try “the war game” many rules in this axa inspired global warfare game adapt to these concerns, for example, one ship cannot block a fleet, a fleet attack can propose up to 3 battles in path each of which are resolved in turn if sucessful. there are many more such as nation specific pricing and units, a more varied economic structure, and so forth. not by any means a shorter or simpler version of axa global however
Sub Rule Clarification Please
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Alpha 3 states:
“Submarines no longer fire a special ‘sneak attack’ shot at unescorted transports that move through their sea zone”
Last weekend we had a game where my opponent placed a submarine to block my ship movement (so I’d have to do combat) but I thought about this rule and it confused me. Does this rule only pertain to transports or to all ship types? And if it only applies to transports then why can an unguarded ship just pass through? Thank you.
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Subs do not block movement in any way.
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I’m assuming that you’re playing by the box rules, wwestpro. Techroll42 is correct - subs don’t block movement. For the effects of the “sneak attack”, see page 30 of the Rulebook under the Doesn’t Block Enemy Movement unit characteristic of submarines.
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I’m assuming that you’re playing by the box rules, wwestpro. Techroll42 is correct - subs don’t block movement. For the effects of the “sneak attack”, see page 30 of the Rulebook under the Doesn’t Block Enemy Movement unit characteristic of submarines.
Ah, thank you thank you!