@cenator01:
Your Japanese Fleet, consisting of 4 Carrier, 1 Battleship, 8 Fighter will have to fight most likely:
1 Bomber, 1 Tac, 5 Fighter, 2 Battleships, 2 Carrier, 2 Destroyer, 2 Crusier, 1 Sub (another figther, Destroyer and sub is likely and at least one mor ship).
You need to bring another 4 ships (2 crusier, 2 destroyer) or it will be close.
first combat round:
Japan scores 9@4 ~ 6, 4@2 ~ 1 (7 hits)
US scores: 3@4 ~ 2, 7@3 ~ 3, 3@2 ~ 1 (6 hits)
second round: (all capital ships hit once and one carrier sunk):
JAPAN: 9@4 ~ 6, 3@2 ~ 1 (7 hits)
USA (2 Carrier Sunk, 1 battleship hit, 2 destroyer sunk):
US: 3@4 ~ 2, 7@3 ~ 4, 1@2 ~0 (6 hits) (7@3 ~3,5 hits, in two turns of combat 7 hits, oce 3 once 4)
Leaves: Japan looses: 3 Carrier and 3 Fighter, US looses: 2 Crusier, 1 Sub and 4 fighter
Japan: 6@4 ~ 4 hits
US: 3@4 ~ 2hits, 1@3 ~0.5
Leaves the Japanese navy with 1 damaged battleship, and 2 Fighter.
This navy cant threaten an attack on Australia and will give the UK Player the oportunity to start an large scale attack on Japan and its remaining small fleet, while the US can and will build up another large Navy relatively fast (much more income than Japan).
I thikn, this is the way to loose the pacific fast to the allies, and therefore to loose the game, because the US only needs to invet 2 more turns to secure the pacific and then can focus on Europe.
my 2 cents
the US should onlye have 1 carrier and 1 battleship standing at hawwaii i will recheck the charts anyway, either way assuming my fleet gets beaten down very bad the Us can get back in the water in 2 turns… but that’s 2 turns with little or no purchases in the Atlantic. i will reassess this stategy and see how it goes next time.