Hmm…
I’ve been considering how to alter the rules, to allow for attackers to be taken POW aswell. It only makes sense right?
If we used the same concept. for every 6 rolled, in the round that the unit is destroyed, each side allocates their POW’s on the battle board. Then the winner of the battle takes all the POW’s in the end, liberating/accepting his own, whilst imprisoning his opponents.
Thus, if they win, they keep what they’ve capture, and MAYBE get 1 or 2 of their own infantry back.
If you retreat, of course, your POW’s are abandoned? Makes sense right?
This will make ridiculously LARGE battles entertaining :D, simulating the displacement of men at war, status, re-equipping/reorganizing of units hastily, all out of remnant/liberated forces. I LIKE IT!
The game mechanic involves a bit of luck, but shouldn’t imbalance anything. However it begs the question, what do we do in situations where your enemy has only captured 1 of your attacking units and you win the battle? Is that unit destroyed? do you keep your own POW in circulation until you can match him up with other POW’s of your own? Thus recreating an infantry unit? Either way, Interesting…