good luck
Varn H (allies) vs Alsch91 (axis): Spring 1942
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Combat
1 Arm Bury blitz Yak (mt) back to Bury
1 Inf Bury to Far (mt)
1 Strat Jap to Sik for Strat bomb
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Yak twol
Far twolSik damage
Rolls: 1@6; Total Hits: 11@6: (5)
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Sik IC takes 5 damage
Non-coms
2 Inf Chi to Fic
1 Strat Sik to Fic
2 TT SZ 60 to SZ 36, take
2 Inf Phi,
1 Inf, 1 Art Jap to Fic
1 BB SZ 59 to SZ 36
1 CV, 1 DD, 1 Fig SZ 60 to SZ 36
2 Fig Fic to Ukr
1 Fig Fic to SZ 36
1 SS SZ 52 to SZ 47
1 Fig SZ 35 to FicPlace
2 TT SZ 60
2 Inf, 1 Art Fic
1 Inf, 1 Art, 1 Arm JapCollect 35 IPCs
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I believe the maximum damage that the Sinkiang Factory can take in Strategic Bombing is double its IPC value (i.e. 2x2= 4).
Round 2, USA
Purchase: $45 on hand
–-1.) Repair $4 Sinkiang Factory
—2.) Fighter x1, Tank x1, Carrier x1, Destroyer x1 (-$37, 4 remaining)Combat Movement:
—noneNon-Combat Movement:
—1.) SZ 10 Fleet loads Eastern USA Tank x1, Artillery x1, Infantry x2, proceeds to SZ 8, unloads in Great Britain
—2.) SZ 20 Fleet to SZ 10
—3.) Great Britain Bomber x1 to Sinkiang
—4.) Western Canada Fighter x1 to Eastern CanadaMobilize:
—1.) Tank x1, Fighter x1 to Sinkiang
—2.) Carrier x1 and Destroyer x1 to SZ 10Collect Income: collect $40, total $44 in hand
Summary:
—Eastern Canada: Infantry x2, Fighter x1
—Western Canada: Infantry x2
—Sinkiang: Infantry x2, Tank x1, Fighter x1, Bomber x1
—Hawaii: Infantry x2
—Midway: Infantry x1
—Alaska: Infantry x2
—Great Britain: Infantry x2, Tank x1, Artillery x1
—SZ 10: BB x1, Transport x1, Carrier x1, Destroyer x1
—SZ 8: Carrier x1, Fighter x2, Cruiser x1, Destroyer x2, Transport x2 -
Round 3, Russia
Purchase: $26 on hand
–-1.) Infantry x7, Tank x1 (-$26, 0 remaining)Combat Movement:
—1.) Russia Infantry x3 to West Russia
—2.) Sinkiang Fighter x2 to West Russia -
Round 2, Russia; continued
Combat WEST RUSSIA, Attacker, Round 1: Fighter x2, Infantry x3
Rolls: 3@1 2@3; Total Hits: 13@1: (2, 4, 5)2@3: (5, 1)
Combat WEST RUSSIA, Defender, Round 1: Infantry x2
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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Round 2, Russia; continued
WEST RUSSIA round 1: Germany loses Infantry x1!
Combat WEST RUSSIA, Attacker, Round 2: Fighter x2, Infantry x3
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 3, 3)2@3: (2, 1)
Combat WEST RUSSIA, Defender, Round 2: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (5)
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Round 2, Russia; continued
West Russia is captured by the Russians without losses!
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Round 2, Russia; continued
Non-Combat Movement:
–-1.) Kazakh AA Gun x1 to Sinkiang
—2.) Russia Tank x1 to Caucasus
—3.) Sinkiang Tank x1 to Caucasus
—4.) West Russia Fighter x2 to Caucasus
—5.) Novosibirsk Infantry x4 to Kazakh
—6.) Sinkiang Infantry x1 to KazakhMobilize:
—1.) Infantry x3, Tank x1 to Caucasus
—2.) Infantry x4 to RussiaCollect Income: collect $19, total $19 in hand
Summary:
—Russia: Infantry x4
—West Russia: Infantry x3
—Caucasus: Infantry x11, Tank x9, Fighter x2
—Kazakh: Infantry x5
—Sinkiang: Infantry x3 -
Germany’s Turn!
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@Varn:
I believe the maximum damage that the Sinkiang Factory can take in Strategic Bombing is double its IPC value (i.e. 2x2= 4).
You’re absolutely right. I was thinking 1940 rules.
By the way the AA gun from India stays British even if it moves into another power’s territory. It’s still in Kazak and owned by UK.
G3
46 IPCs
14 Inf (42)
1 Art (4)save 0
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Combat
1 Arm Egy blitzt Feq (mt) to Cng (mt)
1 Art Egy to Trj (mt)
1 Inf Kar to Wru
1 Inf, 1 Art Ukr to Wru
1 Strat Weu to Wru -
Feq twol
Cng twol
Trj twolWru
Attack (2 Inf, 1 Art, 1 Strat)
Rolls: 1@1 2@2 1@4; Total Hits: 01@1: (3)2@2: (4, 5)1@4: (6)
Defense (3 Inf)
Rolls: 3@2; Total Hits: 03@2: (6, 5, 5)
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Uh okay.
Wru R2
Rolls: 1@1 2@2 1@4; Total Hits: 21@1: (6)2@2: (4, 1)1@4: (3)
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
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Wru R3
Attack (1 Inf, 1 Art, 1 Strat)
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 5)1@4: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
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Wru twlo 1 Inf
Non-coms
1 Strat Wru to Weu
1 Fig Lib ot Weu
1 SS SZ 17 to SZ 27
2 Inf Eeu to Kar
2 Inf Eeu to Ukr
1 Arm Ger to Weu
2 Arm Seu to Weu
1 BB, 1 TT SZ 15 to SZ 16, take
2 Inf Seu to Ukr
5 Inf Ger to Weu
4 Inf Ger to Eeu
1 SS SZ 2 to SZ 4
1 SS SZ 7 to SZ 13Place
9 Inf, 1 Art Ger
5 Inf SeuCollect
49 IPCs
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My bad on the AA Gun changing powers. I played it that way last two games and no one said anything. The manual backs you up, though. Seems I have a lot to learn. Thanks for catching it and for correcting me!
Round 3, UK
Purchase: $29 on hand
–-1.) Tank x1, Infantry x2, Destroyer x2 (-$27, 1 remaining)Combat Movement:
—1.) Persia Infantry x1 to Trans-Jordan
—2.) Caucasus Bomber x1 to Trans-Jordan
—3.) SZ 28 Fighter x1 to Belgian Congo
—4.) Persia Fighter x1 to Belgian Congo
—5.) South Africa Tank x1 to Belgian Congo
—6.) SZ 8 Fleet transports Great Britain Infantry x2, Tank x1, Artillery x1 to SZ 6, invades Norway including Fighters x2 and Bombardment by Cruiser x1
—7.) SZ 39 Transport x1 loads Australia Infantry x2, proceeds to SZ 47 and invades New Guinea -
Round 3, UK; continued
Combat TRANS-JORDAN, Attacker, Round 1: Bomber x1, Infantry x1
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (2)
Combat TRANS-JORDAN, Defender, Round 1: Artillery x1
Rolls: 1@2; Total Hits: 11@2: (1)
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Round 3, UK; continued
Trans-Jordan:
All ground units eliminated. Germany retains control of Trans-Jordan! -
Round 3, UK; continued
Combat BELGIAN CONGO, Attacker, Round 1: Fighter x2, Tank x1
Rolls: 3@3; Total Hits: 13@3: (3, 6, 4)
Combat BELGIAN CONGO, Defender, Round 1: Tank x1
Rolls: 1@3; Total Hits: 11@3: (1)