@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseFlip(allies) vs Tex(axis)Spring 42
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WRu attack(2)8inf art 2tank
Rolls: 7@1 2@2 2@3; Total Hits: 37@1: (3, 4, 5, 4, 5, 3, 1)2@2: (6, 1)2@3: (5, 3)
defend inf art tank
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (5)
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Ukr attack(1)3inf art 2tank 2ftr
Rolls: 2@1 2@2 4@3; Total Hits: 42@1: (1, 5)2@2: (5, 5)4@3: (6, 1, 3, 3)
defend 3inf art tank ftr
Rolls: 4@2 1@3 1@4; Total Hits: 54@2: (1, 1, 3, 2)1@3: (1)1@4: (2)
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Well
Ukr attack(2)tank 2ftr
Rolls: 3@3; Total Hits: 33@3: (1, 3, 3)
defend tank ftr
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)
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Ouch
Results
WRu twlo inf
Ukr cbnt loss of 3inf art 2tank ftrNon Combat
ftr Ukr to Cau
2inf Kaz to Cau
2inf Nov to Rus
2inf Eve to Rus
2inf Yak to Nov
2inf Far to Yak
2inf Bry to Yak
sub sz4 to sz2(fights)if you attackBuild placement
art 3tank Cau
tank RusCollect income
Earned 26 saved 0=26 IPC’s -
Is zone 16 open or closed?
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open
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Germany1
Buy 2fighter, 4tanks
save 0combat-
sub in zone 8 to zone 10amphibious assault to Egy: fleet in zone 14 to 15, transport picks up infantry, tank in Seu to Egy
infantry, tank in Lib to Egy
fighter in Blk to Egyfighter in Weu to zone 13
fighter in Nwy to zone 133infantry in Nwy to Kar
fighter in Eeu to Karbomber in Ger to Cau
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amphibious assault1
zone 15
Rolls: 1@4; Total Hits: 11@4: (1)
defender
Rolls: 1@2; Total Hits: 01@2: (5)
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transport drops infrantry, tank in Egy
Egy1
Rolls: 3@3 2@1; Total Hits: 13@3: (5, 1, 4)2@1: (6, 6)
defender
Rolls: 1@4 1@3 1@2; Total Hits: 21@4: (1)1@3: (6)1@2: (2)
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Egy2
Rolls: 3@3; Total Hits: 13@3: (5, 1, 6)
defender
Rolls: 1@4 1@3; Total Hits: 11@4: (2)1@3: (6)
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Egy3
Rolls: 2@3; Total Hits: 12@3: (6, 3)
defender
Rolls: 1@4; Total Hits: 11@4: (3)
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Zone10
surprise attack
Rolls: 1@2; Total Hits: 01@2: (4)
defender
Rolls: 1@3; Total Hits: 01@3: (5)
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zone10
2surprise attack
Rolls: 1@2; Total Hits: 11@2: (2)
defender
Rolls: 1@3; Total Hits: 11@3: (2)
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zone13
Rolls: 2@3; Total Hits: 22@3: (3, 2)
defender
Rolls: 1@3; Total Hits: 11@3: (3)
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Kar
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 5)1@3: (2)
defender
Rolls: 1@2; Total Hits: 01@2: (3)
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noncombat-
fighter in zone 13 to Blk
2tanks in Weu to Eeu
2tanks in Ger to Ukr
2infantry in Eeu to Bel
tanks in Eeu to Ukr
3 infantry in Ger to Weu
fighter in Ger to Blk
tank in Blk to Ukr
infantry, artillary in Alg to LibOOPS !!!
forgot about the bomber in Cau -
Cau bomber attacking just factory
anti aircraft gun
Rolls: 1@1; Total Hits: 11@1: (1)
bomber
Rolls: 1@6; Total Hits: 11@6: (2)
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Bummer you got me!
Place 4tanks, 2fighters in Ger
Collect 42, 42 on hand
Im new so I might make some mistakes.
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Posted wrong map.
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Hey Tex,
Just a couple of things here
(1)Subs only get one surprise attack,if you miss in the first round, I see you and fire back.all other rounds are normal combat.Thus in the second round you hit my cc(cruiser)& I hit your sub,2tt(transport)remain.
(Course if theres a destroyer involved,no surprise)(2)I would like to see you post the RESULTS(after all combats & before non combat moves)
Eg.
Results
Sz15 cwol (cleared without loss)
Egy twlo (taken with loss of) 2inf,tank,ftr
Sz10 dwlo (defended with loss of)sub 2tt remain
Sz13 cwlo (cleared with loss of)ftr
Kar twol (taken without loss)
Cau aagun shoots down bmrThats all really,But you forgot to move your ftr(fighter) in Kar.Could go almost any where.(3 more spaces)
It really does make a difference were you place it,so I’ll wait till you move it.The map as I see it(without ftr move)