    6 inf from Russia

    Belarus
    1 inf from Novgorod

    Yenisey
    2AA, 18 inf from Yakutsk

    MOBILIZE UNITS
    10 inf in Russia
    3 inf in Novgorod

    COLLECT INCOME
    USSR3 = 36(territories) +3(building Socialism in Iraq) = 39total

    wheat v vance 3bUSSR.AAM

  • 17

    I find it interesting that you’ve made two major defensive stands.  One at Yunnan and one at Leningrad.

    I understand Yunnan, because it could easily cost Japan more IPC than the Allies and Japan isn’t really set up to threaten Calcutta anyways.

    But I am curious, why stand at Leningrad?

    Is it because Germany is distracted in the Mediterranean?  Or because the Soviets can afford more losses due to IRQ income in 3.9?  Or is there some factor I am missing?

    (obviously, you don’t need to answer if it will spoil your plan … just not what I expected the Soviets to do)


  • If you attack Leningrad this turn you won’t have enough infantry left over for Moscow.  You will pull it off but it will be costly and you will probably be down to just your tanks.  You will need to bring up reinforcements for Moscow.  Even if you start building a lot of mechs it will cost you time.

    The other option for you is to hold off on Novgorod for a turn and then attack it more heavily so your losses will be less.  Trouble is I might pull out to Archangel to fight on another day.

    Either way defending Leningrad buys me 1 more turn and as I count the spaces I see I need 1 more turn to march my 20 Eastern divisions to Moscow in time.

    Or maybe I just have a passive aggressive personality  :-)

  • 17

    I think I see part of how we think differently now.

    By standing at NOV, you’re almost forcing Germany to play the long game in Russia.

    I didn’t consider that before because I almost always go for Leningrad before making progress in southern Russia.

    (btw, there’s a chance I won’t be able to do J3 today)


  • No rush (both for Germany and for you posting your turn LOL).  In yunnan airplanes are big money, but in Leningrad time is money if that makes any sense.

  • 17

    Time to lose some planes  :-D

    Japan 3

    Buy (44/44)
    3 mech
    2 sub
    2 fig

    SZ45
    1 fig sz33

    YUN
    7 inf, 1 mech, 3 art kwe
    7 fig, 4 tact, 1 strat kwa
    1 fig, 1 tact ksi
    1 strat jap

    CHA
    2 inf jeh
    1 fig, 1 tact sz21

    MAL
    2 inf bor load trans sz43 >> sz37 unload mal

    FIC
    1 inf gua load trans sz21 >> sz36 unload fic

    SUM
    1 inf, 1 art hon load trans sz20 >> sz41 unload sum
    1 cru sz43 >> sz41 bombard

    JAV
    1 art phi load trans sz35 >> sz34 load 1 inf pau >> sz42 unload jav
    1 cru sz44 >> sz42 bombard

  • 17

    sz45 cwol

    YUN

    aa fire

    DiceRolls: 9@1; Total Hits: 19@1: (6, 5, 2, 3, 3, 2, 1, 6, 5)

  • 17

    1 fig lost

    YUN

    A 7 inf, 1 mech, 3 art, 7 fig, 5 tact, 2 strat

    DiceRolls: 5@1 6@2 7@3 7@4; Total Hits: 105@1: (3, 3, 4, 4, 4)6@2: (1, 1, 4, 5, 2, 5)7@3: (6, 4, 2, 1, 6, 4, 5)7@4: (4, 3, 2, 4, 3, 6, 6)

    D 3 aa, 19 inf, 1 mech, 1 art, 1 tank

    DiceRolls: 21@2 1@3; Total Hits: 421@2: (3, 2, 5, 3, 4, 2, 6, 6, 5, 3, 3, 6, 3, 6, 5, 4, 4, 5, 2, 6, 5)1@3: (1)

  • 17

    YUN r2

    A 3 inf, 1 mech, 3 art, 7 fig, 5 tact, 2 strat

    DiceRolls: 1@1 6@2 7@3 7@4; Total Hits: 121@1: (1)6@2: (1, 3, 3, 4, 2, 4)7@3: (5, 2, 3, 1, 6, 1, 1)7@4: (2, 6, 6, 4, 5, 2, 3)

    D 12 inf, 1 mech, 1 art, 1 tank

    DiceRolls: 14@2 1@3; Total Hits: 414@2: (3, 4, 4, 3, 2, 6, 3, 5, 3, 5, 5, 4, 2, 2)1@3: (1)

  • 17

    YUN r3

    A 3 art, 7 fig, 5 tact, 2 strat

    DiceRolls: 3@2 7@3 7@4; Total Hits: 93@2: (5, 1, 6)7@3: (1, 2, 4, 4, 2, 6, 5)7@4: (6, 3, 4, 3, 4, 4, 6)

    D 1 mech, 1 art, 1 tank

    DiceRolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (4)

  • 17

    yun twlo 7 inf, 1 mech, 1 fig (let me know if you want a reroll … not a great result for the Allies)

  • 17

    CHA

    A 2 inf, 1 fig, 1 tact

    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 4)1@3: (5)1@4: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17

    mal, fic twol

    SUM

    A 1 inf, 1 art, 1 cru

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 3)1@3: (6)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 17

    sum twol

    JAV

    A 1 inf, 1 art, 1 cru

    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Yeah that was pretty extreme.  If you reroll that one you get 1 reroll later OK?

  • 17

    ok doke

    NCM:
    1 dest sz6 >> sz19
    5 fig, 5 tact, 2 strat yun >> kwa
    2 fig yun >> sz36
    1 dest, 1 carrier sz21 >> sz36
    1 dest sz43 >> sz37
    2 bsh sz35 >> sz37
    1 fig, 1 tact cha >> anh
    1 inf cel load trans sz44 >> sz20 unload hon
    1 sub sz42 >> sz39
    1 dest sz43 >> sz41
    2 carrier, 1 fig, 2 tact sz33 >> sz42
    1 fig sz45 >> sz37
    1 sub sz44 >> sz42
    1 dest sz44 >> sz41
    5 inf, 1 art, 1 aa anh >> kwe
    2 inf jeh >> anh
    1 tank jeh >> kwe
    3 mech sha >> kwe
    1 inf man >> jeh

    Mobilize:
    2 sub sz6
    2 fig jap
    3 mech sha

    Collect 57 + 5 = 62 IPC

    may need to adjust ncm slightly based on roll

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