@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsGlobal alpha 3+ strategic planner axis vs vance allies @@@@@@@@@@@@@@
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assuming bb asorbed 2; crusier and destroyer sunk. my bb absorb 1 hit.
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Rolls: 2@3; Total Hits: 12@3: (1, 5)
Rolls: 1@4; Total Hits: 01@4: (5) -
Rolls: 1@4; Total Hits: 11@4: (3) -
2nd hit absorbed.
win with all things alive, bb absorb 2.
will post later
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move all aircraft to wgermany.
move denmark infs to wgermany
move german infs and arts to poland
move sgerman infs/art to slovakia
move all origional slovakia units to romania.(2inf 1art 1tank)
move sgerman tanks to romania.
collect 37 ipcs
place 10 inf in germany<<<<<<<<<<<<note: romania=“” tacbmr=“” is=“” actually=“” from=“” germany=“” didnt=“” catch=“” it=“” until=“” now.=“”>>>>>>>>>>>>>>>>>>>
USSR may proceed w/ turn</note:>
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOk but I need the map.
By the way, you don’t have to type out separate dice roll commands for each unit type. You can just do it like
;aaa 2@1, 4@2; and it will be a little easier to type it out and easier to look at, but whatever you like is fine. -
Whoooah there. I hate to be pricky, but Garg will call me a pu$$y if I don’t address 3 issues here. Please don’t feel bad about this; we all make mistakes and we all have to learn the rules. No worries.
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If you attack a sea zone adjacent to an enemy airbase with planes on it, you have to ask the other side for Scramble Orders. Since it is clear to me from your purchase that you do not intend to sea lion, I would have scrambled 1 fighter from Scotland.
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A battleship is sunk if it takes 2 hits; it can only absorb 1 hit. My battleship would have been sunk on the first round and the roll you made @4 should have been for my scrambled fighter, which is now safely back at Scotland airbase because you appear to have called off your attack after 1 round. So you should have a damaged battleship and a couple subs in z111.
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France has a AA gun so you need to roll 3 AA shots @1 before rolling the battle of France. I am going to roll that AA and if I get a hit you are going to have to re-roll the battle of france. Also, if you have 4 tac combined with armor or fighters you would roll 4@4; not 3@4.
Rolls: 3@1; Total Hits: 03@1: (3, 6, 3) -
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OK you are off the hook. Please make your NCMs etc and post the map and then I will do USSR. To attach it to your post it, click “Additional Options” below. Thanks.
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If you would like to continue the battle in z111, you can do that with your damaged battleship against my fighter. Your subs are still there but they can’t hit my fighter and since I lost my destroyer in the first round of combat, it can;t hit your subs either. So it would be 1 against 1. up to you.
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I’m alright no battle. Sorry about scramble orders this is my first g40 game so that didn’t even occur to me. I think in global that bb’s take three to kill although I may be wrong. I’ll post my forces and where they are. Hint I don’t have triple a software.
Sz 111 1bb 2sub
Sz 114 1crsr 1trannt
Normandy 4inf 2art
France 3tank 1art 2mech
Norway 3inf
West Germany 2inf 5tacbmr, 5ftr 2bmr
Slovakia 6inf 1art
Germany 10inf
Romania 4inf 1art 5 tank
Poland 14inf 1 tank 3artI decided to noncom the bombers to west Germany even though I didn’t say it in my post. (bmrs didn’t attk rd 1). No worries we will work thru any issues we have.
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Sz 91 2 subs sz 106 1 sub
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Aaah OK you need to install ABattlemap. Get it from here:
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Can’t b/c of spyware. And spam virus etc
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uh OK, well I guess I can’t play you then. Sorry.
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Man, WTF.
Turn your spyware/anti-spam/virus JUNK office. It’s all garbage and lies anyways.
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Bummer
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I haven’t heard of anyone having trouble with malware etc after downloading ABattlemap. It’s a free download and I will be happy to walk you through setting it up and playing with it. It’s easy.





