LL v Yoshi (+9), -tech, +NO, game 2


  • This one

    @LuckyLindy:

    fighter from Z56 to OKI

    does not have the range. I put it in Iwo Jima ?


  • Oh yes, in Iwo Jima.


  • UK 1

    Purchase

    1BB (20)
    1CV (14)
    1tp (7)

    save 2

    Combat Moves

    1bmb UK -> Italy SBR

    SZ5 (1tp)
    1fgt UK

    France ()
    1inf UK via 1tp sz9 -> sz7

    Sz49 (1tp)
    1SS sz35

    FIC (2fgt)
    1inf Kwantung

    Dice…

    Italy AA
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Italy SBR (if needed)
    DiceRolling 1:
    (6)

    FIC rd1
    A: 1inf
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    D: 2fgt
    DiceRolls: 2@4; Total Hits: 02@4: (6, 6)


  • :-o

    But this is madness !!!

    really sorry…

    FIC rd2-11
    A: 1inf
    DiceRolls: 10@1; Total Hits: 210@1: (6, 3, 3, 2, 1, 3, 1, 2, 3, 6)

    D: 1fgt
    DiceRolls: 10@4; Total Hits: 710@4: (6, 4, 1, 1, 6, 3, 5, 3, 2, 2)


  • Your dice are nearly perfect Yoshi!  How do you do it?

    I think you made a mistake actually.  You should have taken both infantry into FIC like I was afraid you would.  You may have TAKEN FIC outright and gained the NO!  :-P


  • whereas I thought that 18% of killing a fighter was better used than 33% to kill an infantry on defense,  I believe that the other infantry was more useful alive (specially in an area where uk cannot produce).

    I’ve already been lucky enough, trying it too much and it could fire me back ;)

    Results

    Italy 6 damage.
    Sz5 cleared, no losses (tp).
    France taken (mt).
    Sz38 cleared, no losses (tp).
    FIC holds, 1fgt lost.

    NCM

    1DD sz9 -> sz7
    1fgt sz5 -> sz7
    3inf, 1art, 1tnk, 1fgt Egypt -> Trj
    1bmb Italy -> Trj
    2inf India -> Persia
    1inf Burma -> India
    2inf South Africa -> Rhodesia
    1tp, 1DD sz41 -> sz43
    1tnk E. Canada -> W. US

    Place units

    1BB, 1CV, 1tp sz2

    Collect $41+10+2=53

    L12-LLAx-YoshiAll-01Db.aam


  • Italy turn 1

    Purchase

    10 IPC

    2 repairs
    infantry
    tank

    Combat Moves

    FRA (infantry) v infantry, artillery, fighter (ITA)
    BUL (infantry) v 2 infantry, tank (BLK), tank (ITA)
    EGY (empty) v infantry (LIB)
    GIB (empty) v infantry (LIB) unload in Z12

    dice

    FRA
    A - infantry, artillery, fighter
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • FRA taken with infantry, artillery, fighter

    BUL
    A - 2 infantry, 2 tanks
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (2, 5)2@3: (4, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BUL round 2
    A - 2 infantry, 2 tanks
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (3, 1)2@3: (4, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BUL taken with 2 infantry, 2 tanks

    Noncombat Moves

    2 cruisers, battleship from Z14 to Z12
    fighter from FRA to ALG

    Mobilize

    infantry, tank in ITA

    Income

    12 + 10 NO = 22

    L12-LLAx-YoshiAll-01Ei.AAM


  • and as it happens from time to time in my life, I’m traveling this week end ; I shouldn’t look at this game before next week

    Cheers,


  • US 1:

    Purchase

    1CV (14)
    2fgt (20)

    save 6

    China: 2inf

    Combat Moves:

    US

    Sz50 (1DD)
    1bmb W. US

    Dice…

    Sz50 rd1-10
    A: 1bmb
    DiceRolls: 10@4; Total Hits: 810@4: (1, 3, 4, 5, 1, 1, 3, 1, 4, 5)

    D: 1DD
    DiceRolls: 10@2; Total Hits: 410@2: (6, 5, 2, 1, 6, 4, 3, 4, 1, 2)


  • China

    Kiangsu ()
    1inf Hupeh

    Results:

    Sz50 cleared, no losses.
    Kiangsu liberated (mt).

    NCM:

    1bmb sz50 -> New Guinea
    1fgt E. US -> sz7
    1bmb E. US -> W. Canada
    1inf Alaska -> W. Canada
    1inf C. US -> E. US
    1inf, 1AA W. US -> W. Canada
    1fgt Hawai Islands -> Australia
    1fgt W. US -> sz56
    fleet sz44 -> sz56

    Place Units:

    1CV, 2fgt sz10

    China:

    2inf Sikang

    Collect $38+10+6=54

    L12-LLAx-YoshiAll-01Fa.aam


  • Germany turn 2

    Purchase

    38 IPC
    8 infantry
    artillery
    fighter

    Combat Moves

    KAR (empty) v infantry (BST)
    BEL (infantry) v infantry, artillery (BST)
    EPL (infantry) v infantry, artillery (BST)
    Z7 (2 transports, destroyer, ac, 2 fighters, battleship) v cruiser (Z6), submarine (Z12), fighter, bomber (NWY), fighter (LIB), fighter (ALG)

    dice…

    BEL
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • BEL taken with artillery

    EPL
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • EPL round 2
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • EPL taken with infantry, artillery

    Z7
    A - submarine, cruiser, 3 fighters, bomber
    DiceRolls: 1@2 4@3 1@4; Total Hits: 11@2: (3)4@3: (3, 5, 4, 5)1@4: (6)


  • I give up.  i was >50% to sink your fleet here, which may have given me a chance.

    Z7 defense - destroyer, ac, 2 fighters, battleship
    DiceRolls: 2@2 3@4; Total Hits: 42@2: (5, 2)3@4: (1, 3, 4)


  • I am sorry Yoshi, I am going to resign again for obvious reasons.  Nice start to your league season!

    Cheers


  • Your fleet was vulnerable and I felt with the tough start again, it was possibly my best chance to get back some of the early losses.  Perhaps it was not the best move to make, but the odds told me that the chance to sink a battleship and 2 transports while risking the cruiser and submarine which were dead soon anyway was well worth it.  But to lose my entire airforce while killing nothing in Z7 is most certainly the end of the game.

    Cheers

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