Antholin vs. Stalingradski Game One

  • '11

    After much thought, deliberation and counsel from my Japanese minister of war/PS3, this is turn IX.

    Turn IX buys: 2 Tanks & 1 Mech=14 IPC’s.

    Attacking West India with 3 Infantry.

    aDiceRolls: 3@1; Total Hits: 13@1: (5, 1, 3)

    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Strat bombing Iraq.

    AA gun.

    aDiceRolls: 2@1; Total Hits: 02@1: (3, 4)

    JRG1T9JAPcom.AAM

  • '11

    Strat bombing.

    aDiceRolls: 2@6; Total Hits: 22@6: (2, 6)

    +4 total.

  • '11

    Ah, I did it again. Buying 2 Tanks at 10.  :?  Sorry, my buys will still be for 14 IPC’s, but will instead be 2 Mechs & 1 Tank.

    Convoy raids.

    aDiceRolls: 8@2; Total Hits: 18@2: (5, 2, 4, 3, 4, 5, 5, 3)

  • '11

    Non-com, unit adjusment & placement. Japan collects 12 IPC’s after raids. Begins research on elite Nintendo assault squads. Even the Bushido edition Mario cannot save Japan from the Economic disaster that is the Emperor.

    JRG1T9JAPend.AAM


  • US purchases 4 Transports, 2 Subs, 2 Destroyers, 7 Infantry, 2 Armor, 3 Mech = 101 IPCs.

    Combat

    Roll into Tobruk. Take Normandy. Liberate Urals. Liberate Timguska and Novosibirsk.

    Denmark
    aDiceRolls: 4@1, 1@3, 1@4; Total Hits: 34@1,: (4, 4, 6, 1)1@3,: (2)1@4: (2)
    dDiceRolls: 4@2; Total Hits: 14@2: (1, 3, 6, 3)

    JRG1T9UScom.AAM


  • Denmark
    aDiceRolls: 3@1, 1@3, 1@4; Total Hits: 23@1,: (2, 3, 5)1@3,: (3)1@4: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • Don’t forget - Japan gets 5 IPCs as an NO for holding India - total 17 adjusted on map.

    US collects 75 + 25 NO = 100 IPCs.

    JRG1T9USend.AAM


  • China!

    Purchases 8 Infantry, Save 2 = 26 IPCS.

    Moves around, collects 24 + 2 saved = 26 again…

    On to UK…

    JRG1T9CHIend.AAM


  • UK repairs 6 in Iraq; purchases Fighter, Transport, 8 Infantry = 47 IPCs.

    Combat

    Norway
    BombardDiceRolls: 1@3; Total Hits: 11@3: (3)
    aDiceRolls: 2@1, 4@3; Total Hits: 12@1,: (4, 6)4@3: (4, 5, 3, 5)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Take N Ukraine.

    Caucasus
    aDiceRolls: 12@1, 1@4; Total Hits: 212@1,: (2, 3, 4, 2, 3, 4, 2, 5, 1, 2, 2, 3)1@4: (2)
    dDiceRolls: 2@1, 9@2; Total Hits: 32@1,: (6, 1)9@2: (3, 3, 1, 4, 4, 1, 3, 6, 4)

    Do you scramble in SZ97? I’ll run the other battles to the end, and await your response.

    JRG1T9UKcom.AAM


  • Caucasus
    aDiceRolls: 10@1, 1@4; Total Hits: 110@1,: (6, 4, 6, 4, 2, 4, 3, 6, 6, 2)1@4: (2)
    dDiceRolls: 8@2; Total Hits: 58@2: (1, 1, 6, 2, 3, 6, 1, 1)


  • I’ll go again just because we’ve reached the realm of the absurd.

    Caucasus
    aDiceRolls: 5@1, 1@4; Total Hits: 25@1,: (2, 6, 5, 5, 1)1@4: (1)
    dDiceRolls: 7@2; Total Hits: 37@2: (1, 2, 4, 3, 5, 2, 3)


  • I’ll continue because I’m stupid.

    Caucasus
    aDiceRolls: 2@1; Total Hits: 02@1: (3, 4)
    dDiceRolls: 5@2; Total Hits: 05@2: (6, 4, 4, 5, 3)


  • Oops, left out the bomber -

    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Right.

    Caucasus
    aDiceRolls: 2@1, 1@4; Total Hits: 12@1,: (2, 4)1@4: (1)
    dDiceRolls: 5@2; Total Hits: 25@2: (6, 3, 5, 2, 1)


  • Retreat the bomber. That’s why I hate the lack of low luck rules of some sort. That was ridiculous. By normal odds, I should have taken it with 2 Infantry and a Mech. Instead, you have 4 land units left. That was a 7 unit shift on the front, plus economy and momentum for Italy/Germany.

    If you would have kept the Japanese bombers - let me know. I peeled off your casualties based on ability to inflict max damage. We can go back and look at the rolls if we need to.

    After a couple games, I really need to introduce you to a relatively easy low luck system that Steve and I use. I have a really hard time accepting crazy dice for either myself or my opponent. It doesn’t reflect strategy, only luck. Yuck. I’ll say it again - this is a strategy game with dice - not a dice game with strategy. A huge difference.

    I’m done venting.

    I await your decision to scramble in SZ97.

  • '11

    Since there is some absurdity about this here battlefield, I’ll go ahead and tempt the fates by scrambling.


  • Ok! I’ll try to be a good, non-complaining opponent…  :-)

    I don’t blame you for scrambling!

    SZ97
    a subs (can’t hit aircraft)DiceRolls: 4@2; Total Hits: 34@2: (2, 1, 4, 2)
    a destroyersDiceRolls: 2@2; Total Hits: 12@2: (4, 1)
    dDiceRolls: 2@2, 2@4; Total Hits: 12@2,: (3, 4)2@4: (1, 6)


  • See? That’s what I get for complaining. I had a good round, and it makes me look like a doofus for crying about the dice.

    My subs hit the two destroyers, and my destroyer hits one of your fighters.

    I lose a sub, and continue on with two destroyers… the subs can’t hit you.
    aDiceRolls: 2@2; Total Hits: 02@2: (3, 4)
    dDiceRolls: 1@4; Total Hits: 11@4: (4)


  • I’ll take one last crack at your fighter.
    aDiceRolls: 1@2; Total Hits: 11@2: (2)
    dDiceRolls: 1@4; Total Hits: 11@4: (1)


  • A lucky hit for me.

    UK collects 40 + 5 NO = 45 IPCs.

    JRG1T9UKend.AAM

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