12L AA50-41 Ol' Blood&Guts(Axis) vs Mojo(Allies +8), -Tech, NOs


  • :x

    Bst hwol…not a good sign

    Fin
    A-inf art 3arm 4ftr
    DiceRolls: 2@2 7@3; Total Hits: 32@2: (5, 1)7@3: (4, 2, 2, 5, 6, 6, 6)
    D-7inf art
    DiceRolls: 8@2; Total Hits: 08@2: (6, 3, 6, 4, 3, 3, 5, 5)


  • Fin
    A-inf art 3arm 4ftr
    DiceRolls: 2@2 7@3; Total Hits: 42@2: (6, 3)7@3: (4, 3, 1, 4, 2, 5, 3)
    D-4inf art
    DiceRolls: 5@2; Total Hits: 15@2: (5, 2, 6, 5, 5)


  • Fin
    A-art 3arm 4ftr
    DiceRolls: 1@2 7@3; Total Hits: 41@2: (1)7@3: (1, 6, 6, 4, 3, 5, 3)
    D-art
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Fin lwlo inf art

    Nwy
    A-3inf 2art arm cru bb
    DiceRolls: 1@1 4@2 2@3 1@4; Total Hits: 11@1: (2)4@2: (5, 1, 4, 5)2@3: (6, 4)1@4: (6)
    D-5inf arm ftr
    DiceRolls: 5@2 1@3 1@4; Total Hits: 65@2: (2, 2, 2, 2, 5)1@3: (1)1@4: (4)


  • :-o

    Nwy hwlo inf

    NCM
    4ftr Fin => sz5
    aa gun Kar => Fin

    Mobilize
    2sub in sz5
    4inf 2art 3arm in Ger

    Collect: 41

    OBG_v_Mojo_12L_07aGer.AAM

  • 2007 AAR League

    YEA RUSSIANS

    RUSS RD 7
    23 buck,  6 inf + 1 arm

    COMBAT
    1 inf bst> pol  MT

    1 inf belo>e pol MT

    1 inf arch> kar MT

    2 inf russ  + 2 fig cauc> kaz

    4 inf + 1 arm > ukr
    3 arm russ> ukr

    DICEY
    ukr
    4 inf + 4 arm
    DiceRolls: 4@1 4@3 ; Total Hits: 34@1: (2, 1, 3, 5)4@3: (1, 4, 1, 6)

    1 rtl + 2 arm
    DiceRolls: 1@2 2@3 ; Total Hits: 21@2: (3)2@3: (1, 3)

  • 2007 AAR League

    ukr taken 2 inf lost

    kaz
    2 inf + 2 fig
    DiceRolls: 2@1 2@3 ; Total Hits: 12@1: (2, 2)2@3: (4, 2)

    DiceRolls: 1@2 ; Total Hits: 11@2: (2)

  • 2007 AAR League

    kaz taken 1 inf lost

    NCM
    2 fig> cauc
    2 arm okrug> russ
    1 inf novo> okrug
    1 inf rus> arch
    1 inf russ> novo
    1 inf e ukr> e pol
    2 inf cauc + 1 aa cauc> ukr
    4 inf + 1 aa + 2 arm rus> cauc
    1 aa arch> russ
    2 arm arch> e pol

    MOBILIZE
    5 inf russ
    1 inf + 1 arm cauc

    COLLECT 29

    map

    12l 41 RUSS 7 blood v mojo.AAM


  • Jap7-Buy: 4 repairs, 9 arm, 2 inf, 2 ftr…save 2

    CM
    1. 3inf ftr Chi => Kaz inf
    2. 4inf art 11 arm Chi/3arm Nin/2arm Sik => Nov inf
    3. 6sub 2dd 3 cv 6ftr cru bb sz51/2ftr sz38/2bmr Jap => sz56 2sub 3cv 9dd 6ftr

    Kaz
    A-3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 2, 5)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Kaz
    A-3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 2, 5)1@3: (2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Kaz twol

    Nov
    A-4inf art 16arm
    DiceRolls: 3@1 2@2 16@3; Total Hits: 93@1: (1, 1, 2)2@2: (1, 4)16@3: (2, 2, 6, 4, 4, 4, 6, 5, 6, 5, 5, 1, 1, 1, 5, 2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Kaz twol

    I am going to seperate the attacks in sz56 since sub hits go to ships only….also, I am attacking to all are dead, so I will keep the best defense for you.

    sz56
    A-3cv 6sub 2dd 8ftr cru bb 2bmr
    DiceRolls: 3@1 6@2 2@2 9@3 3@4; Total Hits: 93@1: (6, 6, 3)6@2: (4, 4, 2, 4, 6, 1)2@2: (5, 2)9@3: (1, 4, 6, 2, 6, 4, 3, 3, 6)3@4: (2, 4, 5)
    D-2sub 3cv 9dd 6ftr
    DiceRolls: 2@1 12@2 6@4; Total Hits: 102@1: (2, 2)12@2: (6, 1, 2, 2, 4, 3, 2, 3, 5, 5, 6, 1)6@4: (3, 6, 1, 1, 1, 1)

    the six at 2 are my subs


  • Allies lose 2sub 7dd….Japan has bb hit and 6sub 2dd and a cv lost

    sz56
    A-2cv cru 8ftr bb 2bmr
    DiceRolls: 2@1 9@3 3@4; Total Hits: 62@1: (1, 1)9@3: (2, 4, 2, 1, 6, 6, 4, 1, 4)3@4: (6, 6, 6)
    D-2dd 3cv 6ftr
    DiceRolls: 5@2 6@4; Total Hits: 55@2: (5, 4, 5, 1, 4)6@4: (3, 5, 1, 3, 1, 5)


  • Triple sixes on my 4’s???  :roll:

    US loses 2dd 3cv…Japan loses cv 5ftr

    sz56
    A-cv 3ftr cru bb 2bmr
    DiceRolls: 1@1 4@3 3@4; Total Hits: 71@1: (4)4@3: (1, 3, 3, 2)3@4: (4, 4, 2)
    D-6ftr
    DiceRolls: 6@4; Total Hits: 36@4: (4, 5, 5, 4, 5, 3)


  • Actually, I got the casualties backwards, I was used to you hitting more than me. There should be 1 less ftr for the US and 1 more ftr for Japan. Japan had 4 ftrs left and the US had 5 left. So instead of 3 hits for the US, there are 2 when you drop the last number.

    US loses 6ftrs…Japan loses ftr bmr

    sz56 cwlo 6sub 2dd 2cv bmr 5ftr and a damaged bb…sz56 has 3ftr bmr cv cru bb left

    NCM
    ftr bmr sz56 => Haw
    art Nze => Haw
    3arm Per => Nov
    ftr Kaz => sz35
    inf Ind => Per
    3arm Man => Nin
    3inf arm Sum => Ind
    art Car => Sum
    2arm Bur => Sik
    dd cv sz38 => sz35
    arm Sud => Trj
    inf Feq => Sud

    Mobilize
    ftr in sz35
    3arm in Man
    2arm in Bur
    2arm in Ind
    2inf 2arm in Sum
    ftr in Jap

    Collect: 79

    If you want, I can redo the last round of sz56.

  • 2007 AAR League

    yea good looking battle until that last rd.  :-(

  • 2007 AAR League

    no map?



  • @mojo:

    yea good looking battle until that last rd.  :-(

    depends on your perspective I guess….those US ftrs were hittin’ lights out!

  • 2007 AAR League

    uk rd 7
    17 buck,  4 inf + 1 arm

    COMBAT
    1 inf uk> nwe MT

    4 inf + 1 arm + 1 fig nor> fin
    2 fig 6> fin
    1 bom cauc> fin

    DICEY
    fin
    aa gun
    3 fig
    DiceRolls: 3@1 ; Total Hits: 03@1: (6, 2, 4)

    1 bom
    DiceRolls: 1@1 ; Total Hits: 01@1: (6)

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