Say the Japs had DEI & Phil, and its main force is at Carol Is. Ideally if you could get 5 allied subs in range you could spread them out in 5 different sz all at once costing Jap $ (8-10 ipc) and forcing them to buy more DD’s to go after you. At the very least it could be a stall tactic or weaken the Jap force. Jap would need to make a choice to attack your main force w/o DD’s (cheap causalities), or leave the convoy raids in place. If Jap goes after the subs, you may have created targets of opportunity to go after.
Aircraft Carrier Question
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Hey, Just wondering if you have a fighter on an AC and say you move that fighter to the adjacent sea zone. do you need to count one movement point to take off from the AC?
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Hey, Just wondering if you have a fighter on an AC and say you move that fighter to the adjacent sea zone. do you need to count one movement point to take off from the AC?
Aircraft movement is only counted when an aircraft crosses a map border:
Territory to Territory
Seazone to Seazone
Seazone to Territory
Seazone to IslandIt’s one move to the adjacent seazone from a carrier seazone, but there is no movement point for “taking off”. You may consider your planes as already/always in the air on your turn or an enemies turn (but not in the air on an allies turn - that’s when they’re cargo).





