Varn H (allies) vs Alsch91 (axis): Spring 1942


  • J2

    36 IPCs

    2 TT (14)
    3 Inf (9)
    2 Art (8)
    1 Arm (5)

    save 0


  • Combat

    1 Arm Bury blitz Yak (mt) back to Bury

    1 Inf Bury to Far (mt)

    1 Strat Jap to Sik for Strat bomb


  • Yak twol
    Far twol

    Sik damage
    DiceRolls: 1@6; Total Hits: 11@6: (5)


  • Sik IC takes 5 damage

    Non-coms

    2 Inf Chi to Fic
    1 Strat Sik to Fic
    2 TT SZ 60 to SZ 36, take
    2 Inf Phi,
    1 Inf, 1 Art Jap to Fic
    1 BB SZ 59 to SZ 36
    1 CV, 1 DD, 1 Fig SZ 60 to SZ 36
    2 Fig Fic to Ukr
    1 Fig Fic to SZ 36
    1 SS SZ 52 to SZ 47
    1 Fig SZ 35 to Fic

    Place

    2 TT SZ 60
    2 Inf, 1 Art Fic
    1 Inf, 1 Art, 1 Arm Jap

    Collect 35 IPCs

    VarnH(allies)vsAlsch91(axis)__J02.AAM


  • I believe the maximum damage that the Sinkiang Factory can take in Strategic Bombing is double its IPC value (i.e. 2x2= 4).

    Round 2, USA

    Purchase: $45 on hand
    –-1.) Repair $4 Sinkiang Factory
    —2.) Fighter x1, Tank x1, Carrier x1, Destroyer x1 (-$37, 4 remaining)

    Combat Movement:
    —none

    Non-Combat Movement:
    —1.) SZ 10 Fleet loads Eastern USA Tank x1, Artillery x1, Infantry x2, proceeds to SZ 8, unloads in Great Britain
    —2.) SZ 20 Fleet to SZ 10
    —3.) Great Britain Bomber x1 to Sinkiang
    —4.) Western Canada Fighter x1 to Eastern Canada

    Mobilize:
    —1.) Tank x1, Fighter x1 to Sinkiang
    —2.) Carrier x1 and Destroyer x1 to SZ 10

    Collect Income: collect $40, total $44 in hand

    Summary:
    —Eastern Canada: Infantry x2, Fighter x1
    —Western Canada: Infantry x2
    —Sinkiang: Infantry x2, Tank x1, Fighter x1, Bomber x1
    —Hawaii: Infantry x2
    —Midway: Infantry x1
    —Alaska: Infantry x2
    —Great Britain: Infantry x2, Tank x1, Artillery x1
    —SZ 10: BB x1, Transport x1, Carrier x1, Destroyer x1
    —SZ 8: Carrier x1, Fighter x2, Cruiser x1, Destroyer x2, Transport x2

    VarnH(allies)vsAlsch91(axis)__USA02.AAM


  • Round 3, Russia

    Purchase: $26 on hand
    –-1.) Infantry x7, Tank x1  (-$26, 0 remaining)

    Combat Movement:
    —1.) Russia Infantry x3 to West Russia
    —2.) Sinkiang Fighter x2 to West Russia


  • Round 2, Russia; continued

    Combat WEST RUSSIA, Attacker, Round 1:  Fighter x2, Infantry x3
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (2, 4, 5)2@3: (5, 1)

    Combat WEST RUSSIA, Defender, Round 1: Infantry x2
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • Round 2, Russia; continued

    WEST RUSSIA round 1: Germany loses Infantry x1!

    Combat WEST RUSSIA, Attacker, Round 2:  Fighter x2, Infantry x3
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (3, 3, 3)2@3: (2, 1)

    Combat WEST RUSSIA, Defender, Round 2: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 2, Russia; continued

    West Russia is captured by the Russians without losses!


  • Round 2, Russia; continued

    Non-Combat Movement:
    –-1.) Kazakh AA Gun x1 to Sinkiang
    —2.) Russia Tank x1 to Caucasus
    —3.) Sinkiang Tank x1 to Caucasus
    —4.) West Russia Fighter x2 to Caucasus
    —5.) Novosibirsk Infantry x4 to Kazakh
    —6.) Sinkiang Infantry x1 to Kazakh

    Mobilize:
    —1.) Infantry x3, Tank x1 to Caucasus
    —2.) Infantry x4 to Russia

    Collect Income: collect $19, total $19 in hand

    Summary:
    —Russia: Infantry x4
    —West Russia: Infantry x3
    —Caucasus: Infantry x11, Tank x9, Fighter x2
    —Kazakh: Infantry x5
    —Sinkiang: Infantry x3

    VarnH(allies)vsAlsch91(axis)__R03.AAM


  • Germany’s Turn!


  • @Varn:

    I believe the maximum damage that the Sinkiang Factory can take in Strategic Bombing is double its IPC value (i.e. 2x2= 4).

    You’re absolutely right.  I was thinking 1940 rules.

    By the way the AA gun from India stays British even if it moves into another power’s territory.  It’s still in Kazak and owned by UK.

    G3

    46 IPCs

    14 Inf (42)
    1 Art (4)

    save 0


  • Combat

    1 Arm Egy blitzt Feq (mt) to Cng (mt)

    1 Art Egy to Trj (mt)

    1 Inf Kar to Wru
    1 Inf, 1 Art Ukr to Wru
    1 Strat Weu to Wru


  • Feq twol
    Cng twol
    Trj twol

    Wru

    Attack (2 Inf, 1 Art, 1 Strat)
    DiceRolls: 1@1 2@2 1@4; Total Hits: 01@1: (3)2@2: (4, 5)1@4: (6)

    Defense (3 Inf)
    DiceRolls: 3@2; Total Hits: 03@2: (6, 5, 5)


  • Uh okay.

    Wru R2

    DiceRolls: 1@1 2@2 1@4; Total Hits: 21@1: (6)2@2: (4, 1)1@4: (3)
    DiceRolls: 3@2; Total Hits: 13@2: (4, 4, 1)


  • Wru R3

    Attack (1 Inf, 1 Art, 1 Strat)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (3, 5)1@4: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Wru twlo 1 Inf

    Non-coms

    1 Strat Wru to Weu
    1 Fig Lib ot Weu
    1 SS SZ 17 to SZ 27
    2 Inf Eeu to Kar
    2 Inf Eeu to Ukr
    1 Arm Ger to Weu
    2 Arm Seu to Weu
    1 BB, 1 TT SZ 15 to SZ 16, take
    2 Inf Seu to Ukr
    5 Inf Ger to Weu
    4 Inf Ger to Eeu
    1 SS SZ 2 to SZ 4
    1 SS SZ 7 to SZ 13

    Place

    9 Inf, 1 Art Ger
    5 Inf Seu

    Collect

    49 IPCs

    VarnH(allies)vsAlsch91(axis)__G03.AAM


  • My bad on the AA Gun changing powers. I played it that way last two games and no one said anything. The manual backs you up, though. Seems I have a lot to learn. Thanks for catching it and for correcting me!

    Round 3, UK

    Purchase: $29 on hand
    –-1.) Tank x1, Infantry x2, Destroyer x2  (-$27, 1 remaining)

    Combat Movement:
    —1.) Persia Infantry x1 to Trans-Jordan
    —2.) Caucasus Bomber x1 to Trans-Jordan
    —3.) SZ 28 Fighter x1 to Belgian Congo
    —4.) Persia Fighter x1 to Belgian Congo
    —5.) South Africa Tank x1 to Belgian Congo
    —6.) SZ 8 Fleet transports Great Britain Infantry x2, Tank x1, Artillery x1 to SZ 6, invades Norway including Fighters x2 and Bombardment by Cruiser x1
    —7.) SZ 39 Transport x1 loads Australia Infantry x2, proceeds to SZ 47 and invades New Guinea


  • Round 3, UK; continued

    Combat TRANS-JORDAN, Attacker, Round 1: Bomber x1, Infantry x1
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (2)

    Combat TRANS-JORDAN, Defender, Round 1: Artillery x1
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Round 3, UK; continued

    Trans-Jordan:
    All ground units eliminated. Germany retains control of Trans-Jordan!

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